CF Multiplayer Jumping Fun Detailed explanation of the route of the second section of the summit, fl

Mondo games Updated on 2024-03-07

Hello, everybody, see you againBefore that, I brought you a multi-person jumping fun: the choice of different routes in the first section of the summitThere are faster racing routes, as well as normal routes for stability. In this issue, we will provide a detailed explanation of the route of the second section of the "Wizard of Oz".

When the player completes the Sector 1 challenge and jumps from the ship to the start of Sector 2, there will also be 2 different routes to choose from.

Normal Route 1:

The jump landing point is larger, and the player's jump point has a higher margin of error. However, it will be relatively more time-consuming.

Race Route 2:

Jumping off a single-plank bridge requires the player to be able to jump quickly to higher heights. The difficulty of the single-plank bridge here is relatively low, and CFER can boldly challenge it.

Even if the player chooses the race route for Route 1Due to the slight increase in difficulty in the second half, the CFER can be converted to a normal route on the way.

The second half of the route shows:

There are many small hop-offs, which may seem difficult, butIf you're not looking for speed, you can also be bold.

If CFER still chooses the race route, he will encounter the first spring jump point of the levelCan help CFER overcome multiple obstacles. After that, you will be faced with the second route selection.

Normal Route 1:

CFER needs to jump through the stone pillar to the opposite side, during which there will be several different routes that interfere with CFER's judgmentHowever, most of the jump points have a building guarantee to prevent CFER from "falling straight to the bottom".

Race Route 2:

Although the race route may seem simple at first, the foliage requires the player to jump over long distancesPlayers who don't have a foundation in physical skills will have a hard time walking.

(The pine nut route is generally more difficult).

After jumping to the platform above, CFER was about to face a second very different route choice. In this case, the distance advantage of the race route will be significantly magnified.

Spring Jump Normal Route:

Utilize the spring next to the platform (no special operation required).to quickly cross part of the normal route, reducing the player's passing time.

Spring Jump Racing Course:

When jumping on the spring, you need to cooperate with the "static step key" + WD to correct the direction and jump to the pavilionMore routes can be crossed quickly.

After passing this section of the route, it is easy to get confused by the next section of the road, and the seemingly simple ones will be very challenging.

Normal Route 1:

Race Route 2:

Although the race route may seem easy at first, the difficulty of the route will increase significantly in the second half of the race.

Players need to jump with multiple hovering object keys, and since there are almost no runs, they are prone to mistakes. After passing this section, you will come to the final test of Section 2.

Here, too, there is a spring point that helps the CFER jump some distance quickly. But then, for most CFERS, the "jumping bridge" is the real killer feature in this segment.

If you don't want to jump over a canoe bridge, CFER can use the "Static Walk" spring to jump to the top of the first mountainTake advantage of two jumps and jump straight across the single-plank bridge! CFER is highly recommended to master this technique.

In the subsequent course, CFER only needs to follow the step by step and follow the fixed jump point to usher in the big spring at the end of the second section and complete the challenge of the second section.

Overall, Zone 2 is moderately difficultThere are plenty of options for different players, from difficult shortcuts that are preferred by racers to shortcuts that are suitable for more CFER challenges. Zone 2 is no problem for all CFERs!

This article ** is contributed by the author of CF Pocket Crossfire).

Related Pages