Touch Night Talk Why should I participate in the playtest?

Mondo games Updated on 2024-01-29

Touching the night talk, every day nonsense and games-related, ghosts, new things.

Figure Xiao Luo. Recently, for work reasons, I have participated in many tests of the second tour. To be honest, I think that the second tour that can still maintain its popularity after the "Battle Royale" in August generally has two brushes. I recognize the quality of these games, but I'm also worried about whether they will survive the market environment in the future.

I have a lot of friends who are practitioners who don't take these kinds of tests, partly because they are busy with work, and partly because most of the tests are deleted, and the effort they put into the game and the content they get is not retained.

Deletion is an old tradition of playtesting. Generally speaking, the gameplay and style of the game are measured, the gacha and various core loops are measured, the paid logic is measured and the server pressure is tested, and there may be four tests to fine-tune the details and balance of the game. Because the content can be drastically adjusted, the first few tests are often deleted - even if players work hard to find the level and equipment during the test, they will have to start all over again the next time. Some games will give the final test the benefits of no deletion and unlimited numbers, because the game data can be inherited, so the players who pour into the game during this time are also the most.

Some game projects were shut down by the company after major issues with content design or monetization were exposed during testing.

There are fewer players willing to participate in the early test. Those who have been following the game since the first test are generally fans of the game company. For example, a game planner I know Hua Hua, she has participated in the two tests of "Baijing Corridor", and has explored the game's combat and level system, and read several chapters of the plot - she likes Shanghai Candle Dragon too much, and the IP of "Ancient Sword and Strange Tan" has brought her countless good memories. But from another perspective, even if she likes it so much, she is worried about whether she can continue to play after the open beta.

Flowey told me: "For us beta players, the wait period for new content is longer than that of open beta players, and it is a very hard process. For example, I participated in the final beta of Back to the Future: 1999 in April, and I basically experienced the open beta 10 version of the content. It wasn't until June (the game opens for open beta in May) that I experienced 1New in version 1. The difference is 2 months. ”

From a player's point of view, participating in playtesting isn't necessarily a good thing. Although you can play the game one step ahead of others, the content that has been modified many times and dragged on for a long time will affect your enthusiasm for playing the game. From the first test to the open beta, this waiting process is enough to make many people "quit the pit", and only core players and fans can persevere.

So, for game companies, these core players are also valuable assets. They may not be professional enough, but at least they are willing to give feedback. During each test, the project team receives a lot of feedback, mostly very mediocre, but also some useful comments - the project team is trying to find useful ideas from a lot of information.

There are also some players who are willing to participate in the beta, they have a lot of time, they don't have many games to play, and they want to see if there are any new games worth paying attention to. These players don't care about deletions, but they're also unlikely to "work for the manufacturer" during testing. If the manufacturer doesn't pay the full benefit, they may simply uninstall the game. As for feedback, it's even more impossible to talk about.

Some playtest benefits are few, and players don't want to experience them.

Most of the above applies to ordinary project teams. If it is a head product that has a topical degree, even during the test, it is not necessary to collect feedback, and even need to limit the number to relieve the pressure on the server. In this case, players will naturally sign up enthusiastically, and while getting the test qualification, it also means that there will be enough talking points in the circle later.

For example, the recent second test of "Jeopardy Zero" is a limited number test, and many players have not obtained the test qualifications, so they can only watch other people's live broadcasts to satisfy their hunger. Although miHoYo's new work does not have a sufficiently innovative design, it has achieved the ultimate stylization and detail polishing, which can only be experienced by playing in person.

In order to play the game, some players will choose to go to the second-hand platform to buy the test qualification. A qualification is priced at 300 yuan, and there is no shortage of people who click "I want". Although the game's officials have repeatedly told them that the test qualification is not allowed to be transferred, there are still people who take risks. Most of them end up being cheated out of money or banned, and go to game forums to appeal bitterly.

At least 19 people "want".

This kind of behavior is certainly not encouraged, but in a way, I can understand the feeling. In front of my favorite games, I sometimes can't hold back the anxiety in my heart, hoping that they can be tested quickly, optimized quickly, and tested soon.

Yes, in the face of a really good game, no amount of feelings will converge into one sentence: "Hurry up and serve it!".”

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