On December 25th, the multiplayer battle mecha game "Limit Relief Machine" developed by Xishanju completed the first closed technical test, and after listening to the opinions of a large number of players who participated in the test, another round of refinement and improvement of the game began. In this test, players' experience of "Limit Machine" is generally very good, and both ordinary players and rubber guys are looking forward to the day when "Limit Machine" officially enters the open beta.
First of all, let's talk about the machine model that the rubber guys like the most. As the most eye-catching work of domestic mecha in recent years, whether it is from the game PV unveiled on TGA or the test details released by major bloggers, the modeling of "Limit Solving Machine" on the machine is impeccable. In Unleashing Machine, players can DIY paint many details of the machine in a 360° rotating Gnarku.
Whether it's a small and lightweight Gyrfalcon or a Triceratops with a heavy armored cannon, the fuselage is covered with detailed engravings. Each mech's model skeleton and armor are layered, and players can adjust these details. It can almost be said that the birth of "Limit Relief Machine" largely makes up for the lack of heavyweight IP in domestic mecha models.
After talking about what the rubber guys like, let's talk about the game content that players have discussed more often. In the current closed beta stage, among the nine fighters and 3vv6 player battle modes released by "Unlocking Machine", players are undoubtedly most concerned about the balance and related optimization issues between "Unlocking Machine" soldiers. And the game does a really good job in this regard. Melee fighters like Chixiao also have good anti-air abilities, as well as grab control and dash skills corresponding to flexible mechs. In addition, when the melee fighter strikes an enemy aircraft with a melee thermal weapon, it will also pass through the shield and directly deal real damage to the mechfighter itself. In order to ensure its output ability, "Limit Solving Machine" also arranges a lot of life-saving skills. In addition to the main ** sniper rifle, Narujin has a full three parts that can be stealthy and forced displacement, which is very flexible.
Not only that, but there are a lot of interesting little mechanics in Unlimiting Machine. When a melee soldier uses thermal energy to use melee ** to fight, it can play a shield counter-effect. Powerful swings like Chixiao and Long Yuan can interrupt the opponent's combo and cause a momentary stunned but fatal stiffness as long as they see the right time.
Overall, the closed beta of "Unrestricted Machine" was very successful both in terms of game content and battle performance. As a domestic mecha game debuted on the TGA, "Limit Solver" is rushing in the direction that players want, let's look forward to the surprise of its open beta!