Flow theory originally pointed to the immersion state of real space, but with the development of computer technology, cyberspace has increasingly become the second field in people's daily life, and how to improve the satisfaction of production and consumption in cyberspace has also become a new consumer demand point. Whether it's a computer, tablet or smartphone, every form and form of technology promotes the upgrading of human-computer interaction. As a head-mounted wearable device, the VR all-in-one machine obscures the human eye and the connection between the human ear and the real space, forming a claustrophobic space. In this kind of virtual world constructed by sight and hearing, VR is an instrumental factor that filters the influence of real space elements on people, focusing all the senses on the eyes and ears, and then realizing the state of flow in cyberspace.
Communication scientist McLuhan once likened media to "the extension of the human body", which means that media and technological forms such as radio, newspapers, and television promote the extension and perception ratio of human organs. For example, the invention of radio has enabled people to hear farther, which is an extension of people's ears and hearing;Newspapers allow people to see events happening in the distance, which is an extension of people's eyes and vision;Television, on the other hand, is a combination of visual and auditory senses that expand people's perception capabilities. The development of Internet technology has enabled people's perception to transcend the limitations of time and space, and to have conditional access to information in various regions and time nodes. But when the resources based on real space are exhausted, how can the human body set sail again?VR technology and its imaginative content platform jointly build a bridge between the virtual world and the real world, redefining the meaning of "boundary". With the continuous advancement of technology, VR will not only be applied to the game experience, but will also be deeply applied to all walks of life, such as VR education, VR security, VR medical and VR military, etc., profoundly affecting and changing our lives in an unprecedented way.
The key feature defined by VR technology is immersion, and the immersive virtual scene provided by VR wearable devices allows consumers to experience a physical experience that is different from real life in terms of senses, space, and identity. Bodily experience is a fundamental concern of philosophy, and the experience acquired by the body in the process of practice affects people's mind and consciousness, and then affects people's judgment of self and existence. VR virtual technology has reshaped a kind of physical experience in cyberspace from the auditory and visual senses, subverting the cognition and imagination of people who have obtained physical experience from real space in the past. In the space built by the VR integrated institution, we can freely bring in the identity characteristics and story background provided by the VR content platform, and the amount of information received by the digital body in the virtual world enriches the integrated body experience across reality and cyberspace, and our body roams freely in the virtual world.
I look forward to the day in the near future, when we who have never known each other in our lives will be able to meet in VR.