The phenomenon of media commentary on otome game volume scale caters to the concept of an increasing

Mondo Social Updated on 2024-02-22

In the increasingly fierce market competition, the "adult-style love" provided by game manufacturers brings more direct sensory stimulation to players, which not only caters to the increasingly open social concept, but also meets the hidden needs of women to occupy more initiative in their relationships.

Otome games, as the name suggests, are a type of dating simulation games with women as the main audience。At present, among the more popular B games in China, in addition to "Light Night", "Beyond the World" and "Love and Deep Space" are rated at 18+, the age ratings of "Love and the Producer", "Painted Traveler" and "Undecided" are also at 16+.

In the game, the player usually takes on the role of a female protagonist, interacting with multiple male characters, and driving the development of the plot and the changes in the relationship between the characters by choosing different options and decisions. The core gameplay of this type of game lies in emotional interaction and plot advancement, and the grasp of scale has become a key factor affecting the game experience.

From the point of view of social perceptions,The volume-scale phenomenon of otome games undoubtedly caters to the concept of an increasingly open society。With the progress of the times, people's discussion and acceptance of topics such as ** and emotions have gradually improved, which provides space for the expansion of otome games on scale. At the same time, as a cultural carrier, games also reflect the changes in society and the renewal of concepts to a certain extent. By providing an "adult-style love" experience, otome games allow players to feel more freedom and choice in the game, which is not only a reflection of the real society, but also a kind of guidance for social concepts.

From the perspective of women's psychological needs, the volume-scale phenomenon of otome games also satisfies women's hidden needs to take more initiative in their relationships. In real life, women tend to be in a relatively weak position in relationships, and otome games provide a mechanism for female players to take the lead in the game. By interacting with multiple male characters, players can choose the direction of the plot and the relationship between the characters according to their preferences and wishes, and this sense of control gives female gamers more satisfaction and a sense of accomplishment in the game.

However, the scroll of otome games on scale is not without controversy. Some players believe that excessive scale expansion can compromise the artistry and depth of the game, making the game too much for the senses and neglecting the emotional and soul resonance. At the same time, some overly explicit or inappropriate plot settings may also cause dissatisfaction and criticism from players.

For example, in the Qixi card plot launched in 2022, "Light Night" caused outrage among players because it involved inappropriate intimate interactions, and was accused of "disrespecting women" and "male gaze". This incident not only exposed the inadequacy of otome games' grasp of scale, but also sparked discussions about game content moderation and regulation.

Therefore, for otome games, how to find a balance on the scale has become an urgent problem to be solved. Game manufacturers need to meet the needs of players while maintaining the pursuit of game artistry and depth; At the same time, it is also necessary to strengthen the review and supervision of game content to avoid inappropriate or offensive content. In addition, players themselves also need to improve their aesthetic level and critical ability, rationally look at the expansion of the scale of the game, and avoid being confused by shallow sensory stimulation.

In short, the phenomenon of the volume scale of otome games is not only a manifestation of the openness of social concepts, but also a satisfaction of women's psychological needs. However, the expansion of scale is not without boundaries and limitations, and both game manufacturers and players need to maintain prudence and criticism of game content and scale while enjoying the fun brought by games. Only in this way can otome games maintain their unique charm and attractiveness in the fierce market competition and achieve sustainable development.

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