HUAWEI Game Center s Study Tour Season cross border integration explores the positive value of ga

Mondo games Updated on 2024-02-01

With the rapid development of technology and digital content, the game industry has achieved leapfrog development, and the positive value of games has gradually been released and more and more recognized by society. Based on the characteristics of games, such as strong interactivity, rich forms, and immersive experience, the practice of games in the fields of science popularization, art and culture has yielded fruitful results, and "Game+" has become an important model to help the positive transformation of the value of the game industry.

Recently, under the guidance of the Game Publishing Working Committee of the China Audio-Video and Digital Publishing Association, Huawei Game Center and Rhythm Master have created a highly creative and interactive appreciation demonstration course in Beijing and Wuhan Huawei Smart Life Pavilions. 》。

Game +**Experience the rhythm, know music theory, and appreciate the beauty of **.

As a national-level mobile game, "Rhythm Master" produced by Tencent Photon Studio not only evokes the memories of countless users' youth with its classic audio-visual effects and gameplay, but also attracts many new users who like it. The study tour season's "Don't Stop, Rhythm! It has set up three major links: rhythm experience, track appreciation and fun competition, using the form of games to promote art, cultivate aesthetics, let more users realize the charm of rhythm and rhythm, stimulate users' interest and desire to explore in related fields, and appreciate the beauty of **.

At the course site, the lecturer of Huawei Academy led users to experience the three game tracks of "Flower Dance", "Croatian Rhapsody" and "Wild Bee Dance", explaining the ups and downs of the rhythm, percussion and string music and other variations, as well as the performance effects of different instruments, etc., presenting the ethereal and beautiful nature, the ruins and ruins that have been baptized by war, and the counterattack and growth of Prince Satan, which not only helps users understand the stories behind these **, broaden their horizons, but also help to cultivate** Art appreciation, stimulate the best potential.

"Study Tour Season" broadens the game scene and explores the positive value of "Game +".

The "Study Tour Season" is a series of courses created by HUAWEI Game Center and game developers based on the HUAWEI Academy, aiming to empower different fields such as science popularization, art, and culture through the "Game+" model, bringing users the fun of cross-border integration, broadening more scenarios of games, and unleashing the positive value of games.

Up to now, HUAWEI Game Center has joined hands with three high-quality games, including "Putonghua Town", "Jiangmu" and "Rhythm Master", to create the "Little Reader" Mandarin Science Popularization Season, the "Interesting Mortise and Tenon Joint" intangible cultural heritage experience of the study tour season, and the "Don't Stop, Rhythm!" * Appreciation. This series of courses makes Mandarin science, architectural culture and art more interesting and effective through the first experience of designing games, explaining popular science content and interesting competitions.

"Putonghua Town" is a public welfare game to promote Putonghua under the guidance of the Department of Language Application Management of the Ministry of Education, "Little Reader" cleverly combines the core gameplay and professional content of the game to encourage and guide family users to understand and learn Putonghua in a relaxed game atmosphere, and improve learning efficiency; "Craftsman's Wood" is an exhibitor game in the Louvre's Sino-French Museum Creative Boutique Exhibition, and "Interesting Mortise and Tenon Joint" allows users to experience the three-dimensional space decryption and splicing of the mortise and tenon structure in the game, plus the application of the mortise and tenon structure in traditional architectural culture, so that users can more deeply feel the oriental wisdom contained in the mortise and tenon and carry forward the light of intangible cultural heritage.

At present, the two courses "Little Reader" and "Interesting Mortise and Tenon Joint" have been fully launched in 3,500+ Huawei schools across the country, and users can make an appointment to register on the "My Huawei App" and go to nearby stores to participate. In February 2024, Huawei stores in many provinces and cities across the country will also open "Don't Stop, Rhythm! >> Course reservations, stay tuned.

Under the guidance of the Game Publishing Working Committee of the China Audio-Video and Digital Publishing Association, based on the technical advantages of software and hardware synergy and the scale of Huawei stores, Huawei Game Center works with game developers to expand game scenarios, apply interactive, highly immersive, and high-quality game technologies to the fields of popular science, art, and culture, continue to innovate gameplay and multi-form interaction, promote the cross-border integration of games and more fields, and jointly explore the positive value and bright future of games.

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