bb Ji |text
Unexpectedly, after being a social animal for a few years, I finally became what others called "machine guys".
Oops, don't read the typo. This "machine guy" is not the other "", but refers to those people who secretly take out the hidden glue in the dead of night and when their parents are asleep, sweat like rain, and struggle to put together.
Also commonly known as "glue guy".
Suddenly sighed about this,Mainly because I watched the new January of this year."Courage Burst Bangbr**ern".。How about this animation is not in a hurry to introduce,But as for whether it's fun enough, just look at these screenshots.
At present, "Courage Outbreak Bangbr**ern" has become one of the most memetic animations at the beginning of the year, and the discussion is also rising. It's not long after the new episode was broadcast in January.,The plot won't give you spoilers.,But you can see a popular trend from it - I don't know when, mecha fans have become the group of people with the highest concentration of memes in the ACG circle, and their sense of presence is getting stronger and stronger.
If the most popular font in the universe is Microsoft Yahei, then the second most popular must be the emoji pack of "EVA".
For another example, in your circle of friends, there is a high probability that there is also a Gundam guy who frequently haunts all corners of the Internet, but always shows his chicken feet at a certain moment, leaving a sentence of "it turns out that you are also glued".
Oh yes, the director of "Courage Burst Bangbr**ern" is famous in the robot animation industry, and his tough and sharp style has become a representative symbol, known as the "big Zhang system" ( But even if you don't know him, there is a good chance that you have seen the following storyboard, which was when he made "Mobile Suit Gundam Seed", and the gesture he drew was "big Zhang Yidaoliu", which turned out to be a classic and eternal meme, which can be seen everywhere.
However, Dazhang is already in charge of the OP and the combined part, and there are some ** scenes, in fact, this "Da Zhang Li" should be done by Hattori Kenchi.
Not only in the field of animation, but now in the gaming circle, the influence of mecha elements is also rising. Last year, FromSoftware's "Armored Core 6" sold more than 3 million copies in less than half a year after it was released, and the domestic and foreign communities played with memes to fly.
The players created the AI II of the protagonist's body into the short-haired woman on the left.
Speaking of which, from a true military point of view, the humanoid battle mech has little practical value and simply does not deserve its staggering cost. However, the romance of the mecha is rough and bulky, and it is always in the apocalyptic atmosphere, filled with optimism that can overcome everything, and a sense of "burning" that is special to the two-dimensional culture. This comes from the era in which it was born – the spirit of techno-optimism that prevailed in the last century.
So you will find that the well-known sentence "mecha is a man's romance" is not an empty slogan. This may also be one of the reasons why mecha fans are so humorous and optimistic.
Besides, the influence of the mecha genre may be even greater than you think. When we think of it, we usually think of Japan, Europe and the United States, but in fact, in the early years, there were many works in Japan. For example, the ancient MMO online game "Machine Battle OL" has been in continuous operation for 16 years. There is another answer that many people may not expect, but it is definitely well deserved.
That is the FPS online game "Counter War", which was once popular all over the country.
Oops, let's just not pretend to be here, in fact, I was the elementary school student who shouted in the class back then, "Fight against the war, the ace will be wild". Zhang Jie's song is out of the circle no lower than the later "The Lonely Brave", which has attracted countless primary school students to enter the pit. I only remember that the screen was full of "Zhang Jie" running, and then he was shot in the head and lay down because of his technical skills - now that I think about it, I'm really sorry for Brother Jie.
But seriously, "Counter War" can compete with the CF duo who has a dream of 300 million miceWhat makes it unique is how it works. At that time, "Counter War" was one of the very few online games that focused on the PVE mode, what zombie hunting ground, tower defense battle, and defense battle. There are simply so many playable modes that are star-studded.
But what really makes "Counter War" stand out is the "Mecha War" mode. Let's give you a science popularization, as a kind of utopian mechanical device, there are more control combat mechs in the field of animation and games, which are generally directly operated by characters or remotely connected by information, and control the body combat through a highly intelligent computer system.
So can you imagine that in online games more than ten years ago, Chinese players could fly away in mechas, some with knives, and some with machine guns and laser cannons. And the purpose of the game is not to kill the number of people, but to destroy the base to determine the victory, so there are a lot of military routines like "sound east and west" and "turn the tiger away from the mountain".
In that era, the emergence of mecha warfare was refreshing to players, so it also condensed the most feelings, and became the mecha enlightenment for many Chinese players. "Piloting a mecha, turning the world upside down" is a familiar slogan for counter-war players in the early years, which not only carries the specific imagination of players for science fiction, but also makes the shooting experience more exciting and refreshing with the participation of mechas.
BB Ji suddenly recalled "Counter War" for no reason, because I brushed it in the past two days,The IP of "Counter War" is finally going to be released, and it is produced by a 3A-level team, which still focuses on sci-fi and mecha themes.
Counter-Battle: The Future.
This is "Counter War: Future". I don't dare to say for sure what the quality of the game will be at the end, as the information released is still limited, but the detail and texture presented in the trailer can already be described as stunning.
Inheriting the mecha, the most important feature of "Counter War", and innovating, the mecha elements of "Counter War: Future" add more scientific and technological details on top of the "familiar taste". It is obvious in the promotional video that players can drive and control a heavy and powerful steel monster to experience high-burning and exciting PVP and PVE combat gameplay.
It is not difficult to see that the game's mecha style type is a reference to the critically acclaimed Titanfall and Pacific Rim. The seemingly bulky mecha, with its exposed steel bars, hoses, gears, and the mechanical sound brought out by the heavy steps, still retains the characteristics of a large factory in the non-information age, which is diametrically opposed to the electronic technology products with a simple and smooth appearance that pay attention to the deep hidden mechanism chips in modern technology. This is exactly what the steampunk aesthetic is typical of.
I also noticed that in order to make the presentation of the mecha part of the game more amazing and show the precision of the large metal structure, the official invited Brian Sum as the chief mecha concept design. Brian Sum entered the gaming industry in 2004 and has worked at Microsoft, Bioware, and EA, and worked on concept art for multiple generations of Mass Effect – you've probably heard how awesome Mass Effect was back then.
Brian's mood boards are always unique because he's good at finding inspiration from whimsical places: cars, animals, furniture, robot vacuums, ......According to a design friend of mine, Brian Sum is a bit of a "sweeper" in the design field, and he doesn't like to show his head, but many of the designers of his generation have learned inspiration from Brian's work.
Therefore, the PV of "Counter War: Future" shows a lot of diverse mecha genres, including but not limited to individual mechs, portable mechs, heavy mechs, and giant mechs. The mecha piloted by the player belongs to the category of reloaded mechas, and at the end of A**, the mecha that Angel looks up to is as majestic as Mount Tai, and it is likely to belong to a giant mecha. Can all of these mechs be operated by the player? One can't help but look forward to the combat experience that "Counter War: Future" may present.
In addition to the exterior design, you can also see that "Counter War: Future" has put effort into the "action" of the game and the "driving feeling" of the mecha. Through special combat suits, the game character can perform operations such as flying cornices and wall walks, hook jumping, etc., and the gravity of different planets seems to be different.
At the same time, when the character enters the mecha, you can feel a sense of power and mechanics that is different from that of operating humans. The design and action characteristics of different mecha are also significantly different. When it comes to gameplay, it will surely bring a completely different experience.
In addition to mechas, another major feature of "Counter War: Future" is FPS. To the surprise of veteran players, the game still continues the design idea of PVE, and upgrades it. Different from the mainstream level system or open world on the market, "Counter War: Future" adopts the design concept of "small world" in a unique way.
What is a small world? A comparison will make you know. A truly open world should be at least a large 8x8, or 10x10 (km) map. But it's easy to be a "can", allowing players to run around points A, B, and C in a super-large world to do quests. The small worlds are like beautifully designed theme parks, each of which is not huge in size, but each small world has a unique experience.
In the concept trailer released in 2022, you can already see imaginative scenes such as the fall of the moon, space elevators, and fantasy dragons. The official promotional PV shows the design elements of the game in more detail. For example, magnificent buildings that used to exist only in the imagination are close at hand;
A swarm of jellyfish dances in the air, the color is like a galactic dome;
On the other side of the rift, we're going to have to fight the unspeakable spherical creatures in close combat.
In addition, in the promotional materials of "Counter War: Future", you can also see a lot of flashes of Chinese sci-fi elements, such as large solar base stations, space elevators, and more large-scale infrastructure facilities that can be seen everywhere.
According to the setting, the world of "Counter War: Future" has undergone a Moonfall Cataclysm. People can only look at the shattered moon overhead, living in an Earth where 80% of the area is shrouded in hallucinogenic fog. But the focus of the game is not on disaster, but on rebirth after disaster. You'll see people building a nice town out of shipping containers, and beautiful flowers growing on the wreckage of the spaceshipJust like the meaning of the name "counter-war" - even if you go against the grain, you have to fight to the end.
This tone is also in line with the mecha theme chosen for the game: violent and heavy, but romantic and boundless.
Finally, there is a very interesting off-the-field vignette about "Counter War: Future". In October last year, "Counter War: Future" won the Science Fiction Cultural and Creative Award as the only game work at the World Science Fiction Convention held in Chengdu.
It's not a pheasant prize or a stuffed money. Although the game is not yet online, it has actually been in development for several years, and the design materials have accumulated a lot. In the materials submitted to the organizing committee, the production team showed the game's world view setting, space elevator and other infrastructure fantasies, as well as science fiction elements combined with traditional Chinese culture and Sichuan and Chongqing culture, and finally impressed the judges around the world.
This is probably the most sci-fi and exciting story in the Chinese gaming industry in the past two years.
"Counter War: Future" seems to really understand what players want, and the machine battles, gameplay, sci-fi, and graphics are all full. Although such a high-concept sci-fi mobile game can break the circle in the market, it is still unknown. But as a mecha fan and sci-fi fan, I already have a feeling that my dream has come true - lo and behold, we have sci-fi games in our country too.
After all, for players, the collision of technology, metal and power is a truly immortal romance.
Finally, there is good news to tell you that "Counter War: Future" has opened pre-orders on the whole network, and the number of people has exceeded 2 million in just two days. I believe that whether you are an old fan of "Counter War" or a sci-fi fan who simply likes mechas, this game is worth your expectations.