1: First Rush Bonus is prohibited.
2: If you want a general, you can buy it directly.
3: The login bonus is gone, does it refer to the monthly card?
4: Buyout system, point card system, very suitable for making games.
Many game groups are talking about [the "new regulations" of the game industry], because these contents are adjusted for players, and it can be said that many gamers are looking forward to it.
Hua Xi went to the "National Press and Publication Administration" to search and found that this was a "draft for comments", which was not implemented immediately, but no one should dare to commit a crime against the wind.
Draft for Comments:
Meaning, in the consultation stage, if you have a good idea, you can also go and give your opinion.
Article 17 [Prohibition of Compulsory Battles].
Online game publishing business units must not set up compulsory battles in online games.
This flower seat is a little incomprehensible.,How to calculate a forced battle?,This definition is not easy to say.,Gun games are estimated to be forced battles.,MOBA type games,It's even more important for players to fight.,If it's a three-war battle.,Hit the player's team.,Hit the player's main city.、Or the knight's army robbed the main city of food.,It's all a forced battle.。
How to change?Fighting is forbidden in the state of birth, click to agree to confrontation, in order to move the city to the resource state, the knight army cannot settle in the birth state, as long as the knight army falls, it will automatically move to the resource state.
If you change it like this, will the game be more fun?
Article 18 [Restriction of Excessive Use of Games and High Consumption].
Online games are not allowed to be setDaily loginMake your first top-upContinuous top-upand other inducing rewards.
Rating: Positive
The most annoying game type of Huaxi is that after logging in every day, a dialog box will pop up, telling you that there is a xxx reward for recharging, a reward for recharging 6 yuan, another reward for recharging 30, and the more you recharge, the more rewards.
What you can see at present in the three battles is the first charge of 6 yuan Sun Jian, and the reward of 68 yuan for Sun Ce, if it is modified, it is these two points. The reason why Hua Xi will play the three battles is because there is no other game that has the daily gift package, weekly gift package, and monthly gift package mode.
If there are more games, all of which become like this, and there is no inducement to recharge, then the game industry is estimated to be even better.
When providing random selection services, online game publishing business units should make reasonable settings for the number and probability of drawing, and must not induce online game users to spend excessively.
At the same time, users should be provided with other ways to obtain virtual props and value-added services with the same performance, such as exchanging virtual props and purchasing online game currency directly.
Evaluation: Raise your hands in favor
Analysis: When randomly selecting services, the number of extractions and probabilities should be reasonably set.
The meaning of this sentence is to mark the probability of drawing each general, and it cannot be thousands or tens of thousands of times before a certain general is drawn.
Virtual item redemption is available.
In-game currency is purchased directly.
If implemented, Cao Cao, Sun Quan, SP Guan Yu, and SP Xun Yu can be purchased directly and do not need to be drawn.
Is this good, or bad?
Flower mat personal feeling:
It may seem easier, but capitalists are not stupid, they are not philanthropists.
If SP Guan Yu can buy it directly, then ** is estimated to not be too low, and ordinary players want to buy it to smash the pot and sell iron.
The most pitiful point: if you buy a service, it is not necessarily a "gold pearl" purchase, but will become a "jade" purchase, only the recharged player can buy it, but it will increase the strength of the gamer's recharge.
Hua Xi used to play a game of the Three Kingdoms, that's what it looks like, ordinary currency to buy ordinary generals, exclusive currency to buy exclusive generals, Hua Xi played for a year, and there is no exclusive general, because Hua Xi does not recharge, there is no other way to get this general, and then he abandoned the pit and started to play the three wars.
Mixed Blessings] Good news for Krypton players.
For non-kryptonite players: bad news.
Some players will like it: because they can buy whatever they want.
Some players don't like it: because they don't want to charge money, they open this mode, and they can't get top generals without charging money.
Huaxi is a player who doesn't like it, because now it depends on luck to draw cards, and if you are lucky, you can get Sun Shangxiang and full of pets, a rare general, if you need to buy jade, then I can't get jade if I don't recharge, and you can't get exclusive generals without jade.
Make a hypothesis:
If you sell generals directly in the future, you still need "special currency" to buy them, then Huaxi will retire, because if I don't recharge, it means that the new generals have no chance with me, which is not interesting.
Hua Xi's personal opinion: All kinds of regulations, in fact, can't make a good game, because there are policies and countermeasures.
In the past, it was not allowed to sell generals directly, and game manufacturers came up with a way for you to buy xx props and give you generals.
For example, if you draw a card now, it is not actually a card draw, but just a battle method point, and the military general will give it away.
How to really build a good game?
1: Buyout system.
The earliest games were all buyout systems, and 50-100 bought a game and could be played for a long time.
It's just that the previous stand-alone games were easy to be pirated, resulting in many game manufacturers not being able to make money, and turned to online games, and later found that online games made more money than stand-alone games, resulting in few manufacturers now doing buyout games.
There are also, but there are too few, and not much is earned)
Bottom line: buyout games can make money, but they don't earn as much as online games at the same cost, so few manufacturers are willing to do it, businessmen are profit-seeking, they are not philanthropists.
2: Point card system
Relatively reasonable gameplay, World of Warcraft and Fantasy Journey to the West were like this before, and they have existed for many years, but after the rise of mobile games, they declined.
If you really want to "limit krypton", then the point card system is reasonable, but you need a few hundred yuan of point card money a year, which is acceptable to many people.
The difficulty is in
In the past, the games were all buyout and point card systems, but why couldn't they beat the krypton game in the end?
Reason: Although it is a game, many people want to become stronger quickly and want to beat others, so the businessman sees the benefits and gives players a way to charge money and become stronger quickly.
As a result, the krypton game defeated the game of the buyout system and the point card system.
Unless krypton gold is banned, the game industry can be developed. Huaxi never charges money when playing games, but I don't like this way of charging money to become stronger.
I can't influence others, I have to start with myself.