The winning rate of the pinnacle game is over 53, Tandu is outrageous and crispy nightmare, and Nezh

Mondo games Updated on 2024-02-21

In the S34 season, Nezha was semi-redone, and Nezha's performance at the beginning of the season fell to the bottom, but it was adjusted three times in a row in January.

1.Update No. 11: The maximum value of the shield amount has been doubled, and the skill Tinder stacking shield has been greatly increased;

1.Update 18: True damage shield can be restored at the spawn point, and the shield recovery speed is doubled when the HP is full;

1.Update No. 31: Skill damage reduced by 02 additional AD bonuses, 2 skill shield increases 3% extra health.

The three adjustments have all increased the income of Nezha's meat suit, and now the all-meat Nezha not only has a thick shield but also a very fast skill stacking speed, and has a very amazing frankness.

At present, Nezha's ranking win rate and peak win rate have exceeded 53%, and even Nezha players have rushed to the top 10 of the peak, very restrained from the crispy C position and wild core assassins.

1. "Three Burning Streams" Jungler Nezha Prepares for War

(1) Outfit recommendation

Giant's Grip + Red Lotus Cloak + One Skill Scorching Tinder, it is completely sufficient to cut the back row with the blessing of triple scorching damage, and Nezha's passive + Red Lotus Cloak also has a double blood reduction effect.

In the early stage, the Boots of Calm will be transitioned, and the enemy will control more in the middle and late stages, and the Boots of Resistance will be replaced.

Nezha can't stack the Fierce Armor passive when he has a shield when he brushes the wild, but he doesn't have to worry about not being able to stack it up when he fights in a group, and the biggest advantage of the Violent Armor is that it can amplify the burning damage of equipment and passives.

When the enemy has a High Burst Hero or a True Damage Hero, replace Bloodseeker's Wrath with Pure Firmament.

(2) Inscription recommendation

10 fate, 10 void, 10 harmony.

(3) Skill points

Go out and point one skill, the main pair of two, there is a big point.

Second, the details that need to be paid attention to when playing Nezha well

(1) Nezha's brush double field skills

Pull out the blue buff with a basic attack first, and hit one of the small lizards with a move, and then immediately turn around and get stuck in the middle.

Then the basic attack is locked on the blue buff, and at this time, the scorching damage of a skill and fire can be used to brush the double field.

Mastering the skill of brushing the double field can get out of the wild area a few seconds faster every time, and it is very important to use it to grab the rhythm! Unskilled partners must practice more in the training camp to ensure that there are no mistakes in actual combat.

(2) Ultimate's pushback skills

When Nezha's 12 skills or basic attack hit the enemy hero, you can quickly release the ultimate within 3 seconds, sprint behind the enemy hero and push it back.

It is very practical when grabbing people on the ultimate push back ** and squatting in the grass to ambush, and it can also use the enemy's front row to quickly push back the back row.

As shown in the picture above, a general attack on Zhuang Zhou's puppet unlocks a quick ultimate, and then the ultimate's move can be dragged to Erin's avatar to immediately push it back to play a quick group opening effect.

(3) Ultimate-lock skills

Nezha's ultimate is revised, not only can it lock on to enemy heroes, but it can also target enemy creeps, neutral creeps, and defense towers, which is very useful when escaping with a line.

Long press the ultimate to select the landing point

This skill release method is similar to Sima Yi's ultimate, long press the ultimate, select the landing point, and fly to the nearest target near the landing point, this method is relatively easy to use.

The ultimate minimap avatar locks the enemy

Tap the ultimate to pop up the minimap, and then tap the enemy avatar to achieve accurate flight, and the enemy avatar can also see the remaining HP.

(4) Nezha's gameplay ideas

In the early stage, the development is guaranteed and the residual blood is harvested

In the early stage, when the enemy's three-way outer tower is all there, Nezha's first move to open a group can immediately retract the enemy under the tower, and teammates will be very passive if they use their ultimate before they fight.

Therefore, in the early stage, it is mainly to harvest residual blood, pay attention to the three-way battle situation when brushing the field, and you can also find appropriate opportunities to squat for your teammates.

In the middle and late stages, shooters can be started first

The middle and late stages of the whole meat Nezha can be the first to open a group, and the second skill of the ultra-short CD can repeatedly brush the shield in the crowd, and hang burn damage and serious injury to multiple targets passively.

So under what circumstances is Nezha suitable for opening up first?

a.The enemy is far away from the tower, and a teammate can pick them up when they fly over.

b.Your side is ready to huddle and press the tower, and the first hand to persuade the enemy shooter to retreat, depending on the situation, you can stop halfway.

In addition to the above two situations, it is better to try to hit the back hand, and at the moment when the two sides exchange fire and try to fight, you can open a big move and go straight to the enemy shooter.

(5) Novice Nezha is prone to make mistakes

Nezha's operation is very simple, and if you don't play well, there is a problem with the way of playing.

First, don't be "brainless" to play Nezha

The jungler economy is often the top two in the team, but some Nezha players even do not hesitate to cross the tower and exchange them for a strong kill of the remnant blood support or tool man mage.

The death of a support or tool mage is not a big problem, but a jungler death will not only reduce the time to farm money by tens of seconds, but may even cause your own jungle to fall or drop the dragon.

Therefore, Nezha should be targeted, change the wild core and shooter on the opposite side, and change the hero with a high number of kills (high bounty) on the opposite side, so that one for one is earned.

Second, cut multiple moving heroes to reduce the ultimate start

Nezha's full-level second skill only takes 1 second CD, and it is shorter if there is a cooldown reduction, and team battles can be used to use the second skill to continuously roll into the field with the help of the enemy's front-row creeps.

Especially when cutting a Shooter hero with a displacement, it is easy to get away if the ultimate flies first.

In this case, you can try to squat more after the grass winding, use the second skill to approach the target, and keep the ultimate until the enemy's C position hands over the key displacement before chasing, don't always only enter the field with the ultimate move.

[Summary].

The biggest advantage of Sanyao Nezha is that the cost of cutting the back row is very low, and you can stably touch the back row with a big move, and you can get started with a few plays.

Compared with the "fighting" style of Nezha when the output stream was just revised, the current three-burn stream Nezha can resist and play with a particularly high fault tolerance rate, which is definitely the easiest to use in the current version!

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