DNF has different modes of fame, and the key growth stages of the god realm are introduced

Mondo games Updated on 2024-01-30

Author:snowbridgeI wrote about the three major graduation goals of the divine realm before.

At the time, I always thought it was a bit rough, but after continuous optimization, it was basically a reasonable explanation.

However, when writing the first draft, I actually tried to talk about some core nodes in this process. Although there will be similarities in the content, it feels like it is also a meaningful idea, and I will explain it according to this idea today.

The official gift of cultivating a picture stream.

First of all, I have to mention the official guidelines given to players in the game.

In the Divinity version, the in-game Growth Gear Guide feature will be further refined. One of the most intuitive and interesting is this flowchart-like "copy checklist".

From this diagram, you can clearly see how much fame you need to achieve for the current fame that can be challenged, and how much fame you need to achieve for the dungeons that cannot be challenged in the future.

*The three columns are Daily Dungeon, Premium Edition, and Weekly Special Admission Dungeon (Legion, Regiment, Codename Gaiboga). For newbies, this diagram can help them visually determine what their next goal is.

An important node in the Divinity version.

Next, let's talk about some of these nodes in detail.

Written on the front: What should the division of nodes and stages be based on?What do you need to pay attention to in the process of ascension?

Obviously, fame is the first important factor. Because entry to quests is based on fame, and many systems are also based on fame, fame is obviously something to focus on. In the process of our ascension, we must also always pay attention to fame and understand the changes brought about by fame.

In addition to this, the sum of equipment entries is also a factor to keep an eye on. Because the talent system depends entirely on this, and damage is much more tied to talent than fame (damage is mainly determined by the number of talents and custom strength, while fame has water). Therefore, paying attention to the sum of the level of the entries is actually a continuous focus on the damage increase.

It would be good if we could unify these two concerns, such as analyzing and analyzing "what level of talent is about when you are famous". However, because the variable of amplification is too different, we can't analyze it in this way, and it's even difficult to mix the goals of the entry into the cultivation path with fame as the main line.

Therefore, in terms of entries, talents, and damage, you need to adjust them based on the actual creation and experience of your own characters, focusing on "it doesn't take much effort to play these dungeons". Our lecture is mainly based on fame.

ps:1.The explanation is generally in order from low to high, and if there is a mixture in the middle, it will be specifically explained.

2.In some places, there will be a slight distinction between "main play number" and "resource number". The main game account refers to the character who has a plan to cultivate to the highest possible reputation, and the resource account is a character who does not plan to make a high promotion and is ready to train to a certain position and mainly produce resources for the large number.

3.Indicates the relative importance of the nodes, and the number of nodes indicates the relative importance.

Low Fame Stage (below 40047).

I don't want to go into too much detail about this part. With the increase in the level of the entries dropped by each dungeon, it is no longer difficult to reach this fame even for Hanbok, and it will only be easier for the national server.

A brief mention of some of the most important changes:

The Storm Scales (weekly) drop entry has been adjusted to 60-70, which is a relatively efficient figure for this part of the player.

The Storm Scales (Normal) drop entry has been adjusted to 57-67, and its status is similar to that of the "Youth Abyss", giving away 2 tickets per day.

The previous advanced map of the mechanical god of war is now collectively referred to as the prestige advanced map below 35000, the ticket is unified, and 6 free times are shared every week, and the ticket enhancement material is changed to a small amount of golden beryl (but the ticket exchanged for the previous characteristic point is still the same, and only the corresponding copy can be entered).

When you reach 36132 Fame, you can farm the normal level of the high-level Tusolidaris, which provides 14 twisted dimensional crystals per week as a resource number. However, in terms of actual experience, if the fame is lower than 4w, it is likely to be more difficult to brush this picture. Even the Great Sky Domain has to take more than 5 minutes to clear the level, so it is still recommended to aim for 4W to improve to achieve greater effect.

In short, for this stage, the most important thing is to jump out of this stage as soon as possible. Because whether it is the main game account or the resource number, there will be many restrictions at this stage.

Node 1: 40047 (Abyss entry threshold).

40047 is the first significant node in the Divinity version.

By reaching 40,047 Fame, we can enter the Abyss dungeon "Balanced Arbiter" and begin to gradually acquire custom equipment, fog materials, and variety. At the same time, starting from 40047 Fame, 1 Abyss Ticket will be given away every day.

In addition, 40047 is also the admission fame of Bakar Tuanben. There is a probability that Bakar's flop abyss ticket will be tied to the account. So if you want to give the tuba a touch of the abyss ticket, or when there is a sprout event, this kind of character can come in handy.

At the same time, as mentioned earlier, the characters at this stage are relatively easy to brush the normal-level Soridalis.

So I think that the appropriate starting point, whether as a main game number or a resource number, is 40047.

Node 2: 45142 (Bakar difficulty, daily quest feeding coupon 75-).

45142 is also a more familiar threshold, and this fame can enter the difficult Bakar.

For me, though, the focus is on another thing, because below this reputation, the daily Daily Quest is 70-, and after 45142, the Feeding Ticket is 75-.

For the Divinity version, 70 entries are not enough. Therefore, the feeding coupon of 70-is subject to many restrictions on its use. But if it's a 75-feed coupon, it can basically be used on most occasions. So I personally think this node is still worth paying attention to, especially for the main play account.

Node 3: 47624 (White Sea Advanced Atlas Adventure Grade).

This is the second important node in fame.

From here, the Divine Realm Advanced Map can enter the Adventure Level. And this adventure level is more qualitatively changing.

The entry for Baiyun Valley, the drop has been increased from 65-70 to 71-73, and the 2-3 pieces dropped by the boss guarantee can also be added to +2 levels, which is 73-75.

Therefore, this node is very important for the main game number. The main character can quickly level up the entry.

As for the other high-level Tusolidaris, after the increase in the national server crossing drops, the difference between the adventure level and the ordinary level is far less than the original, only from 7 to 9.

Considering the difficulty difference of the dungeon and the time to clear the customs, at present, even if the resource number is famous to 47624, if the adventure level is more difficult, it is still more recommended to brush the ordinary level directly. Instead of spending a lot of time per character each week to get a few more, it is better to just get one more number.

Node 4: 50248 (Future Dark Island).

This is purely a future node, and the threshold for entering the map of the Dark Island in the future.

Although it has nothing to do with the present, the Dark Island itself is not particularly far away, so it is good to have an impression of it, or as a target.

Node 5: 54098 (White Sea Advanced Graph Warrior Level).

Although the jump here and in front of it is huge, it can't be helped, because it is.

Actual experience when the character reaches 50 after (even before the Dark Isle version) reached 47 on the line) all the way up to 54. There really hasn't been much change in all aspects.

So because of this, it wasn't until such a high reputation that there was really a substantial change.

And the change is actually just one point, we can enter the highest difficulty of the advanced map of the god realm - the warrior level.

Earlier, we said that there is a qualitative change from the normal level to the adventure level of the advanced map. And at the warrior level, I think it's another qualitative change.

For Baiyun Valley, the output entries have been increased from 71-73 to 74-76. The boss is still +2, dropping 76-78.

Don't underestimate these 3 levels, each time the final boss of the dungeon drops 2-3 pieces of 76-78, which can already be said to be an exaggeration, it can basically be counted as 1 average to get 1-15 pieces of level 80 experience. And 2 pieces of 78 are not worse than 2 pieces of 75.

Even after the opening of the Dark Island, the Baiyun Valley Warrior level is still the most important dungeon to obtain the entry level, and there is no one.

As for Solidaris, the more important change than the increase in the number of crystals is that the Warrior class will drop lock 2 crystals. Although the probability is not high, the probability of locking 2 crystals washing out perfect customization will be much greater, so it is also more attractive.

Final goal: God 40+ custom graduation

Well, this one is more distant. But at the end of the day, 54. It doesn't matter how you play in the future. No matter what kind of picture you swipe, it's nothing more than working towards these two goals. Keep feeding, keep washing and customizing until you reach the end goal of this current version.

A picture stream to sum up.

Because there are still many stages and nodes, let's finally list them with **.

Then that's it, goodbye!

Related Pages