How much economic income is the Fire Dragon Soul, Water Dragon Soul, Earth Dragon Soul, and Wind Dra

Mondo games Updated on 2024-02-21

For example, the Dragon Soul is an attack with an additional damage, which consists of base damage + proportional ADAP. Assuming the base damage is 90, the bonus part is not considered for the time being. Then in the scene of a team battle, 5 people will have to deal 450 more damage if they hit a round of skills or basic attacks. The kill line has been significantly improved. To give an example: a fire dragon, an earth dragon. At this time, the team's overall output and defense have been improved, (equivalent to one attack and one defense) So, if you take the Wind Dragon Soul, what the first 3 dragons are will completely lead to different calculation results.

If you had to quantify the economic benefits of a small dragon, I think it would probably be around 500. Some dragon effects are especially suitable for certain heroes, and the effect can be doubled, around 1000. Dragon Soul, the effect is stronger. And it doesn't occupy the extra income of the grid, and the team effect has to be x5, so I think a dragon soul (regardless of the specific practicality to the team) is at least about 4000-5000 team economy. In my opinion, to a certain extent, movement speed is more important than damage in the late game. In the later stage, it's not that there is a lack of damage, but that you can't hit people. Moving faster than the opponent means that you have the initiative, and the decision is in your hands whether to fight or not.

Even if the opposite side uses neutral resources to force the group, you can also use the movement speed to steal the tower faster, and the opposite dragon will not be able to catch up with you when it goes home anyway. And when you steal your home, there is a high probability that there will be a flaw in which 3 people want to fight the dragon and 2 people want to defend themselves. You can also use a higher movement speed to catch this flaw, because the other two people can't beat you and can't outrun you. These flaws can be used by you to put high-intensity pressure on the other party, such as line pressure and resource group pressure.

Constantly stealing the tower + gank + changing the line, forcing the other party to make macro decisions and micro details in a short period of time with high intensity, so as to force the other party to expose flaws, and then seize this opening and hit hard. The games are all passable, if you also play Red Alert, you look at the moon 3, in fact, the masters are these few steps, B station netizens will jokingly call subject 123, subject 1, test your basic skills in the game, play engineer + steal a car, subject 2, test your game macro understanding + development, a few cows, subject 3, is on the operation, on the intensity, division of troops, double-line operation, three-line operation, you will always be even more on, League of Legends is the same.

Compared with different lineups, the effect of the dragon soul is of course different, and this is an unquantifiable value.

Personally, I understand that lol is a game The numerical expansion is not a linear expansion, it is a game where the higher the value, the slower the expansion rate, for example, your basic 50 points of armor and your basic 100 armor are compared to the same value multiplied by 2 The damage reduction increase rate of the former is higher than that of the latter, and the same attack damage is also.

Therefore, I think that the fit of the Fire Dragon Soul for the lineup with more tanks and meat tank warriors is relatively high, and the strong survivability of the tank and its weak output ability make up for part of the output ability.

Earth Dragon Soul has increased a strong margin for error, and it is a sel-and-no choice for a multi-crispy lineup that licks blood at the tip of the knife.

The Water Dragon Soul has added a strong combat recovery ability, which is a strong support ability for the Poke lineup and the Poke lineup.

The Wind Dragon Soul is suitable for short-handed heavy warriors, and the hero suffers from empty output ability but can't get close to the enemy. Different dragon souls focus on the complement of the weaknesses of the lineup, and continue to make the advantages that have been carried forward huge The benefits are obviously not as good as the former.

It's hard to say about the dragon soul.,It's better to quantify the fire dragon soul is equivalent to 30 attack power for AD.,It's equivalent to 50 attack power for warriors.,It's equivalent to 60-80 points of magic strength for mages.,For meat and support,It's equivalent to a number of small ranges but short triggers of the Sun Flame Passive.,According to the three-core lineup, it's about 1000 + 1500 + 1500 basic attributes plus two Sun Flame passives.,According to the average value of the large piece, it's about 4000*0.6+2*Solar Flame Synthesis Cost (700+300-200) is about 4000.

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