Creating geometry is an essential requirement in the animation process. With the tools that come with the software, users can easily create common regular geometry, but not everyone can create some polyhedra or irregular geometry.
This article provides specific steps and solutions to this problem:
Start Cinema4D, click on the "Cube" menu, and click on "Cube" to create a cube object.
To create a sub-object, press "C" and mouse "left" to duplicate a sub-object and pull out the detach. Adjust the Coordinate and Angle values on the Properties panel to change and determine the spatial position of the object.
If you need two objects, with the "Coordinate Axis" as the axis, select the coordinate axis that needs to be coaxial (turn white to select it), copy and pull out the separation as in the second step.
Move the object, select the object to be adjusted, select the coordinate axis, press and hold the "left button" of the mouse, pan along the selected coordinate axis, select the corner mark, and you can move it in any direction.
The object is deformed, and when the object is selected, 3 "small yellow dots" will appear on the coordinate axis. Click the "small yellow dot" to perform [Stretch] or [Compress] along the coordinate axis, if you hold down the number "5", you can perform [Stretch] or [Compression] deformation in three directions at the same time.
On the Object panel, click Fillet to round the cube, adjust the Fillet Radius and Fillet Subdivision, and adjust the geometry of different shapes as needed.