Hello everyone, this is Simba's bottle cap. Zhang Jiao, as a mage with a relatively strong output in the third battle, has always been loved by players. Today, I will bring you a set of five thunder closed moon bows to try the gameplay of archers opening their horns. This lineup has been out for a while, and the owner can also reap good feats in the aircraft carrier area with this lineup. And it's okay to fight and fight, and the configuration of 15 royals can also be used to open up the wasteland in the early stage. It should be a good choice for many players. Contributions to this issue are from:Area 1815[Beiliang丨Lonely Boat], the regional service environment is the aircraft carrier area
Lineup introduction
Diao Chan: Grass boat borrowed arrows + Wu Feng array
Zhang Jiao: Taiping Dao Law + Shibei three days
Zuo Ci: Try your best to conspire + scrape bones to cure poison
1.The overall idea of the lineup is to use the buff effect of the Wu Feng Array to maximize the advantage output. There are three characteristics of the Wu Feng Formation: one is the 80% taunt effect and 30% damage reduction of the main general, the second is the 15% damage increase of the even rounds, and the third is the 184% ** of the odd rounds of the tool man. Of course, there is also a prerequisite, that is, the adaptability of the three generals cannot be the same.
The main general of the Wu Feng Formation must be able to attract the opponent's firepower, and the best one is anti-beating and uncontrollable. Diao Chan is the best choice, with its own tactics "Closed Moon" is almost tailor-made for the Wu Feng Array, when you receive damage, you can randomly choose an enemy general to share the damage of 1 4 for yourself, and cause chaos, poor skills, and weakness one of them. Here Diao Chan's tactics did not bring charm and chose the grass boat, mainly to maximize the output environment for Zhang Jiao, here the grass boat can be replaced with charm, increasing the overall control of the team.
3.Zhang Jiao's output ability in the entire three-battle mage system is very exaggerated, and he can output more than three times in eight rounds to basically end the battle. The weakness is that the activation rate is low and it requires a round of warm-up. Here with the Taiping + Shibei classic belt method, increase the injury at the same time, to prevent violent death. Coupled with the increased damage of Wen Tao, Zhirui and Wu Feng, the upper limit of single-core output is effectively guaranteed.
4.Zuo Ci is a well-deserved evasion ancestor in the three-war game, compared with the ** role of Hua Tuo's green sac, the 35% evasion effect in the first two rounds is obviously more suitable for the current lineup. While trying his best to conspire to open up the poor intelligence, it also increases the trigger probability of scraping bones to cure poison, and further ensures the output environment of Zhang Jiao.
Summary of the lineup
This lineup is controlled by Diao Chan, and Zhang Jiao's output environment is very good, and there is very little acting. As long as it is delayed to the late stage, the burst output is very sufficient, and almost all classes can be opened in the match. Diao Chan's archer attribute here is B, so you can give Diao Chan a bow treasure, so that Diao Chan's archer attribute becomes A, and you can also eat the blessing of Wu Feng Array. In short, I recommend you to give it a try.
Battle report sharing