I originally wanted to finish the three systems of the shaman's specializations together in one go, but the priest players are too enthusiastic, so here is an episode of the priest's graduation strategy. The priest has the most ** skill in this game - mind control, yes, you can at least fight one less monster than others in all copies, similar to the effect of instant kill, but it can't be used in the boss group book.
Like the epic book of the Ogre Kingdom that is a headache for everyone, Dark Pastoral can control the first Overseer and the last annoying Yuan Capital by delaying time.
In this issue, I will first update the final form of the priest - the detailed strategy of the dark pastor, and as for the two specializations of the holy and the precepts, I will update it for you later.
Recommended:Shadow Rift (required), Scorching Light, Energy Concentration, Spiritual Guidance, Focused Will, Endless Mana.
There are not many passive options for Dark Herd, mainly to add damage, among which the Shadow Crack sold directly in the dungeon is very suitable for Dark Herd, which can be said to be resident in the front row of a Shadow Demon, and it is recommended that all Dark Pastor players take it when they start playing, that is, prepare 5 boss coupons in advance.
The other two passives I recommend Scorching Light plus 5% attack strength, energy concentration and stability plus 10% damage, Dark Shepherd passive skills are not difficult to obtain as a whole, and the dependence on the five rounds of 60 travel coins is very low, which is not a necessity.
Recommended:Shadow Stone (mandatory).Mindbook, Stone of Punishment, Vampire's Tooth, Dark Matter.
Because of the effect of passive torture, the Shadow Whip of the Shadow Pastor will refresh the duration of the Shadow Torment, and theoretically a wave of skill cycle Shadow Torment can hit up to ten seconds of continuous damage, bringing the Shadow Stone to the stable income.
The other one is willing to invest in it and spend 80 Travel Coins to buy a Vampire's Tooth at the Merchant House, which is also the official Legendary cosmetic item of the current version of Darkherd, which enhances the damage and health regeneration effect of Vampire's Touch. If you want to save a little trouble, you can choose one of the Soul Manual, the Stone of Punishment, and the Dark Matter, and the dark herd is not very picky.
In addition to the above-mentioned mind control, there is actually a version of the magic skill - silence, this skill is a magic skill that can silence the uninterruptible passive skills, and it is precisely because of this skill that the Light Ranger has become a t0-level existence in the gold coin entourage.
Skill Glyph Recommended Matching:Mind Control (Cooldown), Silence (Delay), Psychic Explosion (Charge)., Shadow Torment (Torment), Shadow Lash (Torment), Holy Strike (Energy Saver or Rampage), Holy Tenacity (Time Delay or Rampage), Holy Shield (Potency), Holy Prayer (Rampage or Cooldown).
Skill ** or restore can be discarded by choosing one of the two, Vampire's Touch, Shadow Torment, and Shadow Whip These three skills can be released in the order in which they are released, and they can be released directly together.
*Main**
Dark Pastor can bring the Dragon's Wrath before 250, which is also the best configuration before the Shadow Continent, it can be used for a long time under normal circumstances, if it is an old player with sufficient resources, you can quickly add a new red staff, just use the Dragon Bound to make a transition.
After stacking five layers, the dragon binder can reduce the boss speed by half, reduce the survival pressure in the front row, and there is no level range limit, you can bring it to the Shadow Continent to use, and you can also brush a groundbinding staff in the middle to improve your attack strength.
The current version of the graduation is the new Red Rod Eternal Calamity Flame updated by the Shadow Continent.,It's very suitable for the Dark Shepherd's profession that hits continuous damage.,Its own attack strength is also very impressive.,Look at the entry effect is to be able to play before level 300.。
*Vice**
Corrupt Droplets' unquestionable t0 level wands before level 250, although the new version adds a 40% nerf that stacks beyond level 250, but it still doesn't prevent Corrupt Drops from being the preferred position. At present, it should be only when the new red wand comes out that it can compete with it.
* Sets
The new T17 is not an exclusive set for Darkherd, and the two-piece set doesn't work very well. So the first choice for graduation is the T16 Glory four-piece set, just brush a perfect epic suit, the two-piece set plus 5% attack and armor, the four-piece set uses the dark annihilation with the effect of blood regeneration, and the current 290 version is not one of the most suitable suits for the dark herd.
* Necklaces & Rings
The necklace ring is full of attack, and the necklace is the most suitable for the unruly storm collar, as for the withering and oath bound and dark herd commonly used by mages, the adaptability is not high. Play Dark Shepherd your gold coins can be prepared a little more, and the other two rings will bring the Bandit King and the Giant Seal Ring, and the Bandit King recommends brushing to the perfect entry and then upgrading. Even if there is a new offensive ring in the next version, the bandit king can't be replaced, and it's worth brushing a good attribute.
Perfect attribute reference: 0 dodge, haste (2320), critical hit (2320), proficient about 2000, two for vampire, one for recovery, and the rest of the pile of all-round and damage increase.
In 2Before the 30,000 ratings, the damage gain of the Dark Pastoral Specialization skill is still very considerable, and it is still necessary to pile up the mastery attributes, and after the attributes overflow in the big later stage, you can reduce the mastery entries and adjust them to all-round and increase damage.
Although Dark Mu has Shadow Demon, it is recommended that everyone bring at least one front row. Double front row graduation options: Fishman Fighter + Valkyrie, after the Shadow Demon can resist steadily, you can change to the double back row Moon Priestess + Fishman Captain. Zero Krypton still recommends the double front row, and recommends the Lightbringer, the Supreme King, the Great Craftsman, and the Master of Machinery.
**10,000 Fans Incentive Plan