As the race with the worst co-operation of their own heroes, the Night Elves have always been the race that uses neutral heroes the most often, even if compared to the undead whose three-shot heroes are Dark Ranger most of the time. Although this is the case, there have been some changes after the two heroes of Jungle Guardian and Demon Hunter have changed. However, the flaws of the 4 native heroes themselves still limit the player's ability to use pure Night Elf 3 heroes. This time, let's analyze in detail the flaws of the four heroes of the Night Elves.
Demon Hunter
The personal ability is good, and the error tolerance rate is not low, which can be used as an output hero, and can be used as a front-row meat shield and restricted support heroes, which is one of the rare perfect heroes. Unfortunately, without any explosive ability and not enough equipment and level blessings, the output and survivability are not optimistic, which is its most obvious flaw. Fortunately, even before the sacrifice was enhanced, the powerful restriction effect of the mana burning skill on enemy heroes and a few magic units could reduce their teamfight performance, and still gave the Demon Hunter a certain ability to cooperate in combat.
Guardian of the Jungle
The only hero of the Night Elves with stable control skills, and their early and mid-game abilities are very strong. The obvious flaw is that it is difficult for the hero's late-stage abilities to be played. The two skills of Root Torir and Treant will be limited by the dispel skill in the later stage, and the Thorn Aura skill can only target enemies mainly melee units; Serenity, a powerful post-battle supply skill, has also weakened its overall ability after the cooldown adjustment has been extended. In the current version, this hero can still be used, but its combat effectiveness is no longer at its peak.
Watchmen
The assassin hero with the strongest personal combat ability, after the adjustment of the knife fan skill, the frontal battlefield ability should not be underestimated. The biggest flaw is that this hero cares too much about personal ability, and when paired with any hero or combat unit, it seems a little out of place. Even in the early versions of the Fan ability, where there was no damage cap and poison darts had the lowest mana cost, the hero's only team value was Fan damage and harassment to keep opponents down.
Priestess of the Moon
The Priestess of the Moon, who can learn to strike aura, is the Night Elf hero with the strongest team ability, and when paired with the ranged unit and the Huntress, a special melee unit, the combat power is terrifying. Unfortunately, the hero's survivability is not high, the overall output ability is not very high, and the team blessing is only effective for ranged units and huntresses. Among the classes that the Night Elves can use as the main combat unit, only the Archer, the Raptor Druid, and the Huntress can enjoy the bonus of the Strike Aura, which directly makes the hero of the Moon Priestess very extreme, and can only play its due role in extreme tactics except for civil war.
Warcraft 3