Players of "Heroes of Might and Magic 3" know that in the game, most of the skills of level 2 soldiers are used on the battlefield, such as the marksman who shoots two arrows in a row, the zombie that spreads the epidemic, and the thunder element that can cast the air thaumaturgy. But there is one tier 2 soldier who is different, his perks are unique, and as long as he is on the player's team, the hero can get no small benefit in the adventure map. This tier 2 creep is arguably the most functional unit in the game: the Rogue.
As long as there are thieves under the hero's command, no matter how many they are, it is equivalent to the hero has been casting the "Perspective Eye" of "High Fire" uninterruptedly, and the map can accurately see the troop composition of the monsters and enemy heroes, the number of troops, and even the enemy hero's mana, morale and luck can be clearly seen at a glance. It can be said that with the addition of thieves, the hero is equivalent to learning diplomacy when opening up the wasteland, and the attitude of the wild monster to the player is in full view, when the gold is sufficient, the place where there are many wild monsters becomes a monster market for the hero, one by one, the free to join is required, the money is weighed to weigh the cost performance, and the unyielding direct incarnation of experience points makes a hero with very ordinary attributes can immediately become a "diplomatic special". Today, I would like to talk to you about this extremely special level 2 soldier: "Thief".
The thief's past life: A "villain" with high blood and high blood and explosive values
The thief is an old acquaintance in the "Heroes of Might and Right" series, he appeared in "Heroes of Might and Might 1", and he has been a neutral class until "Heroes of Might and Magic 3", and it wasn't until "Heroes of Might and Magic 4" that he has his own camp: the Chaos Clan. In "Heroes 5" and "Heroes 6", due to the game setting of the Dark Elves, it has naturally become the basic class of the dungeon. Of course, in each of the series he has a different name, the common ones such as: assassin, villain, loiterer, rogue, etc.
In Heroes 1 and Heroes 2, the thief is translated as "villain" or "rogue". In F1, he has a somewhat comical appearance, wearing a cloak and a polite head, and he walks in front of the enemy before pulling out a dagger from his cloak to attack, which looks slightly obscene. By the 2nd generation, his image was somewhat close to most of the other fantasy works of the time, in addition to the standard hood and tights, he also had two daggers directly, and at first glance compared with the 1st generation, it seems that the combat effectiveness has improved.
At this time, the "villain" is still a neutral class, and no faction can recruit this unit, and the player can only recruit him in a specific lair in the wild. The "villain" has a high attack power, and because it is very fast, the enemy does not have time to counterattack due to the fast attack in the setting, so it has the "cannot be counterattacked" stunt, which is very useful as a death squad that charges forward in the battle.
On the other hand, the Villain's defense is so low that it is hard to look at, and if the unit happens to be hit by the enemy's main force, it will instantly lose half of its numbers. Therefore, as long as there is no chance to destroy or severely damage the enemy soldiers in one hit, the player will not easily send the "villain" to attack. When there are "villains" in the enemy unit, the player must be the first to attack them and eliminate them before they can counterattack. Due to the large range of damage from the "Villain", prayers and curses can have a great impact on the "Villain".
Rogue: It's so important that players need to fight to protect it!
In Heroes 3, the Rogue has an additional skill that is similar to the effect of "Perspective Eye". After the hero recruits the thief to his command, as long as the enemy hero or monster is in the hero's field of vision, the player can right-click on the target to see the exact composition and number of troops on the target, instead of the original vague numerical expressions such as "a group", "many", and "a large number".
In F3, although the Rogue is remembered by players for his skills, as a level 2 soldier, the Rogue is not to be underestimated. First of all, the Rogue is a melee infantryman, but he has a speed of up to 6 points, which is the same attribute as the high-speed low-level soldier like the Wolf Rider, which is often overlooked by players, but can be found useful in actual combat. For example, players in strongholds and dungeons often take units such as big-eared monsters and cavemen to open up the wasteland at the beginning, and when encountering thieves in the wild, they are often waiting for a wave from the opposite side, and then charge from the opposite side.
From the point of view of basic attributes, the thief has 8 points of attack power, and 2-4 points of floating damage, in addition to not being as good as the double-hit troops of the same clan "marksman", lizard warriors and thunder elements, which are "numerical supermodel" units, can almost completely suppress all other level 2 soldiers, and with his attributes of up to 6 points, this thief really gives people a feeling of "Assassin's Creed" in the protagonist Kai Wushuang.
However, the thief is not without his flaws, his health is terrible, and his defense is ridiculously low. He only has 10 creature points, and his defense is only 3 points, which is worse than the durability of the Terran marksman, and it is not at all comparable to the "thin-skinned" wolf knight in the stronghold. As long as the thief is targeted by the enemy on the battlefield, his paper-like durability can really be evaporated in an instant. In actual combat, counting on the thief to take the lead is really no different from sending him to death. Given the power of the thieves' own stunts, in some cases, players even have to focus on protecting the thieves, which is really a bit funny.
In addition to "inquiring about intelligence", thieves can also heroically achieve "reconnaissance skills" in the true sense. As long as the Rogue is in the player's army, the player will be able to see the attitude of the neutral forces around them towards the hero: whether they are willing to join, flee, or choose to fight. The presence of thieves also increases the amount of information that players can see in the Rogue Guild. Because of his ability to use, players will not usually kick a Rogue out of the army because of his average combat ability.
For heroes with diplomatic skills, thieves are a must-have class, especially when they are out in the wilderness, it can be said that it is natural for thieves to mix in the position of the main force. In addition, the "diplomatic special" generally has leadership skills and a morale treasure buff, so that the addition of a neutral unit will not affect the overall morale of the troops. The importance of thieves is self-evident, and even in battle, some players who use "Diplomacy" do not hesitate to cast "reincarnation" magic to resurrect thieves who accidentally die.
The merits of thieves
As the most powerful and comprehensive class of Tier 2 soldiers, the advantages of the Rogue are very obvious, mainly including the following aspects:
Inquire about it:As soon as the Rogue joins the player's troops, the player will be able to see the composition and number of neutral units and enemy heroes around them, as well as the attitude of the monsters towards the hero: are they willing to join, or would they rather dieEven in the Rogue Guild, it helps players see more information. Such powerful stunts are quite helpful for the player's strategic decision-making in the game.
High Attack:The Thief's attack power is very exaggerated, as high as 8 points, which can be said to be the first among the level 2 soldiers, and only the upgraded "Wolf Fighter" can compare with it. In addition, the Rogue is also very lethal, with a floating damage of 2-4 points, which is a full 1 point higher than the Harpy's minimum damage limit. In the early battle, such a powerful attack attribute also led to the fact that as long as the thief made a move, the opposite side would almost lose most of it.
High speed:As a melee unit, the Rogue has unrivalled mobility on the battlefield. He has a speed of up to 6 points, which is the same attribute as the Wolf Rider, known as the "Assault Cavalry". Such high speed gives the thieves a lot of room to play on the battlefield. In the early battle, as long as the thief has the advantage of taking the initiative, he can wait for one round, and in the next round, he can act twice, directly reach the opposite side, and wave his sword to successfully solve the opposite side.
Disadvantages of thieves
Of course, a thief is not perfect, and his shortcomings are as obvious as his strengths, such as:
Low Defense:The Rogue's durability is so poor, with only 3 defense and 10 HP, which is almost at the bottom of the same level, and even ranged units such as the "Marksman" can crush the Rogue in terms of defense attributes. The extremely low durability also makes it difficult for the Thieves to survive in mid-to-late game battles, with poor survivability and being eliminated at every turn. Due to the fact that the Rogue has some unique and necessary uses for the player, sometimes the player will have to devote their forces to protect the Rogue, even spending "reincarnation" on units such as the Rogue. If the player is already at a disadvantage in a match, such an arrangement will further lead to the defeat of the battle.
Recruiting in the wild:Thieves are a neutral class, colloquially known as creeps, and there is no way for players to recruit thieves in towns except in the Dungeon's Summoning Gate. In the wild, thieves can only be recruited in the Thieves' Caves, although recruiting thieves does not require a war, as the Thieves' Caves are not guarded, but finding this kind of monster lair in the vast map is almost a matter of luck.
Footprint:Recruiting Rogues requires the player to occupy one of the troop slots, which can adversely affect the player in later battles. For example, if the player does not have leadership skills and does not have morale-boosting treasures, but needs to keep morale high, at this time, all seven slots of the army must be units of the same faction, and the sudden presence of thieves in the army will undoubtedly reduce the morale of the army as a whole.