Hero Spotlight The Wizard from Hell 7 35 Ryan Raiders

Mondo games Updated on 2024-01-30

The new version of Ryan has been greatly enhanced as the most officially certified "simplest" aid, and is currently suitable for every round. Now that the win rate and pick rate are soaring, let's talk about his play.

Synopsis

Upper-medium growth, average initial attributes. Learning the level 2 blue line can be a good torture opposite, a real blue juicer.

Find the right position and poke it together with the soldiers, interfere with the consumption, and pick up the blue beauty.

In the No. 5 position, the sheep is poked first, and the last is big, and the first hand is stable and explodes.

Hero Overview > Skill Description

1 Skill: Earth-Splitting Spike.

Can stun all enemies in a row. In addition, the farthest distance that can be spiked is about 900 yards, which is much farther than the distance that can be cast, and with the Aether Mirror, this skill can be used outside the range of breaking the fog, which makes this skill have more possibilities besides "point thorns": "anticipation thorn" and "limit distance thorn". And, of course, the "air spikes". If it is a stabbing situation, even if the opponent runs fast, he will definitely be stabbed.

2 Skill: Hex.

Turns a person into an unattackable animal with skill items, and reduces his base movement speed. If used on an illusion unit, it will be instantly killed. In addition, if the enemy has acceleration equipment, skill buffs, etc., they can still increase their own speed. After the sheep arrives at some heroes who are relatively fast, especially after eating the acceleration rune, you must hurry up and make up for the piercing, otherwise you may be surrounded by the enemy, resulting in the inability to combo or even lose the chance to kill. Compared to skill 1, skill 2 raises your hand very quickly, so you can click on some enemies with jumping knives in advance, and when he jumps over to attack you first, then you will automatically turn into an animal.

3 Skill: Mana Drain.

This skill requires continuous casting, and the new version of White now gives the previous level 25 talent: let him draw blue, and at the same time, he can also deal the same amount of magic damage to the enemy according to the amount of blue drawn (similar to the mechanic of the anti-mage and the soul purifying blade), and the enemy will be slowed. To break free from the draw, the enemy must go beyond the 1100 yard range (which can be buffed by some items that increase the cast range), and if the enemy loses vision, this ability will be immediately interrupted. This skill destroys illusions instantly, and has an anti-stealth effect when absorbed. When you use it, you can hide in the woods and get close to draw blue, and generally in the early stage, when you lack the ability to kill you, the enemy will flee, and you will not give the enemy the points of the magic wand. After having level 2 blue draw, you can frequently use this skill to consume enemies. In addition, this skill can also be used by teammates, passing their own blue to teammates, and teammates can have an acceleration effect, which makes the efficiency of teammates playing money and the endurance of team battles greatly improved.

Ultimate: Finger of Death.

Ryan's finger, the early cooldown is long, but the burst is high. Be aware that this skill has a noticeable delay, and sometimes try to use it early to avoid missing the opportunity to amplify the move because of the delay. Within 3 seconds of being hit by the ultimate, the enemy dies to stack damage stacks. But in general, I like it, and the damage of the stacks in the late stage will not be very high (because you are a support, and the cooldown time of the skill in the early stage is long, in fact, it is unlikely that the stack will be very high).

The effect of the magic crystal is to allow Ryan to gain debuff immunity when using 3 skills, and can draw 3 people at the same time (the main target can be teammates), and greatly increase the breaking distance, due to Ryan drawing blue belt damage, this skill can deal a lot of damage (up to 360 magic damage per second). In addition, when you absorb the main target, you will randomly select 2 units within the break distance (hero units are preferred) to draw, so when you can't draw the enemy, you can also draw units close to you to "fight cattle across the mountain". After having the Wraith Scepter, you can achieve "pseudo-invincibility", and when it is turned on at the same time, it cannot be damaged by physical output and magic output, and the only thing you are afraid of is ignoring the control of the magic immunity. This trick works wonders when dealing with heroes who only have physical output, such as Slap the Bear Great Sage.

The Scepter turns the ultimate into an area of effect and greatly reduces the cooldown. With the Scepter, you have the opportunity to accumulate several stacks at the same time; But if you kill a bunch of Meepo, you will only accumulate 1 stack of points.

Ryan's skill release skills have been elaborated above, this hero generally acts as the first hand control, and can use the piercing first hand in the lane period, consume and grab the positive and negative at the same time, and rely on the sheep to stabilize the first single body in the middle and late stages, or jump to pierce several people. Pay attention to your position when using 3 skills, not near or far, and if you see that the situation is not good, interrupt the skill position early. Don't go up and punish yourself and then be hacked to death by the opponent several times. If you can't catch up with someone, then release the 1 skill early to get hit, otherwise keeping hitting people will only make the enemy flee. After having the magic crystal, the group released 1 2 skills, and it is necessary to find a position to release the 3 skills, and it is generally difficult for Ryan to survive to the second wave, so he will give away the 3 skills as soon as possible without being moved, and create a suitable output environment for himself. In addition, since it is difficult for the opponent to interrupt the blue draw that escapes you, the general physical output will choose to hit you first. If he's far away, it's harder to rush over and kill you without debuff immunity, and it's worth it to hold on and trade your life for a life. If you are lucky enough to survive the first wave when playing a group, then try to find the opponent's lack of blue control to draw blue, such as Axe King, White Bull, etc., these heroes in order to deal with your control will generally do the Black Emperor Staff, open a group will use the Black Emperor Staff, at this time there is generally no way to get rid of your blue drawing, you can leave them alone after the blue draw, and continue to hunt down the crispy skin or the enemy's residual blood core.

The outgoing equipment is a regular long-range assisted outfit, and sometimes you can replace the magic wand with **ointment.

In the early stage, Ryan doesn't need to make a lot of basic outfits, and when his own rhythm is not particularly broken, try to save money to make a key outfit: the Flashing Dagger. If it's smooth later, go directly out of the magic crystal, the mirror of the ether (it is powerful with the magic crystal), if it is not very smooth, and it is easy to be cut and unable to play a role, then it will be out of the auxiliary conventional life-saving 3-piece set: Force Staff, Ghost Scepter, and Shimmer Cloak. In addition, due to the attributes of the current Flame Sun Emblem supermodel, it can also be brainless. The Shimmer Cloak can be opened while Ryan is drawing blue, but not the Wraith Scepter, Sun Crest, or Force Staff. If it is delayed to the late stage, then Aghanim's Scepter can also appear as a prop to save the world.

Neutral equipment can be worn except for physical output, and here is a brief introduction to the most recommended.

In the early stage, you can add a point of main puncture or blue drawing. Generally, it is not recommended to draw blue too high in the early stage, because the early stage does not need so much blue, and the first few levels of upgrade time are short, if you make good use of the control and output of skills, and get the head, it will be more meaningful than drawing blue disgusting people. But if the line is evenly matched, then it's good to learn the level 2 draw first and disgust the enemy in advance. In any case, the Piercing skill has a high priority, because the replenishment economy also depends on it. Talents are basically added like this, and if the enemy has a large number of units and is easy to gather, then the level 25 talent can learn area-of-area hex.

Operational ideas

1. Early stage: Duoduo uses his 600-yard long hand advantage to point people, but Ryan's movement speed is slow, try not to run too far away from the line to chase people in the early stage, and it is easy to make mistakes and be killed first. If the No. 1 position of the ranged soldier is not easy to make up, then you can find a good angle to point the person to stab it away, try to pierce 2 people, the amount of blue in the early stage is limited, and if you frequently pierce 1 person at level 1, it is easy to not have enough blue combo when you upgrade to level 2. If the opponent is in a separate position and fights in close combat, you can wait for the opponent to rush to a closer distance and then pierce and control him, and move to open the distance, as long as you don't hand over control, it is difficult for the opponent to effectively consume you. If the opponent is a melee combination, then this technique is more convenient to use. When the opponent's third position is Skeletron, the piercing must be used with caution, otherwise it will be easy to be chased by enemy summons. Ryan's body is average, and he doesn't have much benefit from the regular No. 4 position, so always keep in mind that the line is as close to the soldier station as possible, make good use of the minions' hatred, and prioritize the consumption of the opponent's No. 3 position, so that the opponent can't always attack you.

2. Mid-term: After having the ultimate, you can open the fog alone or double, Ryan is versatile, you can use 1 skill to take the lead in the case of opening the fog, and it is difficult to react to avoid the puncture when the opponent is standing and not moving, of course, if you go around the woods, it is not bad to start with witchcraft. Especially when the opponent is a hero with counter-escape means such as Fishman Nightcrawler, Bear Warrior, Juggernaut, etc., it will be safer to go first. If the ultimate is on cooldown, then calculate whether the output of your own wandering team is enough before you go. When playing a group, Ryan needs to find the target of the first move, and then jump over to control it decisively, of course it is better to be able to control more targets, if the other party has some heroes who rush to the face, you can keep a control to deal with him, such as the white bull, generally he will give priority to you after you show your head first, at this time the vision is crucial, as a first move, between the starters, do a good job of the high slope of the high ground vision is your compulsory course. If you need to develop and the other party is not in a hurry to advance, then squatting in the woods is also a good choice, Ryan has dual control, which is much stronger than the average auxiliary squatting ability. Of course, if your flashing dagger is only a little bit of money, you can communicate with your teammates and choose to shoot it. After having a flashing dagger, try to show your head as little as possible, the other party can't see you, and they don't dare to lead the line alone, after all, your sheep jumping (witchcraft) is too difficult to defend alone. If you have teammates from all over the world, such as Ice Soul, Zeus, Ghost, etc., you can also squat alone or use the Fog of Trickery to go to the jungle to do a good vision squat. All in all, there's a lot to do, and in the middle of the day it's time to be the loudest (it's the voice of communication, not the voice of yelling at teammates).

3. Later stage: When going high or playing a shield, Ryan tries not to show his head, unlike the No. 4 position who needs to take the initiative to break the fog, Ryan needs to take the lead, so his position is not known by the other party in order to effectively complete his mission. If the other party has a ghost, Daredevil, Zeus, etc., who can find your hero in advance, then it is also a good choice to make a shadow talisman first and crouch to avoid the flashing dagger being interrupted in advance. If the opponent has an illusion system and has been using the illusion to bring the line and break the line to delay time, you can use 3 skills to clear the illusion and bring the line over steadily. If it's defending the high ground, then you can drive the shimmer cloak and walk over to use the Void Scepter, and then pierce and draw blue, and finally come back depending on the situation, drag on for a while, and consume the opponent's state.

Restraint relationship

As mentioned above, the skill mechanism of Ryan's skill is that it can kill illusions in seconds, so it restrains illusion heroes such as Little Naga and Terror Blade. In addition, drawing blue, a relatively rare ability in Dota 2, can restrain heroes who rely on blue amount, such as Skeletron. And because Ryan has multiple directional skills, even if he plays a prop like Lincoln's ball, it can be easily broken by Ryan. However, Ryan himself is brittle and lacks life-saving skills, so he is more afraid of some heroes who can quickly cut in or remote control bursts, such as Ghost, Daredevil, Silencer, Lena, etc. If you are quickly flushed in the face, silent, dizzy, etc., you may not even be able to hand over your skills to read the second. So it's better to be a melee hero with Ryan's teammates all the way and be able to stand up to the front, if it's the same crispy ranged like the Drow Ranger, then there may be a situation where you can be attacked and run away. Of course, restraint and restraint are not absolute, and Ryan, as a controlled assistant, can be selected first to play the No. 5 position. In addition, as a first-hand control, Ryan is also more annoying to some assistants who can save people, such as the oracle, the Winter Wyvern, etc., in the case of these heroes, the jumping sheep needs to depend on the situation, otherwise it is easy to send it with teammates. If you can, starting with these equally crispy rescue aids is also a game-breaking idea.

Common and Ryan pairing is more powerful, is some melee with a relatively high output, there are Chaos Knight (with control cut in output), Juggernaut (blade storm output high), Monkey King, Lifestealer, etc., Ryan can provide a relatively stable starter, to a certain extent, can complement these heroes. And in the mid-game, melee cores tend to be more lacking in output environments, and your hard control skills should be their favorite. Moreover, with the flashing dagger, you can take on the task of capturing people first in the medium term, which can reduce the risk of your core being captured. Create more room for them to make money.

Summary

1. Try to hold back the knife jumper, generally the main 1 skill, 2 skills are finally filled.

2. Familiar with the skill casting distance and forward swing, and have nothing to do to pierce and touch some money.

3. If the other party can't save people, they will decisively take the lead, and if there is a point to save people, they will pull and control.

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