In recent versions of the game, the adjustment of hero balance has become crucial. In addition to the fine-tuning of hero stats, we've also seen a number of hero reworks or semi-reworks, which is a clear reflection of the mastermind's growing focus on in-game hero balance.
Faced with such a game environment, many players can't help but wonder: are there heroes that are easy to operate, moderately strong, and not easy to weaken? The answer is yes, but the key is whether you can spot it and make good use of it. In the confrontation, Crazy Iron is such a remarkable hero.
Wild Iron has remained at the level of T1 for a long time, thanks to his unique recovery ability and the high shield survivability provided by his ultimate. Especially when the arc effect was added to the ultimate, his mobility was significantly improved, making Crazy Iron the hero of choice for many players.
Crazy Iron's mechanics are quite good and don't rely on a specific lineup, so he can be seen in the T1 position in the major gradient lists, which is enough to prove his strength.
Crazy Iron not only conforms to the image of a hero in the hearts of players, but also can resist pressure, cut the back row, be strong in heads-up, and be brave in a group, so I highly recommend everyone to try this hero.
Of course, if you want to play Crazy Iron well, you also need to pay attention to some key points. The first is the idea of loadout. Crazy Iron's outfit is relatively fixed, and there are two main ways of thinking. One is the Shadow Battle Axe plus the power of the Grandmaster, the other is not out of the power of the Grandmaster, choose the Grip of Ice Marks, and the follow-up equipment is selected according to the situation, and the Demon Breaker Knife can be replaced by the Eternal Night Guardian if necessary. If your main task is to cut the back row, it is advisable to give preference to the former build. When the team lacks a front row, Meatman's Crazy Iron is able to provide better survivability. In addition, if the damage of the opposite spell is not high, replacing the Demon Breaker with the Eye of the Undead can significantly increase the combat power.
In terms of gameplay details, Crazy Iron also has some points to pay attention to. Whenever possible, try to use basic attacks to make up for the knife. Only when the energy bar is less than 1 will the skill mover be considered. Energy grids are crucial to Crazy Iron, each grid of energy can strengthen a skill, and Crazy Iron's combat power reaches its peak when three blocks of energy.
Regarding the operation of A flash (followed by flash after basic attack), it is not recommended to use it frequently due to poor stability. For the most part, a flash A (a flash followed by a basic attack) is more than enough for a variety of situations. In addition, Iron's 1 flash (one skill followed by a flash) has a very high health regeneration gain when harvesting or facing multiple targets.
Don't be too stingy when using ultimate. Despite its power, the ultimate can be used as a minor skill due to its short cooldown. Imagine Tachibana Ukyo's ultimate, and you'll find that Crazy Iron's ultimate can also be used so often. When you have energy, you can even turn on the ultimate in the middle lane where there is a lot of grass in the river, and use the arc effect to detect the field of vision.
Of course, Crazy Iron also has his natural enemies. According to the data of the King's Camp, the three heroes that Crazy Iron fears the most are Dian Wei, Xiahoudun and Arthur. Dian Wei has True Damage and three Resolve skills, which greatly reduces the effectiveness of Iron's shield and knock control. With his shield and flesh suit and true damage ability, Xiahoudun was almost impossible to defeat in the lane with Crazy Iron. As for why Arthur was able to restrain the mad iron, it remains to be further ** and practiced.
Overall, Crazy Iron is a pretty good warrior-type hero with well-rounded mechanics that lend themselves to deep practice. In addition, Crazy Iron is also on the list in the second batch of Source Dreams** plan, which means that Crazy Iron may launch a cost-effective Six-Yuan Source Dream** in the future. Referring to the quality of the previous source dream**, we have reason to believe that this new ** will not disappoint us. Therefore, for the sake of future plans, Crazy Iron is definitely worth your time to practice and master.