Touching the night talk, every day nonsense and games-related, ghosts, new things.
Figure Xiao Luo. The good news, Red Hook Studios seems to have "eaten the book" - the Crusader Renard, a former character suspected of having died in the official story, may return in the DLC of Dark Dungeon 2.
Given that the DLC is not yet available, there is still a lot of uncertainty about this matter. Because the plot of the "Dark Dungeon" series is relatively vague, there is no particularly clear official plot line, and players have a high degree of freedom to use and treat the characters, so although Red Hook Studios provides the backstory of the main characters, there is a question mark over whether Renard of the previous work has "died together" with the final boss. can be used as evidence, only the fact that there is no available character in the 2nd generation, and some hints that have been officially issued**. However, this matter lacks a "stone hammer" after all, and many players still have high expectations for the return of the Crusaders.
The silver lining of this "repechage" is mainly in the trailer of the "Dark Dungeon 2" DLC in December. The trailer reveals two new heroes, one of which looks exactly like the Crusader from the previous game. However, players still can't be sure that this new character is Reynard himself, after all, Red Hook Studios used the ambiguous phrase "looking for the last crusader" in the DLC introduction - you know how to hang an appetite!
Did you come back at all?
Having said that, the plot and characters of the "Dark Dungeon" series were originally an additive, and it was quite strange in itself to have characters who were so popular that they would want to play the "Repechage Match". After all, there has always been a saying in the original "Dark Dungeon": people can die, and equipment must be left behind. During the brutal rogue-like exploration, the characters are expendable. For the accumulation of the entire town, injured heroes can be fired at any time, and the most important thing is to get good equipment. Only high-level people who have reached a high level and brushed up good entries are worth cherishing.
But what's amazing is that a few of the initial characters have left a lasting impression on players with their few words of backstory and fetish entries that will affect the gameplay. For example, Renard's famous "Thief of Light" attribute has caused headaches for countless novice lords who have just set foot in the dungeon. In the early stage of resource constraints, the player is just about to touch a treasure chest, he whistles, and the loot that he finally gets will be randomly looted to only a few copper plates, how not to make people anxious and angry. No wonder speedrunners have become Xi to letting Renard die in the "old way" in the novice village.
At the same time, this crusader warrior is indeed jealous and hateful, and even puts on a posture of taking the lead and taking the initiative to sacrifice in front of the final boss. As one of the original duos, taking him and his old partner into the final battle will also earn a redemption achievement. It's no wonder that "Dark Dungeon 2" really doesn't have the thief of light, but players are starting to miss him.
On the old way, we have attained salvation".
What makes me feel the most amazing is that the character creation in the "Dark Dungeon" series, except for the large framework built by the official with very little information, the rest is made up by the specific actions of the player. For example, in the final battle of the first generation, the player can completely leave Renard without him, or let him sacrifice himself according to his character. It is even possible for Renard to die early in the dungeon due to the player's mistake (or deliberate mistake). The different situations encountered during the reclamation of the wasteland will greatly affect the player's feelings about a character. In order to accomplish the achievement, I carefully groomed the initial duo to the end in Gen 1, and I did put a lot of effort and affection into it. Because of this, I may indeed miss Renard a little more.
In "Dark Dungeon 2", because the game mechanics have been changed to tower climbing rogue, heroes are no longer consumables, so players must train each character on the way, and try not to die. At the same time, the hero's backstory is also told in the way of battle, and the "Path" function is added. To put it simply, a path is a class build tailored to a hero, suitable for different loadouts.
This will lead to some changes in the player's thinking: sometimes, after playing characters with different paths for a long time, they will feel that there are subtle differences in the characters' personalities. For example, the character "Leper Swordsman", which is also popular among players, has many genres. There are a lot of ** similar to "Your Majesty's One Knife 999" circulating on the Internet, basically asking other teammates to give him full buffs, and using the three-guarantee and one-game style to play **output, which is as brave as a storm. But I am more Xi to use him as a tank, not only to pull hatred, but also to reduce the attack of the opposite side, to stand in front of the team, read two lines of poetry, is a steady and reliable good person. As for the various accidents encountered during the journey due to randomness, a certain character is particularly capable of carrying, a certain character is particularly capable of "acting", etc., which also allows a game that does not pay attention to the plot to derive a unique temporary character in each game. From a narrative point of view, it's really fresh and unique.
Different paths and playstyles can make heroes leave different impressions on players.
At present, the DLC of "Dark Dungeon 2" is expected to be released on the 11th local time of Red Hook Studios, which is really impatient. I wish I could play it sooner. I don't know what kind of stories will the old friends and heroes who have been rediscovered when the time comes?