Has everyone played the closed beta of "Jeopardy Zero"?The overall feeling is very silky, and there is no lag or lag in attacks, dodges, or combos. Attacking is very encouraged in battle, whether it is accumulating the hustle and bustle of the ultimate, or combos and perfect counterattacks, it all conveys a feeling that "offense is the best defense" to players.
There is a slight overflow of combat resources, and the plot boss is carried away directly after a set of skills!In terms of the sense of impact, the slashing characters are smooth, the striking characters are heavy, and the penetrating characters are light, each with its own characteristics. And each character can dig out a lot of combat details, such as after Ambipu attacks twice, pressing and holding the attack button will turn the last attack into a heavy attack;For example, Nicole long press the e skill, it will enter the state of charge and invincible frame, almost every character has a different change, you can find a lot of interesting details if you experience it more, this second test has added 3 new characters, so that players have more choices.
Then there is a comprehensive upgrade in terms of plot tasks.,The main plot display uses a very ingenious comic form.,While speeding up the pace of the game, it can also quickly deliver key content.,There is basically no plot in the branch.,There are various mini-games.,It's quite interesting.。 "Full Exploration" is highly encouraged in all quests, and only level levels are required to obtain 45 Films, namely Star Qiong and Primordial Stones, which you must keep in mind during the Open Beta.
Finally, let's talk about the combat experience of "Jeopardy Zero" after this second test, which can be summed up in one word: "cool", and it is not an exaggeration to say that it is the ceiling of the current action mobile game!Gorgeous and cool special effects, extremely smooth action, thick sound effects, it is really cool to play!Compared with the often criticized sense of blow in "Genshin Impact", "Jeopardy Zero" has really improved too much in the sense of impact of action. When the character casts the skill, the screen will vibrate, and there will be local motion blur on the scene;The action scenes are slow-paced and fast-played, the characters make moves quickly, and the skill connection dodge is very silky, and the overall experience is very hearty.
In terms of character skills, "Jeopardy Zero" is still the same as "Genshin Impact" and "Crashing Iron", with a basic attack, an E skill, and an ultimate. But from 4 characters to 3 characters, and switching between the 3 characters can play combos, but you don't need to be very fine, even if you don't know the moves, you can show a very handsome action scene by pressing the mouse and keyboard blindly. And if you want to go further, you can also directly open the move table, and the official directly lists all the combo techniques for everyone, and you can hit higher damage according to the practice Xi. However, the combat in "Jeopardy Zero" is not simple and brainless, and players still need to learn to dodge, and both dodge and cut people can be used to dodge enemy attacks.
In order to take care of novice players, when the enemy wants to attack the player, the golden light on the monster will be used to remind him that he should dodge at this time. If the dodge is successful, it will enter a state of extreme dodge, which can hit a higher amount of counter damage, which is very simple and easy to use.
After this internal test, the map and interactive area, enemies and combat mechanics of "Jeopardy Zero" have been comprehensively upgraded and improved, and the combat experience can be said to be weak and soft, and there is a lot of room for operation, and there should be a more complete combat system and more powerful monsters when the public beta is reached, so stay tuned!