Xiao Wang has recently adjusted several heroes, and the pattern of heroes in the canyon has changed again.
Bodhidharma was slashed 4 times, and the temperature was accurately cooled!Hainault strengthened, transformed into Fatan. Erin redid it and it was hard to get up.
Crazy Iron, Sun Ce, and Hou Yi were overjoyed, and their strength increased. Big Joe bug fix, little impact.
Details are as follows:
After Bodhidharma was redone, the road to the gods was opened, and in just a few days, the win rate soared. Before the weakening, the peak win rate of Bodhidharma once came to 58%, similar to Hou Yi and Xiang Yu back then.
But fortunately, this time Xiao Wang's attack is very steady, and the precise weakening of the new version of Dharma should save him from the pain of Hou Yi and Xiang Yu's repeated weakening, and after cooling down, the strength will still remain at a high level.
This adjustment mainly reduces the burst, mobility and control of the Dharma, making its deterrence greatly reduced, but it remains at a high level.
Base Attack DamageThe early stage is basically unchanged, and there are more cuts in the middle and late stagesUp to 168 self attack damage。Dharma is not as dependent on critical hits as Brother Monkey, and additional AD is added to strong pu and skill damage, and in the later stage, in front of 600+ high AD, this weakening has little impact.
Passive strong puBase value30% reduction for the whole period, and 25% reduction for additional AD for the whole period。The lack of nearly 3 percent of Qiangpu damage means for BodhidharmaThe difficulty of spikes increases, and the fault tolerance after cutting decreases。It's hard for Bodhidharma to kill the crispy skin in seconds when it's empty 1 or empty big.
The ultimate cooldown is increased by 10 seconds for the whole period, and the full cooldown in the late stage is also increased by 24 seconds。Dharma's strongest group control and burst skills can't be played frequently, which makes Dharma, who is not blue and dissatisfied with cooling, need to think about whether to have more cooldown outfits and sacrifice Tandu;The ultimate does not dare to use it more, and leaves more for the core C position on the opposite side, thus reducing the threat to other positions.
One skill store interval is one second longer, which makes Bodhidharma not good at 11 combos to break through and force open, and 131 second kill combos will be more difficult to play in the melee. A skill has both displacement and control, and Dharma's mobility and control have also decreased somewhat, and the ability to pursue and escape, pull, and control and retain people has been weakened.
Two skillsTurn off the abnormal trigger equipment for the basic attack orbBuff bugs fixed, which also has an impact on Bodhidharma's overall damage.
Overall, this adjustment has greatly reduced the damage that Dharma had often overflowed before, but it did not affect the normal development of Dharma's set of seconds.
The mobility and control of the damour of the damage ** has been weakened, which has weakened its ability to attack, defend and support in the wild.
Referring to the previous Cao Cao, after the adjustment,The strength of the side lane Dharma will be higher than that of the jungler Dharma
The clear line develops rapidly, consumes well, and supports quicklyBodhidharma, which has a flash and can quickly open a group with a flash and a big flash, is too high a deterrent against the enemy!
The strength of Hainault is not good after it goes online,Deficiencies in the effectiveness, control, and openness of the outputIt has been very sluggish, and the peak win rate has been hovering in the bottom of the list.
This adjustment strengthens its optimizationMajor enhancementstheStability, tanduness (resistance and recovery), and control of outputsat the cost of bursts and weakened mobility.
Melee basic attacks can be stackedIt is conducive to improving the long-range output of a skill and the ability of melee sticky, and uses 1 skill frequently.
Reduces the burst ability of a skill's ranged output (first damage decrease), but increases the base output (slightly increased AP) and sustained output (less decay).There are gains and losses.
1. Skill melee skill range increased by 50 pointsfor better hits, retention, regeneration, and imprints.
1. Skill melee low blood and high recovery income is removed, and the recovery is directly increased, the pros outweigh the cons.
Second, the skill blood limit and acceleration decrease, and the ultimate damage exemption is loweredin exchange for two skillsResident bispecific antibody (100 200 points).withMelee Recovery and HP Increase (50% 1 bit, 100% 2 bit).Recovery and accelerated decay are removed when the displacement state is consistent。This greatly improves its ability to carry damage and recover!Haino incarnates the immortal Fatan, and the melee demon king is terrifying!
After adjustment, HeinaultMelee defense and control have been greatly enhanced, the remote output capability is relatively stable and balanced;However, the blood limit, damage immunity and mobility have been weakened, the overall strength has increased greatly, the peak win rate has increased by 3 points, and the mid-laner ranking has risen by 13 places, gradually rising.
Hainault's Resistance IncreasedThe benefits of armor and armor with blood volume have been increased, both offensive and defensive cocoon breaking the pre-flow or red lotus violent flow can be,The mid laner is relatively strong, and the jungler and wing can be expected
Erin has gone through many versions after being launched, and now her strength is not as strong as before, her win rate is sluggish, and she is at the bottom of the development road all year round.
This rework doesn't seem to change Erin's awkward situation either, but it does give it to ErinA new way out
IreneSpecialized hardcover, basic mana, and mana power: Critical strike effects removed, givingFoundation AD164 3166 points(The maximum AD can reach 600+, and the maximum AP can reach 1000+) and1. The skill method strongly reduces the cooling effect(0.1 sec 100ap 15 sec 1500ap).
IreneTandu (HP), Base Range and Attack Speed, Basic Attack and Strong Touch, Mid and Late Skill Cooldown and Full Damage (Base Damage and AP Skill Early Cooldown and Ultimate Mid and Late Movement Speed Enhancement.), butBasic Attack, Strong, and Ultimate Base Damage, 1 Skill Slows Throughout the Duration, and 2 Skills Late Cooldown Weakens
The main change lies inErin's Piercing and Vampiric physical spells are available, whichever is maximizedBasic attack and strong general damage have been changed to physical damage, and high AD has been increased(1.0~1.2AD, increase damage by 170720 pointsLeft and right), 13 skills increase a certain AD (0.2ad~0.45ad, increase damage by 35 270 points);The AP of the first skill has been greatly increased by 55% to 100% AP, the maximum increase in damage in the later stage can beMore than 800 pointsIt's amazing.
Although Irene's base damage has been reduced, because basic attacks and skills provide AD bonuses, whether it is a physical output stream or a spell output stream,Erin's early damage is not much different from before the adjustment;But because the AD of basic attack and strong pu and the AP bonus of skill 1 are extremely high, both are at 10~1.Between 2, AD and AP have a high payout, so the pure thing is pure Faliu ErinThe output in the middle and late stages will gradually increase, and even greatly widen the gap with the previous adjustment.
This adjustment seems to have only given Erin a new way outAD Crit Stream(There are pros and cons, the basic attack burst is improved, but the physical output is not as effective as the magic injury in the early stage, and the development is slower), butThe increase in strength is not significant
After the adjustment, Erin's peak win rate and ranking did not change at all, which was a big surprise.
Increases early damage and accelerates formingto save Erin.
Xiao Wang has been optimizing the sustainability of each hero's passive and skill stack buffs in the past few seasons, and this time he has optimized and strengthened the Crazy Iron Ultimate, Sun Ce's passive armor, and Hou Yi's passive attack speed to make itStacked buffs fall layer by layer, making them harder to disappearto increase its strength and win rate.
Crazy Iron, Sun Ce and Hou Yi will be easier to use later, and the score will be faster.
The fixes of Big Joe's two bugs have some impact on its strength and win rate, but it has little impact because it is relatively special - it is specific to Haiyue and occasional situations.