There is no specific answer to the question of choosing a post-production school for film and television, as each school has its own characteristics and advantages. Choosing the right school needs to consider individual needs and goals, such as the school's curriculum, faculty, practice opportunities, tuition fees, and other factors. At the same time, you can refer to the historical background of the school, the employment situation of graduates, and professional reputation and other information to make decisions.
As for which film and television post-production training is reliable, this needs to be chosen according to the individual's needs and judgment. Some well-known film and television post-production training institutions provide professional film and television post-production training courses, and have a good reputation and employment support in the industry. Of course, when choosing a training institution, you need to pay attention to the legitimacy and authenticity of the institution, and avoid encountering some bad institutions or false publicity.
If you want to improve your professional and technical skills, I recommend signing up for a training course.
After a period of in-depth research, I have screened a number of institutions with a relatively stable reputation and a high degree of recognition, which can be learned before learning
Wang's Education
The main courses are: board drawing, original painting, illustration, comics, AI painting, animation, CG modeling, Unreal Engine, post-production special effects, shooting and editing, etc., advantages: good reputation, many campuses across the country, disadvantages: slightly expensive.
cgwang
In the early days of the development of CG in China, there was an influential vocational education, which opened branches all over the country very early, and published many books on painting, animation and games, and post-editing.
Painter Scholar
Physical training and online courses are a good vocational education brand, courses include: AI painting, original painting, illustration, comics, animation, modeling, UE5, **post, shooting and editing, etc., there is a relatively strong course research and development team, there are many courses in the painting Xueba app are free, you can go to self-study.
Goo
CG recruitment is great, technical training is even better, and it not only learns things but also quickly connects to work, which is not too fragrant.
As for what animation technology majors study, the specific curriculum may vary from school to school, but it will generally cover the basics of painting, animation principles, digital technology, creative practice, industry dynamics and other aspects.
1.Fundamentals of Drawing: Includes training in drawing, color, composition, etc., as well as skill development in hand drawing and digital painting.
2.Principles of Animation: Learn the basic principles of animation production, such as keyframes, original paintings, intermediate paintings, etc., as well as the movement rules and performance skills of animation.
3.Digital technology: master the application of digital technology in animation design, including 2D animation production software, 3D animation software, special effects synthesis software, etc.
4.Creative Practice: Cultivate students' creative expression and practical skills through participation in practical projects or individual creations.
5.Industry dynamics: Understand the development trend and market dynamics of the animation industry, and master the industry norms and standards.
As for the Beb effect, it can really be explained by anime. The Beb effect is a psychological phenomenon in which people become numb or ignore relatively small stimuli when they experience a strong stimulus. In anime, the Beb effect can manifest itself in many ways. For example, when a production is flooded with a lot of special effects and intense action scenes, the audience may become numb to these stimuli and lose sensitivity to the plot and action scenes that follow. On the contrary, if the Beb effect is used in the work in moderation, and the viewer's attention is channeled through the right amount of stimulation, the work can be made more engaging.
Overall, animation design is a field full of opportunities and challenges, which requires continuous learning and innovation to adapt to the changing needs of the market and the tastes of the audience. At the same time, it is also necessary to pay attention to industry dynamics and technological developments to keep up with the pace of the times.