A piece of news, many stocks in the media and game sector plummeted without any hesitation!

Mondo games Updated on 2024-01-31

At the moment before the morning, many ** in the game media sector suddenly appeared violently**, which attracted widespread attention from investors. This phenomenon of mass diving occurred at 11:29:30 and was jaw-dropping. No one can react in such a short time, and no one can place a pending order to sell in time. After that, investors who held the sector looked for the reason. Because large funds are extremely sensitive to news, once they receive the news, whether it is good or bad, their reaction is measured in seconds. Enter the stock bar or ** information column, you can find out what news has affected the trend of this sector. It turned out that before the morning, the National Press and Publication Administration issued the proposed provisions of the "Measures for the Administration of Online Games" for public comment, which aims to restrict the excessive use of games and high consumption. This is undoubtedly a green and healthy management measure, because the current situation of online games is already a bit too widespread. According to the regulations, online games shall not set up inducing rewards such as daily login, first recharge, and continuous recharge, and online game business units shall not provide connivance in the form of speculation, auctions, etc., such as the trading of virtual props. This is good news for consumers, but it is a negative factor for the game sector, so Perfect World, Youzu Network, Sanqi Mutual Entertainment, Mingchen Health, Gigabit, Giant Network, Yao Ji Poker and other companies have fallen to the limit. The capital sector fell by 1016%, while the media sector fell as much as 810%。Also affected are companies such as Shengtian Network, Glacier Network, Palmfun Technology, and Baotong Technology, which have fallen by more than 15%. In this sector, except for Zhongke Cloud Network, all others**all**, of which 12** fall limit. It is foreseeable that the new rules will have a direct impact on the performance and business of companies involved in the gaming industry. Therefore, we should wait and see for the time being, and do not rush to ** the sector for the time being.

While volatility is not uncommon for investors, the situation did attract a lot of attention from the market this time. Especially this amazing phenomenon that happened before the first day made investors even more puzzled. They began to speculate about what caused such a sharp swing.

Among the many speculations, the final confirmation was due to the upcoming public consultation draft of the "Measures for the Administration of Online Games" to be released by the National Press and Publication Administration. As soon as this news was announced, it immediately caused a shock in the market. Many investors are beginning to assess the impact of this policy on the gaming industry and are making investment decisions accordingly.

The purpose of the Measures for the Administration of Online Games is to limit the excessive use and high consumption of games. Nowadays, online games have become a part of many people's daily lives, but they have also raised certain questions. This regulation aims to address these issues and create a greener and healthier gaming environment.

According to the regulations, online games are not allowed to set inducing rewards, such as daily login bonuses, first deposit bonuses, continuous deposit rewards, etc. This means that game operators will no longer be able to use these tactics to induce players to purchase virtual goods. In addition, game operators are also prohibited from providing and conniving at the trading of virtual props through speculation, auctions, etc. The introduction of these regulations is undoubtedly good news, providing consumers with a more reasonable and fair gaming environment.

However, it is precisely because these regulations are more binding on the game industry that it has led to the **collective** of the sector. Informed investors quickly realized that this regulation could have a certain negative impact on the business and profitability of gaming companies. They have taken shipment operations, which led to a large-scale sell-off of **.

In the morning, accurate to the hour, minute and second, many ** in the game media sector had an amazing flash crash. This kind of violent** that appears in a very short period of time is shocking. It is understood that these ** collectively dived at 11:29:30 and hit the fall limit. In such a short period of time, no one has the opportunity to react in time, let alone make a sell operation at the first time. This sudden ** has aroused great concern and speculation among investors.

In response to this anomaly, investors have begun to look for the cause. They found that in this section, it may be the impact of a certain news that triggers ***. Big funds are very sensitive to news, and once they get the news, whether it is good or bad, their response speed is millisecond. Therefore, investors began to look for relevant information in the stock bar and the ** information column, and finally learned that this phenomenon was related to the public draft of the National Press and Publication Administration.

According to the original information, the National Press and Publication Administration is planning to issue a draft of the "Measures for the Administration of Online Games" for comments. The purpose of this management method is to limit the overuse and high consumption of games to ensure the healthy development of the game market. In this draft for comments, it is stipulated that online game business units cannot set up inducing rewards such as daily login, first recharge, and continuous recharge, and cannot provide behavior that condones the trading of virtual props**. This policy is good news for consumers, which means that they will enjoy a fairer and more reasonable gaming environment. However, for the gaming sector, this is a negative factor, which has led to the collective of **.

According to market data, companies affected by the policy include Perfect World, Youzu Network, Sanqi Mutual Entertainment, Mingchen Health, Gigabit, Giant Network, Yao Ji Poker, etc. Their ** have dived and entered the fall limit, and the decline of the capital sector has reached 1016%, and the media sector fell as much as 810%。Other affected companies include Shengtian Network, Glacier Network, Palmfun Technology, Baotong Technology, etc., whose ** fell by more than 15%. In the entire plate, except for Zhongke Cloud Network, all others**all**. For companies involved in the gaming industry, this policy means that performance and business will be directly affected. Therefore, investors need to be cautious and not blindly pursue the lows for the time being**.

With the advancement of technology and the increasing demand for entertainment, the gaming industry has developed rapidly and become a huge market. As an important sector on the **, the game media sector has always attracted the attention of investors. However, in the morning, there was a sudden and unusually violent appearance in this plate, which caused widespread attention and speculation.

This time the ** was so swift that many people didn't have time to react before it was done. According to market data, these ** collectively dived at 11:29:30 and entered the falling limit. All this happened so fast that investors hardly had any chance to place a pending sale. One can't help but wonder what is driving this.

Investors are looking for the reason, and they realize that something significant must have happened in this sector. Large funds are very sensitive to messages, and once they get the news, they tend to act accordingly quickly. As a result, investors began to look for clues in the stock bar and the ** information column, and finally found the answer.

It turns out that the National Press and Publication Administration is about to release a draft of the "Measures for the Administration of Online Games". This news attracted a lot of attention in the market and immediately had an impact on the game media sector. The purpose of the administrative measures is to limit the excessive use of games and high consumption, so as to protect the physical and mental health of minors. According to the regulations, game operators will be prohibited from setting up inducing rewards such as daily login, first recharge, and continuous recharge in the game, and will not provide connivance with the trading of virtual props**. This policy is a good thing for consumers, but it is a bad news for the game sector, so it has led to the collective of Perfect World, Youzu Network, Sanqi Mutual Entertainment, Mingchen Health, Gigabit, Giant Network, Yao Ji Poker, etc., and the decline of the tour capital sector has reached 1016%, and the media sector fell as much as 810%。Shengtian Network, Glacier Network, Palmfun Technology, Baotong Technology and other companies also appeared more than 15%**. In addition to the cloud network, the entire plate is **all**. This policy will have a direct impact on the performance and business of companies involved in the gaming industry. In this case, investors should maintain a wait-and-see attitude and do not rush to ** the sector for the time being.

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