The planned changes to "Fantasy Journey to the West" are the most surprising in history. Compared to last year's adjustments to level 500 ghosts and level 50 darts that were mainly aimed at studios (but also affected some normal players), this year's dungeon changes and point adjustments completely suppressed dungeons. Many players expressed dissatisfaction with the change, finding it difficult to accept.
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For those who are lucky enough to get the gold bricks, have you ever asked yourself how many times you have won the gold bricks? The drastic reduction in quest money and the weakening of points exchange have made it impossible for players to earn a steady income. The only thing to look forward to these days is the Destiny Wheel, but the difference between the upper and lower limits of rewards is staggering. The minimum reward is 66 small Lotus Lotus Map, while the maximum reward is up to 9 million gold bricks and enchanted orbs.
If you don't try the turntable, you always feel like you've lost the chance to be the lucky one; After trying the spinning wheel, it is impossible to laugh and cry when you get the blue lotus reward twice in a row. At first, I was quite happy to see that there was a gold nugget in the captain's double reward, thinking that this might be a good change, and even had the urge to give it a try. However, after a few days of careful observation, I could only reluctantly say "goodbye" and continue my game in single-player mode.
If you choose not to participate in the spinning wheel game, you will feel that you have lost the opportunity to be the lucky one; But when I tried it, it was frustrating to get the blue lotus reward twice in a row. When I first found out that there were gold nuggets in the captain's double reward, I was secretly happy, thinking that this was a good adjustment, and even had the urge to open five. But after a few days of observation, I could only sigh "leave" and continue my solo journey.
Such a hasty change does not seem to have fully taken into account the interests of paying players. The reason why players are willing to top up is nothing more than looking for a more efficient killing experience and the expected returns. But this change, with its overemphasis on cuts, disappointed players and made them feel unmotivated to play again, and people couldn't help but sigh: planning such a blind man's decision-making is really "remarkable"! Many players have expressed their desire to leave the game, and we welcome everyone to share their thoughts in the comments section.