DNF mobile game national costume and Hanbok, although the two come from the same source, but each blooms with its own unique brilliance. As you know, we won't talk about the harmony of skills for a while, but today let's dive into the lesser-known differences and take a look at the unique charm of both games.
First, let's focus on the UI. The interface of the national costume is like a prosperous picture, dazzling and annoying to watch. The hanbok is more like a simple ink painting, fresh and refined, with few icons on the main interface, which looks neat and orderly. This is because the hanbok has classified and integrated the function icons, and the expansion bar is set up for similar functions, which makes the interface more refreshing.
In terms of character development, the characters of Hanbok are really good at the beginning, starting from ten, so that players can experience a smooth battle at the beginning of the game. And the national service has made a subtraction at this point, wanting more than 10,000 characters, sorry for kryptonite, perhaps out of consideration for balancing the game. But in any case, this brings a different gameplay experience to both games.
In terms of the adjustment of the display resolution, the hanbok is obviously more nuanced. It allows players to adjust to their individual hardware to achieve the best possible gameplay. The national service is slightly inferior in this regard, the adjustability of the resolution is relatively poor, and the experience is average.
In terms of operation experience, Hanbok has keyboard adaptation for all ports, and after identifying Bluetooth or wired keyboard access to the device, the corresponding skill layout will be adapted to the keyboard, so that players can enjoy a more comfortable operation experience. The national server currently does not support emulators, and there is no adaptation between the keyboard and the controller, which undoubtedly makes some players who like to use the keyboard feel regretful and experience crotch pulling.
In terms of consumption cultivation, the medal system of the national costume is one of its features, which can not only improve the attributes of the character, but also further enhance the effect through inlays and enchantments. The medal system of the hanbok has not yet been implemented, which has also become a major difference between the two games in terms of development system.
In terms of auction house fees, the hanbok adopts a fixed percentage fee, and the fee remains the same regardless of the price of the item. The national service adopts a fixed value charge, and the higher the price of the item, the corresponding increase in the handling fee. This setting encourages players to engage in more trading activities to a certain extent, but it also brings uncertainty about fee fluctuations, and the planner really knows how to play.
In general, there is a big gap between the national server and the Hanbok, the national service experience is very average, or even very poor, and the Hanbok is a mature game, and this time the national server dnf mobile game is opened, so that many players go to play the Hanbok, which is embarrassing.