The common problem that cannot be ignored in Three Kingdoms 9 is that when the forces controlled by the player are weak, the game experience is often very interesting, full of challenges and uncertainties; But as the player gets stronger, the fun tends to wane.
This is mainly due to the game mechanics of Three Kingdoms 9. At the beginning of the game, players usually need to carefully expand their power, maneuvering and playing with other forces. This stage of the game experience can be intense, as any decision can affect the final outcome of the game. However, as players expand, their power will become stronger and stronger, and they can easily defeat the enemies around them. At this stage, the game tends to become monotonous and boring, as the player already has enough strength to dominate the entire map.
And not only Three Kingdoms 9, there are also certain problems with the AI design of such strategy games. In games, AI opponents tend to adjust their strategies based on the player's development, rather than actively attacking. As a result, later in the game, players tend to find that the enemies around them are vulnerable, and the game loses its challenge.
To solve this problem, game designers can consider introducing more variables and uncertainties into the game, making the game challenging even after the player is strong. For example, you can design smarter AI opponents that can attack proactively or adopt more flexible strategies against players. In addition, more game elements can also be introduced, such as disasters, civil unrest, etc., to increase the incompetence of the game.
Three Kingdoms 9 starts with a weak hour full of challenge and fun, but as the player gets stronger, the game tends to become monotonous. To solve this problem, game designers need to constantly optimize the game mechanics and AI design so that the game can remain challenging and fun enough at all stages.
It is no accident that Three Kingdoms 9 is regarded as a classic by many. First of all, its slow pace gives it plenty of time to think and make decisions, avoiding the tension and anxiety that come with fast combat.
Secondly, the game's art style and color palette are also unique. It adopts a simple but not simple art style, and the color matching is just right, so that the game graphics not lose the sense of history, but also have a unique aesthetic charm. This style of painting makes people immersed in it, as if they can touch the soul of that era.
The most important thing is that Three Kingdoms 9 is a historical strategy game, which successfully restores the atmosphere and characteristics of that era. The various settings and elements in the game, such as troops, tactics, policies, etc., are in line with history, making people feel the unique charm of that era. And this sense of history is precisely what many modern games lack.
The reason why Three Kingdoms 9 has become a classic is not because of how gorgeous the graphics are and how cool the special effects are. On the contrary, its charm lies precisely in its back-to-basics design concept and unique artistic style.