DNF offensive and defensive changes scorching counterattack, ninja CP weapon revision analysis

Mondo games Updated on 2024-01-29

Author:Lucky Uncle HoweWith the new version of CP**, the damage of the scorching stream has been enhanced, so let's conclude first:

A graph stream conclusion.

The red skin** was directly crushed to death, and there was no need to consider the sky-high legend**

To add, other professions are contrasting dragons, and I'm the standard of comparison, and the system is stronger than the dragon but you don't need to bind the film).

Attribute analysis. The six-way multiplier has been increased, and there is no change from the old version, which is still an 18% increase, but the stack has been greatly optimized,It is not in vain that the baby has repeatedly reported that he insists on 6 layers of stacking

The previous 12 afterimages were full of a huge shortcoming of CP, which did not meet the Xi of a set of ninja outbreaks and the actual number of output skills, and the 6th floor completely ignored him, and normal output was enough.

2.New attributes,Removed cd and hegemon,In exchange, the damage of the big skill is increased by 20%, one of the core enhancements this time

First of all, you don't have to care about the hegemon and the CD is gone.,The overlord is useless to a lot of monsters.,Ninjas don't rely on it.,CD that's even more ridiculous.,It sounds like 50% acceleration is amazing.,But he only lasts 5 seconds.,So it's a pity.。

In terms of new attributes, it carries forward the chicken rib style that Ninja has been "optimized and strengthened" for many yearsEnhance the six skills, but not all, and the frog just happens to be excluded

This damage increase is a direct increase in the percentage of the skill panel after the six paths are openedIf there is an error in the translation, it is not the so-called end of the six paths, but the opening of the six paths to take effect

Since it only lasts 20 seconds, remember not to delay until the end of the six roads before releasing the skills, and if you encounter an accident in actual combat and have not put the skills, you will give up the empty six roads in your hand and reopen one.

If you raise it, as you see at the beginning, you have to cancel out the basic attributes of the system, so it's not as scary as it seems at first glanceSkill weakness with no bonus ranges from 10-14%.

The conditions are limited, and the above conclusions are not guaranteed to be accurate, and there will be multiple tests in the future

But this version of the awakening is not good.,Ninja awakening is even worse.,The main output is to keep circulating a set of six and save six,The advantage lies in the long-term battle, and this improvement will continue to be magnified

Scythe's burn damage is increased by 10%.,The plan is bound to carry out the scorching to the end.,The original redo wanted to make the ninja bound to the scorching was a failure.,Players didn't buy it.,And this time the scorching is complete.Pout, the bleeding is directly counter-killed, and the offense and defense are easy to shape!

Interestingly, it was found that the burn damage had slightly exceeded the bleeding despite the absence of CP**, and the answer has not yet been found.

In the outbreak of the ninja set, the burns that come with it are only the three skills of the Heavenly Dao Frog Flame Dance with low status, and the injury transfer ratio is only 25%, according to the theory, there is no possibility to surpass the bleeding, and the gap can only be narrowed, but this will be studied slowly in the future

To be sure, the burn under CP** indisputably outweighs the bleeding, and the previous bleeding settled faster and the damage was higher, all like boomerangs

Another point to note is that this 10% damage increase is not as strong as it seems at first glance, and the bleeding is a self-contained increase in damage, and the burn is settled with skills, and it is inevitable that a certain amount of damage will be lost, and the scythe itself cannot settle itself.

In addition, the bonus is only the burning part, and according to the test, the final conversion is about 3%.

Genre influence. Combined with the above, the scorch is completely pouted, but, it didn't let us tie the burn to death, you directly gave up attribute 3, and the loss was about 3% of the damage, and you can still play bleeding, no need to settle manually, 25 seconds isn't too slow.

The most important thing is that the vast majority of players have been playing Bleeding for more than a year, and the customization is very good, and the gap between the burning blood itself is not as big as a custom entrySo it's still a matter of looking at customization first, but if you consider the upper limit, it does burn higher

The same applies to:Straight wound flow, and there is a more special oneIcebreaker streams,When this god realm first came out, everyone noticed that the planning was to make every effort to strengthen the icebreaking.,Whether the basic scorching ice damage increase is raised from 5% to 10% or customized.,Then the ninja can also be used with its own injury.**

However, it is still an old problem, one is that there is no own freezing means, and it can only rely on the 5-second freezing of blue seeds, and the actual combat experience may not be very good, because this freezing is not controlled by yourself, and you can only feel it yourself, and it will be a serious loss with Ice Dragon**.

I've discovered a new secret, though, next time).

Another problem is the conflict with 95, which means that 95 must be put alone, and he must not be allowed to touch the main skill.

Or to quote the words of the previous bar friend"Other professions use traits to discover the upper limit, and ninjas have to think about how to stop losses."

Due to the excellent improvement of the icebreaker flow system, deducting the 3rd attribute and 95, it is still very strong, and many treasures are interested in this, so they will open a separate issue.

The small six ways are related.

cp** fully specialize six and related skills, the more six explosions, the greater the improvement, and it is the same for saving a set of six and small sixThe chicken rib is that the small six core frogs are just outside the range of enhancement

Therefore, there is no force for us to play the small six paths, and there is no copy of the small six paths at present, depending on how the new group book is reconsidered, but if you want to talk about the upper limit, especially the scorching stream, the small six paths can indeed increase a lot of theoretical damage.

Cut and die. Attribute 1 must use cp** to tear the afterimage, and attribute 2 must use cp** to open the six paths to take effect, no matter which one it is, it means that the cd legend double sword cut cp is a violent death.

Only the cd title can be cut, but the title is also sky-high and the income is not large, and the ninja characteristic gameplay is -1

The ice dragon is supposed to be dead, but Baozi has proposed before that the mechanism of using the black dragon hand can forcibly return to blue, if this is the case, then continue to cut the ice dragon.

In addition, the Divine Realm is permanently equipped with powerful CD parts, such as the Witch Belt (need to team up) + Ring (the conditions are a bit harsh).

If the ice dragon still can't be cut, our direction in the future is to consider the CD permanently

Summary. cp** is satisfying and unsatisfying (don't hit me).

The satisfying point is that it has gone through two so-called redosThe first rework itself was at the end of the round of balancing at the end of '21, which goes back two years to NinjaThis is a total of 5% strongerAt present, the pure data is already worrying, and the new strengthening is delayed, and this time it will be regarded as a wave of strengthening, which is better than nothing

The dissatisfaction point is the ** strength.,Ninja in the case of weak data for so long,This strengthening is not enough.,There's still room for optimization.,For example, it's better if the big skill covers six ways and 6 colorless.,The damage increase lasts for 20 seconds and becomes six paths, and it will always be there during the opening period, which will also improve a certain error tolerance rate.

Adhering to the idea of contentment, the babies are happy, I believe that if nothing else, the ninja will definitely have a wave of data reinforcement in the near future, and even a small redo to solve the charging problem, it is also possible to continue the problem of burning abnormality

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