This article is only for the speed of fireworks, there are too many other strategies on the Internet, so I won't waste time here.
Ranking of terms in importance
Speed》 Burst % >hp = Defense = Resistance %
Recommended graduation values
hp:
Defense:
Blast Damage:
Return:
Speed: 1A little slower than the C-position (C-position tries to reach 135 136), at 2-speed +, or even twice as fast as the C-position (which can be a bit harder).
1. Ultra-high speed sparkle flow (speed stack to 160+).
The fastest Hanabi in the team can ensure that the C slot will act at least twice in the first two rounds (e.g. in Chaos Mode) without having to pile up any speed entries for the C slot. After releasing the combat skill on the main C (pull the bar 50%), the main C can basically act immediately, and the high-speed fireworks can be moved twice in one round, then the main C can choose the attack shoes and pursue the attack entry, completely ignoring the speed!
Meng Xin may find this kind of gameplay very draining, but because Hanabi can act many times, let her ultimate move be released quickly, so that it can be completely covered and generate more skill points. 160 speed is just a starting point, when you pile this value higher, in the protracted battle, it will further expand the team's overall output ability, this style of play is more intuitive and simple.
2. -1 speed
1 speed means that it is a little slower than the main C, for example, the speed of the main C is 150, then the fireworks should be infinitely close to 149 and less than 150, and be the second speed in the team. The order of action of this style of play is generally: main C - fireworks - main C - main C - fireworks - main C - fireworks - main C - main C - fireworks. If high-speed fireworks can make the main C move twice, then this style of play is to improve 15 moves.
The advantage of this method is that the C position has a chance to act continuously and can deal high damage. The disadvantage is that Hanabi can't guarantee the full coverage of combat skills and ultimate, and there is a lack of skill points, and the main C will also need to pile up speed. If you encounter a high-speed main C like Xi'er, whose speed will exceed 170, the speed pressure of Hanabi is no less than the first way to play.
Pros:
Super offensive buff.
A valuable strip mechanic that increases a character's order of action by 50%.
Although you need to use combat skills frequently, due to the existence of ultimate, combat skill points are sufficient.
The mechanic that generates skill points makes her suitable for almost any team.
Cons:
It takes a lot of investment to reach its potential.
The ceiling is not as good as that of Blonia.
Farming speed entries is a must, and whether you're playing Super Speed Hanabi (160+) or -1 Speed Hanabini, you'll have to spend a lot of time and energy to farm.
Hanabi has a lot of Bloonnia's characteristics, and you don't have to worry about skill points. When she is in the team, she can not only provide a large number of skill points, but also increase the critical damage of the main C and 50% of the strip, and her talent can also provide a team-wide damage increase when teammates consume skill points, which can be said to be a very worthwhile support, and her mechanics will not be outdated in theory.
Star Dome Railway Black Swan Raiders Speed or Attack Shoes? Attack or wind injury ball? 0or a life?