On February 21, the first-person shooting innovation sequel inherited from the 12-year-old classic domestic self-developed IP "Counter War" - "Counter War: Future" officially released the first real-world demo**, showing players a shocking near-future sci-fi world scene, exciting PVE shooting, mecha battles, space weightlessness and other gameplay and a new height of real-world quality. At the same time, the game also officially opened the official website and all platforms for pre-order on the same day.
It is reported that "Counter War: Future" was formerly known as "Counter War Mobile Game", which is a near-future sci-fi cooperative shooting game set in 2071, which was newly established by Tencent TiMi J3 Studio and developed by a R&D team with the background of overseas 3A manufacturers. The product will take PVE shooting as the core, and have a PVP experience, including world exploration, dungeon breaking, mecha warfare, classic hunting ground, tower defense and other gameplay.
In this nearly 3-minute demonstration of the actual machine, we can see the reproduction of many emotional elements of the Counter War IP, especially the theme song of "Counter War" sung by Zhang Jie at the beginning, and the familiar melody makes people instantly "Ye Qing Hui". Not only that, but there are also some classic characters and bosses in the terminal game, including Angel, the classic boss of the Steel Forest, Southern Cross, and the Wyvern boss who is very similar to the Dark Easter Corpse Dragon.
The new PVE shooting battle is also one of the highlights of this article. The tide of mutant corpses, fancy shooting and skill torture monsters have been continued and innovated on the basis of the refreshing lawn mowing shooting and cooperative challenges of the counter-war end game. And science fiction, space, and mecha, the most important elements of the original intention of the counter-war, also have a display of inheritance and innovation in the ** - players can use the first-person perspective to drive the mecha, high-burning combat, and turn the world upside down; You can also enter the space elevator, explore near-earth space, and experience the rich gameplay charm brought by weightless gameplay and free movement operation mechanisms such as hooks and sliding walls.
And the text at the end: "Salute to all the youthful and enthusiastic storm boys", as if to bring the player's memory back to 12 years ago - at the beginning of 2012, "Fire Assault" was officially renamed "Counter War", 12 years later, "Counter War: Future" officially opened the reservation, time and space rotation, back to the starting point of the bloody ......
Come on against the battle of Ye Qing, Angel is back in a new future battlefield
Starting with the most familiar song "Counter War", this real-life demo outlines the future worldview of the Moonfall Cataclysm, starting with the "Counter War" song, the cracked moon, the desolate future world, the broken space elevator, and Angel wearing an astronaut helmet. The war between the Alliance and Company continues, and the unsolved mysteries of the world may be answered in the new battlefield.
Angel leaps forward, and with many flashbacks of memory images, she travels through the time loop and lands on a new battlefield. As the most representative core heroine of the counter-war game, her resolute eyes remind people of the bloody momentum of "the storm boy appeared on the stage, and the warriors were unstoppable" 12 years ago.
Dream space fantasy, the first display of the real machine science fiction scene
Counter War: Future creates a beautiful and dangerous near-future sci-fi world for players, from the treacherous sea of red flowers and giant mutant mushrooms, to the magnificent steel infrastructure, the ruins of abandoned civilizations, and the shattered cosmic sea of stars......Players can freely explore many scenes full of visual wonders, and the sci-fi imagination of the distant future becomes accessible in the game.
It is worth noting that this actual machine** also showed a unique space weightlessness gameplay that is quite innovative. During the exploration of near-Earth space, players can use mechanics such as hook locks to advance through a broken space elevator, and in the distance, the familiar blue planet ......Perhaps, the space sci-fi dream of counter-war players will be realized again in "Counter-War: Future".
Careful players should also find that the official has added many Chinese sci-fi element easter eggs in the game, including aerospace, Chinese-style infrastructure, traditional national quintessence and other content, so that players can feel the profound heritage and resonance of Chinese culture in the world of sci-fi, which effectively corresponds to the cultural confidence of the product that won the "Science Fiction Cultural and Creative Award" at the 81st World Science Fiction Convention.
In addition to hooks, players can also use control skills such as kicking and sliding walls to fight in the sky and into the ground, which greatly expands the operation space and playability.
The high-burning pilot mecha is full of first-person combat sensation
More than ten years ago, at the beginning of the launch of the counter-war, the unique mecha battle and multi-mode shooting gameplay quickly played the difference, and the mecha has also become the most representative symbol of the counter-war. In Counter War: Future, this exciting classic gameplay continues.
*, players can board the mecha and fight from a first-person cockpit perspective, combining the pace and sound effects of the mecha's action, truly achieving a "real driving feeling". Players control the heavy and powerful steel beast and leap down to attack, and the combat effect is full of refreshing. I also look forward to the familiar partners such as Storm Mecha and Behemoth Mecha having the opportunity to appear again in "Counter War: Future".
Team up to abuse monsters, shoot + skill and fight.
In terms of combat, "Counter War: Future" will bring players an immersive and exciting shooting experience. A variety of cool high-tech firearms, silky reloading and mirroring, first-person shooting feel smooth, just looking at ** you can feel the coolness of the gun to the flesh. At the same time, there are also standing shields, darts, ice attribute grenades, ice spears and other skills displayed in the actual machine, multi-**, multi-skill, multi-person cooperation, and actual combat in three-dimensional space, in front of the powerful corpse tide and boss, it must be able to bring players a pure, refreshing and strategic depth of combat feeling.
At the same time, although it is a post-apocalyptic theme, it is different from the construction, survival, resource collection and other elements that are repeatedly emphasized by some games on the market.
* Several exciting boss battles are also shown, including mecha monsters, ice dragon bosses that are very similar to the classic corpse dragon in the counter-war terminal game, and mysterious multi-dimensional creatures ......The refreshing strafing and sniper crits, and the blood-boiling battles seem to bring players back to the sleepless nights of attacking the hunting grounds.
Finally, the classic boss "Southern Cross" in the Iron Forest appears in the form of a plant-covered ruin. And it seems that with the return of time, the Southern Cross has awakened again, and another great war is about to begin......
Overseas R&D team, classic IP glows with new vitality
As a classic IP that has entered its 12th year, how should we break through and innovate in the future of the counter-war? Maybe we can get a glimpse of it from the composition of the R&D team of "Counter War: Future". It is reported that the team was newly established by Tencent TiMi J3 Studio, and the products currently have branches in China, Canada, etc., and most of the core creators have senior employment experience in overseas game manufacturers, and have participated in the development of many 3A games, such as "The Division" for multiple generations, "Far Cry", "Assassin's Creed", etc.; Looking forward to the new team, which can not only restore the original intention and enthusiasm of the counterattack, but also make this IP glow with new vitality.
Producer CP also said in the latest letter, "The product will definitely have classic counter-war gameplay such as hunting grounds, tower defense, and defense battles." On the one hand, "Counter War: Future" will restore part of the content of the terminal game, through classic elements, familiar bosses, and flow experiences similar to previous hunting grounds, and add innovation, so that everyone can fight happily and truly have the feeling of memories of the year flooding into their hearts; At the same time, it will also deeply cultivate the continuous and immersive PVE gameplay structure that is still lacking in the FPS mobile game market, and through the complete polishing of combat experience, artistic performance and quality, so that everyone can feel the more important original intention of the word counter-war - breakthrough. ”
A classic IP that embodies 12 years of feelings, a user base of hundreds of millions, and a new senior R&D team ......We have reason to believe that "Counter War: Future" can make the 12-year Counter War collide with extraordinary sparks in the new era, live up to the expectations of the "innovative sequel", and become an important pioneering product in the blue ocean of the shooting + content track.
From 2012 to 2024, when the classic "Counter War" tone at the end of ** sounded again, and when the tribute subtitles of "Twelve Years Later, Counter War Again" were ......Time flies, the blood is still there, the war is coming, and the youth of the storm boys is back!
Fellow retrogrades, let's go to this new battlefield together! Pilot a mech, explore space, go against the grain, and fight into the future!
About Counter War: Future:
Counter War: Future is a first-person shooter innovation sequel to the domestic self-developed FPS terminal game "Counter War", which is a near-future sci-fi cooperative shooter set in 2071, which will include both mobile games and PC versions, with world exploration, dungeon breaks, mecha battles, classic hunting grounds, tower defense and other gameplay.
Players will play the role of a retrograde who can travel through time, explore the open world, team up to challenge dungeons, use high-tech guns and skills to abuse monsters, and fight in three dimensions. You can also drive a giant mecha to defy the sky; You can realize your dream of space and feel the amazing fun brought by near-earth space exploration and original weightless gameplay.