DNF has a national focus game that has cooled down early? Players are on the hot search for their vo

Mondo Entertainment Updated on 2024-02-21

Dungeons & Warriors is a game where you can say who is most hated by players, and planning is definitely the best of the bunch. Players' dislike of planning is not unfounded, and there are a variety of reasons behind it, such as disjointed versions, emasculated items, capricious policies, and frequent controversies, all of which make players feel extremely dissatisfied and disgusted. Many players chose to leave the game as a result, and it's fair to say that in Dungeons & Warriors, not a single player had a favorable opinion of the plan.

However, there are always exceptions to everything, and there is one player who not only does not hate planning, but praises it, and even causes heated discussions on social **. Why would this player stand on the opposite side of the player's team and speak up for the national focus? As can be seen from the content he posted, he mainly came to his own conclusions by comparing the game versions of the national costume and the hanbok. He believes that the problems in the early stages of version 105 and version 100 were serious, and it was precisely because of the optimization of the national focus in advance that players were stabilized.

However, is this really the case? If you compare the national costume with the early version of the hanbok, it can indeed be seen that the national focus played a great role in it. There are many problems in the early stage of the Hanbok God Realm version, such as only three talents, the inability to exchange for the Variety Jar, the lack of Variety Set Effect, the Abyss Guarantee and the Variety Guarantee. Through optimization, the national server launched the Dark Island version in advance, which not only weakened the teaming mechanism, but also gave away a large number of Abyss tickets and reduced the burden on the Abyss. These optimizations are really useful for players.

However, while the focus does a good job in some areas, it's too early to say that it can save the game. Although the performance of the hanbok planning is not good, the national service planning is not excellent. For example, in the 9163 incident, the orchestration solicited credit for the whole process without apology, or even without any compensation. In addition, the Ebony Qing incident and the 1963 celebrity endorsement also made people question that the plot was deliberately disgusting to players. Further afield, events such as the experience server becoming a tool for Sister Ya to collect money without being deleted for four years, and the launch of the seven-season harmony gift package also made people deeply disappointed with the planning.

In general, although Guoxi did do some practical things in the early stage of the 105 and 100 versions, so that players did not experience the disgusting version of the hanbok, this is mainly to absorb the content of the hanbok and optimize it. And most of the negative events such as:

Nine. One. The 63, Ebony Qing, Yafo, and Harmony versions all show that the national focus is not entirely positive, and it has done a lot of things that have disappointed players. Therefore, it can be said that whether it is Han Ce or the national policy, there are problems, and no one is much better than the other. What do you think about this, you can comment in the message area.

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