The three gods of the Hero Invincible 3 element opening, see the direct selection, yes! These three heroes are very suitable for the start, no matter what class they bring, they are all very useful!
In the Elemental Opening, there are three heroes who stand out in particular: Salil, Luna, and Boris. With her ability to double her output, Saril always shows amazing combat effectiveness when facing a few or groups of high-ranking soldiers. On the battlefield, her presence is undoubtedly a great threat to the enemy.
Luna, with her butterfly special ability, is able to sweep through slow enemies and treasure houses. Her unique attack style is perfect for clearing the wasteland, and under her attacks, it is difficult to resist her attack, whether it is a strong defense or a powerful enemy. Luna's presence often turns the tide of battle between her swings and dances.
Because of Bolisi's relatively strong attributes, coupled with the acceleration of Brother Qiang, such a combination, many originally inconspicuous troops can also exert extraordinary combat effectiveness. Even if it's just the thunder element and miscellaneous soldiers, you can use such a routine. Such a hero has no requirements for a class at all!
Play elements with a double or triple main tactic. Unlike the traditional strategy of focusing on the development of a single hero, I tend to let each main hero develop independently, and divide the labor of each other. The merit of this tactic is the ability to bring out the unique abilities of each hero, making them an unrivaled presence in their respective fields.
In battle, these main heroes are like a group of cheetahs, each locking on to the target and fighting together. They work together to complete ranged attacks, melee combat, or magical suppression in the shortest amount of time. This efficient combat style greatly improves the combat effectiveness of the entire team, and no matter what kind of enemy they face, they can be defeated by their combined attacks.
Over the course of the game, these main heroes grow and become stronger. The tacit understanding between them also deepened during the battle, making the combat effectiveness of the entire team stronger and stronger. This tactic not only allowed me to win more games in the game, but also gave me a taste of the charm of strategy and coordination.
To sum up, the tactics of double or triple main players are my core strategy in Heroes of Might and Magic 3. Not only did it improve my combat efficiency, but it also gave me a deeper understanding of strategy and coordination in the game. I believe that this tactic can also play to its unique advantage in other games and help players win more.