I confirmed that the eyes were the people who had gone to the toilet together.
This sentence is a wonderful mockery of the hitchhiker culture.
OneWhat is a partner?
Do you know what a hitchhiker is?
I don't know? Then you're out!
The so-called hitchhiker refers to an activity that is randomly put together due to temporary needs or interests.
In the circle of the post-90s and post-00s, all kinds of partners have a lot of fun, you can form a meal partner for a meal, you can form a graduate school partner, and watching movies, traveling, fitness, and even going to the toilet can form a variety of partners, focusing on a companion.
Some middle-aged and elderly people expressed dissatisfaction, is the partner very foreign? We can also call a mahjong pair, a square dance, or a dance partner.
Hitchhiker culture, which often satisfies temporary emotional needs, or in a fashionable phrase, "obtains emotional value in the most economical way", belongs to a typical "shallow social".
Some netizens believe that the relationship makes people feel light and unburdened, and such "shallow socialization" can alleviate their loneliness and anxiety to a certain extent.
It can be seen that the "hitchhiker" not only reduces the cost of paying, but also avoids causing psychological burden and emotional internal friction.
2. How to make money in shallow socialization?
In fact, in social networking, some young people with a keen sense of smell have figured out the hitchhiker culture and have begun to make money accurately.
Studies have shown that 587% of women prefer shallow socialization. They don't want to be too emotionally involved, but want to get emotional value through role-playing or paying, and accomplish things that can only be brought by intimate people.
The money-making model around light social networking is mainly divided into online mode and offline mode.
In the online mode, the "Otome Game" is used as an example.
Otome games, also known as otome games or women-oriented love games, are dating simulation games that target the female audience.
The word "otome" originated in Japan and means maiden.
Otome games revolve around female protagonists, weaving into a variety of stories.
The offline mode is the group development of various temporary CPs.
For example, people who work in the same office building often share meals, fitness, beauty, movies, etc., and those who have a heart will organize corresponding VIP groups to facilitate people with the same needs to "hook up" separately.
There are also people who use the method of opening blind boxes to randomly piece together cp in the group.
There is also the gameplay of "CP for a week", where tasks are set during the week, and CP goes to complete them together, such as learning to sing a song together, reading a book, a movie, and unlocking various postures to wait. At the end of the week, everyone went back to their homes and left quietly.
Another popular way to play offline mode is "delegate cosplay", for example, if you want to celebrate your birthday, you can cosplay someone online as your favorite anime character and spend a special birthday with you.
In general, the ideas of the younger generation are different from the past, and there is still a lot of room for imagination to grasp the needs of this generation and make money.
I remember reading a copy of "84 Charing Cross Street" when I was young, and I was quite moved.
In 20 years, the heroine living in New York wrote 81 letters to the bookstore owner in London. In the letter, they talked about reading and life, like a pair of familiar friends. But until the death of the bookstore owner, the two sides never met. They bonded in order to find books, as if they had talked about a long spiritual love.
The same is true for shallow socialization, in a special relationship, someone who has been with you and warmed you will also become a bright color in the memory.
I'm Xu Screaming Beast, interesting souls meet here, thank you for reading!