As the most difficult dungeon at the moment, Karma Destruction Largo can be said to be one of the most troublesome existences for many players. Even in the February update, the "Hooded Dragon" style of play was nerfed, which made many players have to face Largo in his heyday. But just recently, many players said that the number of deaths when they brushed the Dark Island dropped significantly, and even the damage of many mechanisms was greatly reduced, so some people questioned, is the national server Dark Island "dark cut"?
In the DNF assistant, the operation junior sister made it clear that this is a "bug" and will be solved in the update on February 22. Although the current official rhetoric is a bug, many players believe that this is actually a dark cut, a secret change made to cater to players. Some players think that this change is acceptable, after all, the difficulty of the Dark Island itself is abnormal, and the class gap is huge. Some classes with many invincible skills can easily clear the level, while some classes that do not have invincible skills, or even have more skills that shake back and forth, are as difficult as the sky. Nerfing the ability to make more people playthrough is a good thing in itself.
But there are also players who believe that if you can't beat the causal destruction, you will go to the three stages. The four-stage reward is designed for people with good skills. After all, there are no action elements in DNF at present, and the difficulty of causal destruction in the Dark Island is somewhat interesting now. If it is specifically for the national costume to "secretly cut", it is indeed a bit unacceptable. Mastermindedness can change the distribution of rewards, but it shouldn't completely emasculate difficulty.
Players who agree with the weakening believe that those who disagree with the weakening are actually showing superiority, that is, seeing that others can also clear the dungeon, and they are angry but can't show superiority to vent. Players who do not agree with the weakening think that the players who agree with the weakening are "giant babies", "practice more", and don't want to reward them if it's a big deal. What do you think about the reduction in the difficulty of causal destruction? Do you agree to weaken?