In the Shore of the Land, the match is not just a simple combination of generals, but also a combination of skills, factions, and troops. With so many factors to consider, choosing the right match can be difficult for newbies and a headache even for veteran players. So, when it comes to choosing the right match among the many cards, I have the following suggestions.
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1. Camp selection.
Three generals of the same faction can get a 10% bonus to the four attributes of attack, speed, defense, and strategy; Two generals of the same faction will receive an 8% bonus; There are no bonuses for different factions.
These bonuses have a great direct impact on the four attributes, especially for five-star generals, and the effect is even more significant after breaking through. Therefore, in the process of matching, it is a basic principle to choose the same camp as much as possible.
2. Troop selection.
Three cavalrymen gain a 10% bonus to speed and attack; Three archers gain a 10% bonus to speed and defense; Three infantry officers gain a 10% bonus to attack and defense; Reduced to 5% bonus for two classes of the same class. Different classes have their own strengths, such as cavalry for physical and first strikes, archers for mage teams, and infantry for attacking and sustaining battles. Class selection is crucial for team bonuses.
3. Attack range.
The general's attack range should be at least 3 blocks for the camp, 2 blocks for the middle army, and 1 block for the striker. This is the basic common sense of the generals, and this problem can only be ignored if there are a large number of five-star skills and specific generals in the later stage. At the beginning of the game, even the mage's normal attack damage cannot be ignored.
Fourth, the skill distance and rangeEach skill has its own effective distance and range, if you are not careful, the skill will not be able to hit the target or the range skill can only hit one enemy, and the output will be lost.
Overall, the principle of teaming in Shores of the Land is simple: find a core and then configure your team according to its traits. Try to make sure that at least one of the same class and faction is the same, and that the skills complement each other (with control and output). The above is the novice match game I analyzed for you this time, I hope you like it.