Class Survivor Snake Match 3, one game with three parts of fun, this cost performance is really powe

Mondo games Updated on 2024-02-01

Although most stand-alone games don't burn as much money as Krypton mobile games, players nowadays are also paying more and more attention to cost-effectiveness, after all, there are many indie games that are not cheap anymore. However, there is no shortage of cheap and fun indie games on Steam, and Ben Xianyu recently discovered a game that is very cost-effective - "Witch Snake Night Banquet". The highlight of this game is that it cleverly integrates the gameplay elements of Snake and Match 3 on the basis of the core gameplay of the survivor-like game, and "stitches" it without any sense of disobedience, and the operation is simple but very top-notch.

The Snake Night Feast comes from a domestic development team called "Sucrose Games", which is their second game on Steam, the previous one being "Strange Tales of Text Rules". As a game with survivor-like gameplay, "Witch Snake Night Banquet" is actually not a brainless monster, but has a complete world view and plot setting, but the specific storyline is hidden in the game scene in a fragmented form.

The reason why I want to mention "Strange Tales of Word Rules" is because the story of "Witch Snake Night Banquet" is actually inherited from the script of "Looking for the Dragon Vein" in "Strange Tales of Word Rules". In "The Night Banquet of the Witch Snake", due to the killing of the ghost dragon, the dragon vein that caused the spirit child to rise to the sky again, tearing the passage between reality and the spirit world, and the influx of a large amount of spiritual power and yin energy has strengthened countless monsters to bring disaster to the world, and the person who killed the ghost dragon is the person who looks for the dragon vein played by the player in "Strange Tales of Text Rules". Such a plot linkage seems to indicate that the team of "Sucrose Games" intends to integrate their games into the same universe? It would be interesting if it could be done.

Returning to the game itself, the player takes on the role of the protagonist who travels to the magic capital to investigate the cataclysm, and the identity of the investigator is not simple - she is a snake demon. Perhaps because of the snake's kinship with the dragon in the Eastern mythological system, the snake demon as an investigator can withstand the energy generated by the dragon vein mutation and will not be affected by it. Thus, the player begins his adventure in the form of a snake. But don't worry about appearance, the four optional protagonists in the game all have good-looking standing paintings in human form.

Each round of combat lasts fifteen minutes, and the player takes on the role of a basilisk investigator who roams freely through the battlefield in the form of a snake and can eat any elemental orbs that his head touches. There are many Elemental Orb spawn points called "Altars" scattered around the battlefield, and altars with different attributes will generate Elemental Orbs of corresponding attributes, such as Fire Altar only spawns Fire Orbs, and Light Altar only spawns Light Orbs. When the snake eats the Orb, the Orb will attach to the back of its head, and the length of the snake will be +1, which is very easy to understand as the growth mechanism of the Gluttonous Snake.

But since the snake demon we play is an investigator, it's naturally different from ordinary gluttonous snakes, and the snakes we play will not die violently because their heads touch their bodies, so the threshold for this work in operation is actually lower than that of gluttonous snakes, don't worry about your own operations can't keep up, and you don't need high-end snake skills like the picture below.

However, in this game, the snake's head is still the most vulnerable part, as long as it is touched by an enemy, it will directly take a little damage and randomly lose an elemental ball on its body. When the snake doesn't have any elemental orbs on its body, it will be directly game over once it takes more damage, so we need to eat as many elemental orbs as possible along the way to increase the margin for error, and on the other hand, flexible positioning is also very important. If it's not easy to dodge when encountering an enemy, try to protect your head with your body.

Although the player takes on the role of a snake that swims around the battlefield and grows longer by devouring elemental orbs, the core of Witch Serpent's Feast is still a survivor-like gameplay. This means that in addition to being able to move around like a snake to avoid the influx of enemies, we also need to master the strategy and skill of combat.

Every time our snake devours the elemental orb on the battlefield, it will gain +1 experience points, and when the experience bar at the bottom of the screen is full, it will level up, and the maximum length of the snake's body will increase after leveling up, and it will get a chance to "choose one of three". This "one of the three" is the most important means for us to build and grow in the game, and it is very important to improve combat effectiveness. The three options are new skills or buffs to existing attributes, which are all good things, but how much of a difference they can play depends on our build plan and growth strategy.

There are four optional protagonists in this work.,In addition to the initial protagonist is a tabula rasa.,The other protagonists are born with a strengthening effect on a certain element.,So in the upgraded "choose one-of-three" link,We can first see if there is any option that can just match the attributes of the protagonist.。 For example, if there is a protagonist who is born with the effect of strengthening the water element, then we can give priority to see if there are any options related to the water attribute in the "choose one" link, and if there is, you can just go to the construction genre of the water element.

When building, you need to pay attention to whether the upgrade options selected before and after can form linkage and cooperation, and if so, it can often play a 1+1>2 effect. Sometimes you may not be able to choose the option that matches the protagonist's attributes or the previous options after several upgrades, so don't be too anxious at this time, and observe which of your current genres is relatively easier to build, so the future choices are just aimed at it. For example, our protagonist has the enhanced attributes of the water element, but we have not randomly related to the water element after the first few levels of upgrades, but we have relatively more options related to the fire element, then we can consider using the fire element as the core to build.

Our protagonist is relatively weak in the first half of each game, on the one hand, the level of the snake is not high, the length is short, even if there are a lot of elemental balls eaten, the length is not very long, at this time, you must be careful not to be surrounded by hordes of enemies, desperate development is the most important. When we upgrade by eating and eating, after the build begins to take shape, we can consider going to the battlefield shrouded in the fog of war to wake up the elite monsters, when we kill the elite monsters, we will get a lot of experience and resource rewards, accelerate our growth, in this way, in the later minutes, we can keep the skills quacking and killing, that scene is not the same thing as the initial submissiveness, all kinds of cool special effects of powerful skills continue to be automatically released in the battlefield, One aoe on the mob will clean up a large area, just like mowing the grass as refreshing and decompressing.

However, the strategy points in the gameplay of this game are not limited to the combination and construction of skills and buffs, the setting of the snake makes the health system of this game express through the length of the snake, so we need to be careful not to make the length of the snake too short, because the length is short = the amount of blood is low.

But in this work, the snake release skill relies on "three matches". To put it simply, when there are three balls of the same element on the snake's body, the three identical orbs will disappear and release the basic skill corresponding to the element at the same time. This is actually the equivalent of releasing a skill at the cost of health, but such a basic skill is a very effective AOE damage, and when enhanced by the upgrade option, it tends to have a very high output capacity, which is an important means for us to destroy the enemy. But in some cases, such as our snake is already very short, and it will die violently if it is touched by the enemy after match 3, in this case, you need to consider whether to make up a 3-match to trigger the match-3.

Although the gameplay of this work is mainly cool, the most taboo in the battle process is to achieve three matches without a brain. As we level up and acquire other skills, the means of destroying enemies are no longer limited to triggering the basic skill of Elemental Orb Match-3, and some skills are as long as we have a certain Elemental Orb.

For example, the koi skill is that for every water elemental ball on our body, there is a koi, and the koi will automatically attack the enemies near us, which is very much like a survivor game. After the upgrade, we even have the opportunity to randomly get the option of "no longer trigger the water elemental match-3 in this battle", which is extremely useful for the construction of the koi genre. And many skills are the longer the snake body, the stronger the effect, so it is not a brainless match-3, sometimes not match-3 or even greater benefits, everything has to be analyzed on a case-by-case basis.

The upgraded "choose one" random pool has a considerable depth, and if you want to randomize to a more powerful option, on the one hand, you have to wait for us to play a few rounds to unlock all the genres (which is not difficult), and on the other hand, it depends on your own build and luck. There is a probability that the options that appear later are based on our previous selections, and the system will also recommend that we choose the option that can be built with our existing options, and there will be a thumbs-up icon in the upper right corner of the option to prompt the player.

During battles, there will also be special locations on the battlefield, such as the upgrade option and random events. The former is very useful, allowing us to directly choose an option we currently hold for an upgrade, and the effect is immediate; The latter allows us to make good profits through trade-offs, but sometimes there will be relatively large risks, which need to be decided according to the situation.

We will also encounter treasure chests in the battlefield, and killing elite monsters and bosses will also drop high-quality treasure chests, which will open soul jade. The resource of soul jade will not bring direct in-game growth to our snake, but it can be used to unlock the new protagonist, as well as the cultivation outside the game - the "transformation" system, in fact, it is a relatively simple passive skill system, soul jade can unlock the passive skills of this passive system, and the unlocked passive skills need to be equipped to take effect, and some can also consume soul jade to upgrade. Even if the player loses the battle in this game, the soul jade obtained during the battle can be taken out and used, so this simple but can provide direct combat attribute improvement "transformation" system, so that players have enough room for growth outside the game. Of course, how to add points to this system is also a place that tests the player's strategy.

Tired of playing traditional survivors? Snake Feast might be just the game you're looking for. Class Survivor + Gluttonous Snake + Match 3, this ingenious combination makes the fun of this game directly multiplied by three times or more, each fifteen-minute battle is a growth process from weak to strong, and it is really cool to take off after the build is formed. As for how to achieve such a refreshing game experience, on the one hand, it relies on operation to ensure the survival of the snake (don't be surrounded by enemies) and development (constantly eat elemental balls to upgrade), and on the other hand, it is natural to make the build take shape as much as possible, and now some players have figured out some good strategies.

It is with this combination of fun operation and strategic gameplay that "Witch Snake Night Banquet" has won praise from players on Steam. The ** of this game is the money for a cup of milk tea, which is quite cost-effective, and I personally think it is very worth trying - whether you are a survivor game lover or not, you can have fun from here.

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