The more useless the hero is in the later stage, Daji is an alternative, and it is useless in the ea

Mondo games Updated on 2024-02-26

On the battlefield of Glory of Kings, the discussion about the early rhythm and the late decisive victory has never stopped. Will it be the swift charge in the early stage that can determine the victory in one fell swoop, or the precise blow in the later stage that can turn the tide? Let's take a look at these data and hero analysis, which may be able to unveil the answer for you.

First of all, we have to admit that the rhythm of the early stage is really crucial. Once you can have an advantage in the lane period and the competition for resources in the wild area, then the direction of the whole game will often be determined by this. However, this does not mean that there is no chance of a turnaround in the later stage. In fact, many of the games only reach their true climax in the later stages.

However, risks and opportunities coexist, and if the early lineup does not quickly establish an advantage, it is likely to be dragged into the late stage by the opponent, and the situation will become extremely unfavorable. Therefore, how to find a balance between the early and late stages has become a topic that many players and coaching teams need to study in depth.

Interestingly, when we look at the camp data, we see that some heroes perform very differently in the early and late stages. For example, Daji, a mage known for his burst damage set, has the lowest win rate in both the early and late game. The lack of damage in the early stage made it difficult for her to have an advantage in **, and the skill damage sharing mechanism in the later stage made her ultimate power greatly reduced. Faced with such an embarrassing situation, perhaps only redoing it can give her a new lease of life.

Unlike Daji, Meng Tian's performance in the early stage can be called a hegemon. With his high base damage, regeneration, and positive damage immunity, he can shine in both laning and teamfights. However, once the game enters the late stages, Meng Tian's lack of frankness will be exposed. Even in a flesh suit, he could hardly resist his opponent's fire-focused attacks. Therefore, how to maintain the strength of the early stage while improving the survivability of the later stage has become a problem that Mengtian players need to think about.

Jin Cicada is a hero that people love and hate. His strength may not be top-notch, but his ability to engage in mentality is absolutely top-notch. The early support ability of the golden cicada is limited, and it is difficult to play an advantage. But in the middle of the game, cooperating with the jungler to catch people can often get miraculous results. However, in the later stage, the golden cicada in the team battle seemed to be a little powerless. The hero who didn't leave him alone let him tighten the spell, and the existence value of skill 1 was greatly reduced. For such a hero who is weak in the early stage and weak in the later stage, he may only find his position through constant adjustment and attempts.

Mi Yue's situation is somewhat similar to Meng Tian's. In the early stage, she was almost invincible, but once she passed the lane period, her sense of presence would be greatly reduced. When it comes to the team battle period, Miyue's role is even more minimal. She can only relieve the pressure of the line by bringing the line, and she can often only play a role of interference when joining the group. Therefore, how to balance Miyue's laning ability and team combat role has become the key.

The last thing to talk about is Yingzheng. This once glamorous mage is now in an awkward position. In the early stage, he could only clear the troops, and wait for the cooldown time of the ultimate, which was long and did not dare to release it at will, because once he was empty, he would fall into a long vacuum. In the late stage, it should have been Yingzheng's strong period, but due to the low base damage and insufficient AP bonus, it was difficult for him to deal a fatal blow to the enemy's front row even if he played full damage. For such a hero who is weak in the early stage and difficult to play in the later stage, it may really need to make some adjustments.

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