My personal understanding is that Saber is the most cure-all, the most cost-effective, and the least difficult to get started. In the upper three rides, the weaker one should be Archer. Since the job in the anime is like a melee range, it will give the audience the illusion that the archers are strong, but in fact, most of the archers' melee abilities are very limited. Take the archer in FGO as an example, except for a few gods and demigods and things that are not human, gods and ghosts, at least half of the remaining buddies are Li Ji Xun Sanka (which can be understood as three means of attack) just standing in place and shooting arrows and shooting guns....Target.
If you don't play well and don't kite the enemy, but unfortunately summon the Archer, then you will most likely be killed by a ** close quarter. In contrast, Lancer is a little more comprehensive, with an attack range higher than Saber and lower than Archer, and can be used to make up for strength with agility, which I think is also one of the jobs with a higher probability of winning. The downside is that lancers are mostly lucky (crossed out) If you're a tried and tested magician of the older generation and just summon a spearman who fits you well, then I think the two of you are still quite a good match.
But if you're a rookie who steals a relic for the first time to participate in the Holy Grail War (no connotation II), and then unfortunately summons a spearman with a character flaw that is very bad for you, then I can't rule out that he will stab you to death with one shot and continue to fight or change masters. The lancer is characterized by acting alone, which is a disadvantage for some masters (praising a priest by name) and an advantage for others. Overall, (except for luck) the Lancers' panels and Phantasmas are in the upper reaches of the Seven Horsemen, but for some reason the Lancers of the past have always gone one step ahead (sad).
In the next three rides, I said that the assassin is the most useless, and everyone should be fine. Unless you really kill the old man in the mountain, all that is summoned according to the general process is an ordinary Hassan (that is, the highest three-star card), how do you say he is suitable for the dark shark, the key is that if you don't kill the other party with one hit, there is a high probability that you will be killed on the spot. You said that everyone came to participate in the Holy Grail War, and they came to play with their lives, and they couldn't say it without a life-saving dress, right? The assassin is quite loyal to the master.,The key is that he's too vegetable.,Only under the command of the older generation of magician killers like Kiritsugu, can he play a role.,This is also limited to directly assassinating the master.,It's definitely a loss to be a normal 1v1 with the Heroic Spirit.。
The caster was supposed to be strong. However, the mana of the upper three riders and the restraint of riders on casters are epic weakening, resulting in most casters can only secretly hide in the corner with the master to make a position. Unless you succeed in introducing an enemy into your enchantment or magic workshop, your win rate is also low. Of course, Caster still has restraint on the Assassin, so as not to become the bottom of the job. Perhaps only when you meet a magician who has a good relationship can you exert your full strength. Rider is a strong job in the next three horses, mainly because ancient people, gods, and wars had to ride something into battle, plus in the broad sense of the concept as long as it has the nature of "control" can be classified as cavalry, so there is no lack of strong hanging in the rider.
Compared with the upper three riders, the rider has stronger mobility (that is, running faster), and compared with the lower three riders, the rider's panel and treasure are obviously dominant. So the master who summoned the rider was not badly lucky. If I have to talk about the shortcomings, it is that the quality of the servants is uneven, and there may be a true god, or it may summon a guy who has never heard of it. berserker is a pure demon master, and the master doesn't have any strength, so don't get involved (see Brother Yanye's sacrifice lifespan, and he can only barely control the wild orchid). But when it comes to offense, Berserker is indeed very strong, and their job retention skill frenzy is used to strengthen the attack power, and the berserker will definitely not suffer in the frontal battlefield.
Because the setting of madness is very subtle, and the type moon is a multi-world background, so if you are lucky, you may be able to summon some great madness heroic spirits, the most typical is Hercules, of course, like Lu Bu Fengxian, Xiang Yu, and Yuan Laiguang, the strength of the madness itself is also guaranteed. Berserker's flaws are also significant, and his intelligence is noticeably unable to keep up after his madness. Although there are a few Servants, such as Jekyll Hyde, who can switch forms, and Atalanta, who is beastly rather than berserk (let's not discuss the various water servants in FGO) who can continue to maintain their sanity from time to time, the vast majority of Berserkers are in a state of "inability to communicate". This is a test of the Master's ability.
It's quite difficult for Illya to control perfectly, and I think the most likely scenario is still like the wild goose night, either being sucked dry of magic by the mad servant, or unable to communicate or give orders, and having to use the spell at a critical moment, and finally the weakened master is pulled to death by the enemy's real or servant is pulled by a kite. On the whole, it is still Saber that is the most cost-effective. First of all, the quality of the Servant is guaranteed, as far as FGO is concerned, before the implementation of Yi Asong, there were no sword rank Servants below three stars in the whole game.
And there is a very strange premise that the king of a country is easy to appear as a saber spirit base, which means that you can ensure that all you summon are big people with heads and faces. Secondly, most sabers are more decent, or more normal (although there are also ** like Guildley), and the master does not need to worry about being killed by demons who are mad or unruly or secretly forced to follow. And then there's the Saber panel is really good.,Attack, garrison, and magic are top-notch.,Although agility is lacking.,But Saber has a ride in the skill to make up for this shortcoming.。 If I have to talk about the disadvantages, it is that it is difficult for the master and the servant to communicate with each other.
After all, there is little possibility of resonance between ordinary people (ordinary magicians) and ancient kings or knights and warriors, and the examples here are Kiritsugu and Artoria, who did not agree with the idea of the master until the end. And Shirou can open the heart of the quilt king on the one hand because of the protagonist's aura, and on the other hand, because he himself is also a purely idealistic "righteous partner", the two idealists can come together. However, the unity of mind and mind is a relatively high requirement.,Generally speaking, the servant can not directly disobey the master's order is considered a model relationship.,So for the master whose magic quality needs to be improved.,For the master with little combat experience.,Summoning Saber is the best choice.。