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In the game Honor of Kings, there is a lot of equipment. However, there are very few magic resistance outfits! At the moment, there are only four pieces of magic resistance equipment! The four pieces are: Witch's Cloak, Guardian of the Night, Demon Breaker, and Eye of the Immortal!
Of the four pieces of equipment, the Demon Breaker is not suitable for every hero, so you don't need to know too much about this equipment. Eye of the Immortal, suitable for heroes with high recovery ability. So all that's left is the Witch's Cloak and the Eternal Night Guardian! So the question is, how should these two pieces of equipment be chosen?
Let's take a look at the attributes of these two magic resistance outfits first! Witch players are already familiar with the 1700 spell shield, which can also be understood as negating 1700 spell damage. Guardian of the Night takes 30% damage for 3 seconds, restores 320 plus 8% health for the next 3 seconds, and has higher magic resistance. Compared to the Witch's Cloak, the Guardian of the Eternal Night has increased by about 24%-3% of spells are damage-free.
One of the biggest drawbacks of the Eternal Night is that it is affected by the Nightmare of Sanctions. In other words, if it is a high-recovery lineup, there will definitely be a sanction nightmare on the opposite side, and the income of Eternal Night will be very low. Because the recovery ability of the Eternal Night Guardian will also be affected.
Of course, the witch cloak is also flawed, and the shortcomings of the spell shield are very much afraid of the hero Garo. Garo hits the shield with higher damage, and if a front row with both a bad omen and a witch's cloak is used, if it is used as a springboard to cut the back row, then this hero will not be slowed down.
Arthur, who has come out of the witch's cloak, will not be reduced if he bypasses you to cut the C position in the back row of your house. If you hit the Bad Omen and the Eternal Night, the moment you hit it in melee combat, it will trigger the Bad Omen's attack speed reduction and movement speed.
So, what are the advantages of spell shields? First, the shield cannot suck blood. In other words, in the face of heroes like Rage Gao Gradually Leaving Away, if he has a witch, he will lose the ability to fight back. If you can't suck the blood at the first time, you will be killed by concentrated fire. However, while the shield can restrain lifesteal, it cannot restrain recovery.
For example, the passive of Donghuang Taiyi and the passive of Miyue, etc., must figure out what is vampire and what is recovery! During the drain, 1700 shields are knocked out and can be refreshed when they are out of battle. If it's a hero with no endurance who has gone out of the Eternal Night Guardian, the shield doesn't take damage, it's a real blood loss!
The hero has enough candour, or can go in and out to play and pull, enough for you to trigger two responses to the Eternal Night Guardian in a wave, and it is worth playing. Representative heroes Arthur, Charlotte, Zhong Wuyan, etc. If two replies are triggered, it's just like the witch's shield, so you don't have to choose the Eternal Night Guardian!
To sum it simply, if you fight against the heroes of the road, and the other party does not engage in the heroes of the outbreak, they will go out to guard the eternal night. For heroes in other positions, it is recommended that everyone get out of the witch cloak. How to have Garo, just change it!