"Yuan Dream Star" Game Review The gameplay design is disappointed, and players call for optimization
Foreword: Recently, a game called "Dream Star" has emerged in the game market, however, after in-depth experience, I can't help but feel disappointed and frustrated. The gameplay of this game is designed to be unbearable, and there is no sense of experience at all.
In "Dream Star", it is not difficult for us to find some common problems of goose-based games, the most obvious of which is the gameplay part. You must know that "Yuan Dream Star" unceremoniously and directly copied the classic gameplay of Fall Guys, "Boys and Girls Rush Forward". Not only does this lack of innovation, but it also tires players.
What's even more unsatisfactory is that Tencent has also stitched the modes of other well-known games into the game, such as the biochemical mode of CrossFire, Forza Racing of Flying Cars, and so on. However, the contents of these stitches have not undergone much modification and innovation, and can only be regarded as extraction and handling.
At the same time, some props are quite frivolous, causing unnecessary annoyance to players. These items may have little effect, or they may be barely used in the actual game, raising questions about the necessity of their existence. This design not only confuses players, but also affects the overall experience of the game.
What's even more distressing is the lack of level design. The same track and short race time make people have to close their eyes and rush blindly. This makes it difficult for players to get a detailed experience, and in ranked matches, there is a lack of winning skills, and the requirements for cooperation and competition are unusually low. Even in team mode, it's like a solo battle, and you can't feel the fun of playing with other players, making the whole game indistinguishable from a single-player experience.
The entertainment mode is also a big surprise. Whether it's a werewolf duel, a biochemical chase or an undercover operation, these seemingly novel modes are strange and familiar, which is plagiarized from other game maps. This leads to a monotonous gameplay that makes people lose interest in the game. The shooting map is also a 1:1 restoration of Crossfire, but it seems too simple and lacks the coolness of making people linger, and it needs to be optimized urgently.
What's even more infuriating is that the game is riddled with plagiarism and stitching, making one wonder if the development team lacks innovation. Everything in the game is familiar, as if you've already experienced it in other games, and the design makes you wonder why you chose this game and what makes it appealing
In terms of the rules of the game, there is nothing unique about it, just a simple patchwork and combination of elements from other games. This lack of innovation and uniqueness in the design is disappointing and dissatisfying. In addition, the graphics and sound effects in the game are not bright enough to bring any freshness to the player. Such a gaming experience feels tedious and boring, and fails to attract the player's interest.
The most outrageous thing is that although the official has been informed of the game's feel problems, it still has not been effectively optimized, such as once the game character jumps, it will be difficult to control, and it is difficult to make the character obey the command. This is simply worse for a product that is advertised as a party game, and it makes people feel extremely uncomfortable.
Conclusion: This oversight led to the game's reputation among the player base gradually deteriorating, and many began to question the quality of the game and the sincerity of the development team. The feel problem of this game is a huge blunder, and it needs to be taken seriously by the officials and take effective measures to optimize it. Only in this way can players rediscover the fun of the game and rebuild their trust and love for the game.