Take stock of the history of the rise and fall of mecha games, and see how the domestic mecha Limit

Mondo games Updated on 2024-01-29

Ever since sci-fi and movie mecha elements appeared, it has become a dream in the hearts of many players. Mecha games are often imaginative in their settings and innovative in their gameplay, which has attracted a large number of fans. However, among the many mecha works, there are few that can nourish and survive.

For example, Master Chief - Halo IP, which is often discussed in the player base, the game "Halo: Infinite" was highly anticipated when it was released, but in five months, the player loss was as high as 90%. The reason for this is that, in addition to the turmoil in the studio and various bug problems, the content being emasculated or even abandoning the 4G video memory players is also an important factor, which directly leads to the loss of confidence in the game and finally choose to leave.

Another masterpiece has to mention "Titanfall", this is a relatively ancient game, it may be said that the name is not familiar to everyone, but as soon as the name "BT" is said, maybe most people have brushed similar ** on Douyin, although the product itself can be said to be of high quality, but it is not too popular in China, such as high threshold for getting started, poor pvp experience, etc., resulting in players not being able to find fun and unable to continue to pay attention.

There is also a "Star Warframe", the content of the game is indeed very rich, and there are many ways to play, but because of this, many new players feel that they are not in the pit, and various tasks, dungeons, equipment, etc. in the game make players feel dazzled and don't know how to start, which also leads to some players getting lost in the game and finally choosing to leave.

So, what kind of conditions should a mecha-themed game have if it wants to survive nourishingly?Is there a work that allows players to experience the excitement and coolness of controlling mecha battles?

Recently, I saw a domestic mecha-themed game "Limit Relief Machine" on the TGA, and its appearance may be able to change the downturn of the mecha game category.

From the actual machine demonstration screen of the scene, "Limit Solving Machine" is currently focusing on the pvp mode, players will control various mecha to perform tasks in the game, if you choose the white machine soldier "Spear Falcon" in the **, then you can also switch between the two combat forms in the air and land.

Through the official information currently revealed, it is understood that the mecha in the game is divided into sniper, combat, offensive, defensive, and support species.

As you can see from the game introduction on the Steam store page, there are currently two official battle modes: 3v3 and 6v6, and there is a large-scale survival battle mode with a scale of 48 players.

Of course, as a mecha enthusiast, in addition to paying great attention to the mecha setting in the game, in fact, more attention is paid to the sense of control, such as whether the control of the game is smooth, compared with traditional shooting games with people as the operating object, as a giant mecha, if the fight is similar to the experience of the previous gunfight games, it is not worthy of being called a mecha at all.

It is commendable that the "Limit Solving Machine" has done it, the set height of the mecha in the game is 12 meters, when driving the mecha to move at high speed, the surrounding picture blur performance, as well as the combat special effects performance of fire support, give players a visual shock that has surpassed the current mecha-themed works on the market. 、

At present, the game has been revealed to enter the beta phase soon, and the player recruitment campaign has already begun, so I wonder how many lucky players will be able to get a valuable opportunity

You think that's the end of it?The appearance of "Limit Breaker" this time has not only attracted the attention of mecha enthusiasts, but even Intel, AMD, and Nvidia have come over**, you must know that these three companies usually send some of their own product information directly, unless they have in-depth cooperation with game products, such as cooperating with "Naraka: Infinite" to optimize the game experience.

This time, maybe these three have seen the potential of the product in the future, if so, then the player's game experience should be guaranteed.

Let's look forward to what kind of mecha experience "Limit Solving Machine", as a domestic mecha work, can bring to our group of mecha enthusiasts in the future!

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