Genshin Impact: Several actions double Yoimiya s damage!Interpretation of the lineup, Yoimiya s corr

Mondo games Updated on 2024-01-28

Hello, good travelers, everyone. I talked about Thor in the last issue, but what about Yoimiya?

It's just that there are a lot of players who say that Yoimiya's damage is a little crotch-pulling, and the number of players drawn is even less and it's very practiced, and then, what about the role of Yoimiya, we will talk to you about it in this article.

In fact, Yoimiya's A skill and E skill damage are multiplied, and we use the initial flat A fifth time multiplier of 1059 and a skill multiplier of 1379 to calculate, the product is 146。And the product of Yoimiya's A and One for level 10 skills is 189, multiplied by 1617 for 305, which is a 208% damage increase.

In other wordsYoimiya is not a future warrior, he is an RMB warrior. If you want to marry a woman who plays fireworks every day, you have to be prepared to have your trouser pockets squeezed dry.

So everyone will really train her.

To understand this, we must first understand Yoimiya, and first understand her output mode, Yoimiya, a character who breaks through and crits. There are two Genshin Impact damage increase modes, which are fusion reaction and amplification reaction. As for fusion, it doesn't eat critical hits, amplifying the reaction pool. Therefore, Yoimiya should choose evaporation, melting, and other amplification reactions to enjoy his panel crit.

Looking at Yoimiya's output concentration segment again, it must be to enjoy the E skill damage increase after opening e, and the stage of hanging fire lasts for ten seconds, and the vacuum period is eight seconds. Then let's choose the burn cup, then the problem is very simpleHow to increase the total amount of damage during the start time of the burn is the only optimal solution for Yoimiya's team.

According to the Genshin Impact Elemental Attachment Frequency Theory, it is the elemental attachment frequency of the character who is attached to the element after the formation of a team, as long as it is less than or equal to the responsible frequency response of the character who hangs the element first, it can be correctly established. At the same time, the attachment of the fire system is stronger than that of the ice system, which weakens the attachment efficiency of the ice system.

Therefore, in terms of pairing, whether it is Kuruma or Yoimiya, even the hanging ice in the gods is a high-frequency attachment, but the ice system has to be consumed excessively every time it reacts with the fire system, so it is necessary to supplement Kaeya's take-off ultimate move to meet the conditions for the melting of Ku Tao and Yoimiya's knife.

The four positions are gone.,Only one position is left in order to have milk and have to add attack power.,Then you can only go to work nits.,This causes no shield in the team.,This is very fatal to Yoimiya.,Because Yoimiya's output window is only ten seconds after opening E.,Only three sets of flat A If you are knocked away,,Then there is only one and a half sets left.,And the highest damage is the third and fifth flat A.,This leads to Yoimiya's strong dependence on standing and playing three complete sets of basic attacks after opening E.,If you only hit the first three times, you will waste a lot of attack speed.,Because Yoimiya's fourth basic attack is obviously faster than the first and second basic attacks in front. , So it's obviously more cost-effective to sprint to cancel the fifth big hitstun, which means that Yoimiya Kaie is really afraid, and I'm afraid of being interrupted.

Look at this issue of the up pool to give two shield characters, a cat and a Xin Yan, I hope you can understand the official intention.

As for the double-C lineup that everyone is talking about, that is, Hu Tao has a vacuum period, Yoimiya has a vacuum period, Xingqiu's ultimates last for a long time, Hu Tao can still assist his teammates when he gets off the court, and Hu Tao Yoimiya is all outbreaking, and he has to stand full.

Yoimiya hits the amplification, Hu Tao also plays the amplification, Yoimiya wants a critical strike rate, Hu Tao exits the field to increase the critical strike rate of teammates, Yoimiya can pile up higher blast damage, the holy relics are also better brushed, Zhongli can ensure the output environment of two people at the same time, Hu Tao finished a set, the mob was accidentally injured and died, Yoimiya's weakness to the group is not obvious, Xingqiu reduces damage, and at the same time, Zhongli's shield is stronger and stronger.

Walnut, Yoimiya, Xingqiu, it's still very okay

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