As the top-level quest at the moment, the Dark Isle difficulty of the causal destruction difficulty is arguably the most difficult quest in recent years. Because of this, the Dark Isle, or Causal Destruction difficulty, is known by many players as one of the most rubbish dungeons. But is it really that simple?
Many players believe that causal destruction difficulty can exist, but it should not be used as a mandatory requirement to graduate with the player's progress. The glorious quest that must be done every month is related to the progress of the film on the Dark Isle, and if you don't fight karma and destruction, then graduation is far away. This is the equivalent of telling the player that you must play the Causal Destruction difficulty to do so. And the high difficulty of causal destruction determines that it takes a lot of time, and for the multi-number party, instead of clearing the customs and chasing the progress, it is better to cut the number or even get out of the pit.
In addition to the difficulty of graduation, the probability of graduation is unfair. For Emperor Ou, less than two months after the start of the causal destruction, someone had already graduated perfectly. For non-chiefs, there are only two tasks just completed this month. This huge difference in progress causes players to feel extremely unfair. It's already annoying to have a variety of changes and brush entries, and today's film also depends on random to graduate, which is really a bit "dissuaded".
In addition, for some unpopular professions, the main difficulty is that the difficulty of clearing the level is completely different due to the difference in class performance. For classes with many invincible skills, Karma Destruction can be successfully cleared as long as you are familiar with the mechanics. However, for some classes with large skills, or classes with large and invincible sizes, the difficulty of causal destruction is catastrophic. Instead of choosing to go to jail, it is better to choose to get out of the pit.
Because of this, the causal destruction difficulty has become the most negatively rated team in recent years due to rewards + randomness + professional discrimination. I just hope that the next team will not repeat the mistakes of the Dark Island, otherwise the player churn may be even worse. What do you think of this dungeon of Underworld? Do you think this copy is reasonably designed?