Honor of Kings has been online for many years, and at present, the overall situation of the game is more stable than before, and the skill mechanics of new heroes have gradually become magical, with more unique gameplay, which can bring a more complete experience.
In fact, I don't think the skill mechanism of the new hero is outrageous, if it is a particularly outrageous situation, then it will definitely be weakened, just like Zhao Huaizhen and Ji Xiaoman.
And as long as you play well, in fact, the skill mechanics of some old heroes can also be second to second.
And I think the skill mechanism of the new hero also brings richer gameplay to Honor of Kings, and the playability is also higher, and it can also bring a better experience.
Recently, I have heard that many players are discussing the skill mechanism of the new hero of Honor of Kings, and many players say that the old hero is like a primitive person, the skill mechanism is too backward, and the skill mechanism of the new hero is too outrageous.
In fact, I think the mechanism of the new hero can't be replaced by the word outrageous, after all, at present, the new hero has not had an outrageously high win rate after being balanced, but the skill mechanism is more perfect, and the overall gameplay gives people a more perfect feeling, so it will make everyone feel that the mechanism of the new hero is outrageous.
But on the other hand, if all the heroes have very simple skill mechanics, like Arthur, Daji, and Angela, then what else can be done in this game?
And as there are more and more heroes, if they are all such simple skill mechanics, the skills of heroes will definitely overlap, so the game experience will definitely not be improved.
Heroes with simple skill mechanics are for some players to experience, such as players with slower hand speeds, and players who can't operate heroes that are too difficult, so there must be both simple heroes and complex heroes, so as to make the game experience more perfect.
The emergence of new heroes is all for innovation, and innovation is to bring a better experience, in the case of ensuring that the strength of the hero is not particularly exceeded, then the skill mechanism of the new hero will definitely become more and more stable.
In order for each hero's skills to be different, it can reflect the uniqueness of the hero, so the skill mechanism of the new hero will definitely have more different effects.
For example, since the appearance of the hero Princess Yaoyao, there has been a real shield, and the meaning of the real shield is that it can resist all damage, which is equivalent to arranging a unique effect for this hero, and it can also allow us to quickly remember the uniqueness of this hero.
So I don't think the mechanics of new heroes are outrageous, because each hero has its own uniqueness, and the strength of the hero is actually different depending on the rank, so there are always a few heroes in each rank that are very popular, and that's the value of this hero.
To summarize the main points.
Among the new heroes that have been launched recently, in fact, the skill mechanics have basically changed, and most of the new heroes will bring some unique effects and can give some unique gameplay.
In fact, the appearance of these heroes can also bring richer gameplay to the game, because the skills are completely different from each other, so the playability is higher.
Therefore, I don't think the mechanics of new heroes can be replaced by outrageous, because all the heroes who are very oversized have been planned and slashed, and as the version changes, the strength of the heroes is always a few strong, and a few are weaker, but it is unavoidable.
But the emergence of new heroes definitely brings us richer ways to play.
That's all for this article, I don't know if you have any other opinions? Welcome to leave a message in the comment area and communicate together.