Fantasy Journey to the West Destiny Turntable has another loophole, a problem with the distribution mode
Yesterday, I talked about the maintenance announcement and put two patches on the Destiny Wheel, one to prevent the captain from kicking people, and the other to prevent kicking the captain. But these two patches have been hit, and two new vulnerabilities have been created, which many people don't understand, so I'll explain them in detail today.
In the first case, I scattered people and went in directly, or went out to catch ghosts. Anyway, no matter what I do, I will always be one of the 5 members with the highest participation, and I will always be there.
In the second case, I opened three and added two scattered people to do the car Chi Guo answer, and when the answer session was over, I pulled my two trumpets in, and five opened to do the following content. Kill monsters in the whole process, my five numbers must be the 5 with the highest participation, and the two scattered people can't **, and the two people can't kill monsters when they team up, so they can only stare dryly.
In fact, what I want to say in this issue is that the fundamental problem of the Mandate of Heaven copy has not been solved, and the reward is still that little. On this basis, no matter how the distribution model is changed, there will always be people who are not satisfied, and there will always be people who can find loopholes.
No matter how much you patch it later, it's useless, refer to World of Warcraft, how many distribution modes have been made before and after, and each mode has advantages and disadvantages.
For example, personal pickup is completely random, which is the original drop method of the dungeon. This model is arguably the least controversial.
The same goes for fantasy, the goal of farming dungeons is for experience, fantasy coins, and items can be realized, the more you farm, the better, and the faster the better. Therefore, the original purely random drop method is acceptable to everyone.
For example, there is a captain to assign, and it is completely up to the captain to decide who to drop something, which tests the personal quality of the captain, and obviously the disadvantages are too obvious.
For example, there is a DKP mode, which calculates the player's personal contributions such as attendance and land reclamation into contribution points, and exchanges the points for equipment. This is actually the final point exchange of the gang maze.
This pattern can be expanded to include a few more gang-centric internal replicas.
For example, if there is a demand and greedy option, whoever uses the dropped equipment will order the demand, the useless one will be greedy for selling for money, and the unwanted one will give up.
Then the priority is the demand for greed to give up, and the same level will be the roll point, and whoever has the highest number of points will be given to whom.
But this kind of complete test is the player's personal quality, some people need nothing to drop, no matter what equipment, useful or useless, they have to intervene. Some high-quality players will give up the equipment they can't bring according to their own situation, and even if they get their hands on it, they will take the initiative to trade it to novices.
It's a different situation in the dream.,The things dropped by the dream copy can basically be realized.,Who would give it up.。
As far as the current tinkering of the Mandate of Heaven copy is concerned, no matter how much it is repaired, it will appear, and the phenomenon of a person without quality disgusting a large circle of people is inevitable. Unless you change back to the original pure random mode.
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