Go is a strategic two-person chess game, known as "Yi" in ancient China, and is one of the four arts of qin, chess, calligraphy and painting. During the Sui and Tang dynasties, it was introduced to Japan through Korea and spread to Europe and the United States. Go contains the rich connotation of Chinese culture and is the embodiment of Chinese culture and civilization.
Go is played with a square checkered chessboard and black and white round chess pieces, and the chessboard is divided into 361 intersection points with 19 straight lines in vertical and horizontal directions. Because Black moves first, it is artificially dictated that Black should give White a post at the end of the game. In ancient China, black and white placed two discs at the diagonal star position (diagonal star layout), which was a seat system, with white taking the lead. Modern Go has abolished the block rule, black first and white later, making the changes in Go more complex and changeable. Go is also considered one of the most complex board games in the world.
The origin of Go is the oldest and farthest saying in China, which is "Yao makes Go, Dan Zhu Shanzhi". This sentence is rumored to be from the anonymous book "Shiben", which is said to have been written in the Warring States Period, Sima Qian used a lot of information in the "Shiben", but the "Shiben" has not been handed down, and now you can see most of the Ming and Qing literati compilations.
Chinese Go originated in China and can be traced back to the Shang Dynasty more than 4,000 years ago. According to historical records, Go originated as a war strategy game in ancient China, and was originally called "Yi". Over time, Go gradually evolved into an independent intellectual game and became an important part of traditional Chinese culture.
In ancient China, Go was regarded as an elegant cultural activity and was widely used in political, military, cultural and other fields. Many famous historical figures such as Confucius, Mencius, Li Bai, Du Fu, etc., have had a soft spot for the game and have left a large number of poems and articles about it.
Modern Go originated in Japan at the beginning of the 20th century, and with the deepening of cultural exchanges between China and Japan, Go was gradually introduced to China, where it was widely promoted and popularized. Now, Go has become one of the most popular mind games in China and one of the most popular in the world.
Go had a very high cultural status in ancient China, and was regarded as an elegant cultural activity, which was widely used in political, military, cultural and other fields.
1.Go is seen as a symbol of wisdom. In ancient China, Go was regarded as an advanced intellectual game that required players to have superb thinking and decision-making skills. Therefore, Go is widely used in political, military, cultural and other fields, and is regarded as a symbol of wisdom.
2.Go is seen as a tool for cultural exchange. In ancient China, Go was widely used in the field of diplomacy and cultural exchange. Many diplomatic events in history have been resolved through Go, such as the famous "Wei Wei to Save Zhao" was achieved through Go.
3.Go is seen as a way of self-cultivation. In ancient China, Go was widely used in the field of self-cultivation. Many literati and politicians like to use Go to cultivate their self-cultivation and improve their thinking and decision-making skills.
4.Go is seen as a form of entertainment. In ancient China, Go was widely used in the field of entertainment. Many people like to relax and enjoy the game through Go.
Go and military affairs are closely linked, which is documented in many ancient texts. Huan Tan of the Han Dynasty said in "New Deal": "There is a game of Go in the world, or the art of war." ”
Song Bai, a native of the Song Dynasty, an official to the Ministry of Officials, said in the "Preface to the Game of Chess": (Go) "The cloth is like letting people, measuring the enemy is like controlling the crowd, and winning the land is like defending the country." ”
In many articles of the Ming and Qing dynasties, it is also clearly stated that Go and military affairs are closely related.
Go and war are so closely related that a little attention can be found to find a very accurate correspondence: two great dragons attack each other, one wins and the other loses tragically, quite like the grandeur of hundreds of thousands of armies on both sides of the warring countries fighting and swallowing mountains and rivers; the busyness of dispatching troops on the eve of the fierce battle; the cruelty of hand-to-hand combat, bloodshed, and fluttering oars; the cunning of a thousand miles of travel; the deceit that strikes in the east and strikes in the west; Ming Xiu plank road secretly crossed Chen Cang's clever plank; In the past of the Great War, the post-war negotiations can be traced in the real military struggle in Go. Go encompasses all of this, and it is reflected through the game.
In short, Go had a very high cultural status in ancient China, and was widely used in political, military, cultural and other fields, and was an important part of traditional Chinese culture.