Another version of the big daddy is born!The Bodhidharma with a 56 win rate has exceeded the stand

Mondo games Updated on 2024-01-29

After the redo, Bodhidharma is really the same day by day, from the 46% win rate at the beginning, everyone said that it was scrapped, and now it has soared directly to the top and become the "version of the big daddy", and the gap between the front and back is really a bit big.

Let's take a look at the latest data of Damour first.

In the pinnacle match, Bodhidharma's win rate has come to 5585%, which is even more exaggerated than Cao Cao before, this is still at 15On the premise of a 4% appearance rate, it belongs to a well-deserved T0 fighter.

The above is the data of Bodhidharma in the top game, and the appearance rate is infinitely close to 20%, which is enough to prove that the master also recognizes Bodhidharma and has eaten a lot of points with him.

Then the question is, after the redo, is Bodhidharma stronger?

Recently, I have also been testing Bodhidharma and found that he has two main advantages.

The first point is that the line is cleared quickly and has high mobility.

The current Dharma, one skill can be stored twice, there are two displacements, even if there is no flash, it can be easily pulled in team battles.

In addition, although the early value of the second skill is not high, it is good that it can last for 4 seconds to hit 20 punches, and at the same time, the attack distance is far, which makes the Bodhidharma line grabbing efficiency very fast.

Even at level 1, you don't need to use an iron sword, you can directly choose cloth armor or shoes, you can get stuck in front of the opposite melee creep, quickly grab 2, and buy yourself a lot of time to wander.

The second point is that the combat effectiveness in the later stage is fierce.

After Bodhidharma has a three-piece set, the output will become extremely terrifying, after all, the second skill can directly trigger the enhanced basic attack, so that he can hit a higher amount of damage in a short period of time.

As shown in the picture above, Bodhidharma does not have any equipment, just a set of 211 combos, and there is no connection to the basic attack during the period, which can beat Hou Yi of the same level to residual blood.

In addition, after Bodhidharma's ultimate, he can also strengthen a skill, directly adding 20% of the target's lost life damage, which is a devastating blow to the crispy skin with low HP.

The ultimate also increases the knockback distance by 100 yards, making it significantly easier to kick people up walls).

The most important thing is that after Bodhidharma has the eye of the immortal bird, his ability to regenerate blood is really incomprehensible, and it can even be compared to Cao Cao, making the enemy unable to fight and fight, and unable to escape and escape, which is very aggrieved.

When Bodhidharma is half-blooded, each punch of the second skill can return 300 points of life, and the total of 20 punches is about 6,000 points, which is enough to restore Bodhidharma from residual blood to a healthy state.

In addition, after the passive is at full level, stacking three layers can provide up to 174 double resistance, making Dharma's base resistance much higher than that of most warriors.

All in all, the current Dharma is equivalent to a collection of "numerical monsters" + "mechanism monsters", as long as it doesn't collapse in the early stage, the later it is, the easier it will be.

It is precisely because of this that the planning will be in 1215 In the experience server update, that is, this afternoon, the Bodhidharma will be urgently weakened.

The above are the specific changes, mainly to increase the storage time of a skill by 1 second, so that the mobility of Dharma is a little weaker.

However, even so, Bodhidharma should still be very strong, after all, his HP regeneration, group control effect, sticky ability and damage have all reached the T0 level, and he is a proper "hexagonal" warrior, taking into account both Tandu and output.

In addition, a skill can be saved twice, as long as you don't use it indiscriminately, Bodhidharma can still easily burst out of the small universe in team battles.

Next, in order to deepen everyone's understanding of Bodhidharma, I am also ready to share a few ideas for playing style, hoping to let you use Bodhidharma as soon as possible to score points before weakening the implementation.

Which one is the best Bodhidharma?

Dharma is my favorite side before and after the S13 season,I've used each of his ** I've used it a lot of times,If you only discuss the feel and cost performance,The echelon ranking should be as follows。

King of Fighters **Leo, Great Inventor, Desert Monk, Star Marines.

Yes, you read that right, the one with the best feeling of Dharma **, but the 6 yuan boxing champion.

The advantage of the King of Fighters is that on the model, the short and concise body proportions are very elegant to use, which can make Bodhidharma play 211 or 31 combos more coherently, which is the favorite of national server players.

As for Leo, although the special effects and skill actions have been upgraded, the whole model is too slender, resulting in a heavy and inflexible feel, and a slight constipation in the hitting feeling, and the same is true for the great inventor.

In fact, no matter what, Bodhidharma is still a hero who pays attention to combos, just like Mulan, the fewer design elements, the lighter it looks, and the more rhythmic the combos, on the contrary, there are too many bells and whistles, but it will give people a very cumbersome experience.

How should Bodhidharma play output?

Some time ago, I focused on the analysis, the current Dharma, if you want to play the highest amount of damage, you can't rely on the second skill alone, you must make good use of the strengthened basic attack.

After using one or three skills, Bodhidharma will get a strengthened basic attack, and if you hit the enemy twice, you can cause close to 1 to the enemy6 multiplier for flat a damage and 30% slow effect.

This strengthened general attack can be unconditionally connected to the 20 punches of the second skill, the ultimate hit is two, the first skill hits back and forth is four times, adding up to 4 seconds for a total of six times, this is the main output of Dharma**.

The most important thing is that if Bodhidharma only uses two skills to hit people, it will not be able to come with the effect of the equipped orb.

However, if you use a skill during the period of the second skill, and let the enhanced basic attack have the effect of the magic orb, it can be triggered.

The passive built-in CD of Ice Grip is only 12 seconds, in other words, as long as your 11 or 311 don't hit too fast, the second skill can trigger the passive of the Ice Grip many times, causing the damage of Bodhidharma to change qualitatively.

You can simply understand that the second skill is just a "carrier", and the enhanced basic attack triggered by the hit of the first and third skills is the core of the damage, and it hurts to hit the crispy skin.

By the way, the second skill can not only be canceled manually, but also return the CD, and when retreating or pursuing, tap the second skill again to stop, so don't blast at the air again.

What is the best build for Dharma?

Bodhidharma is now very strong whether it is on the side or in the wild area, and there are two sets of its popular outfits.

Set 1 (Sideband Flash): 10x Mutation, 10x Eagle Eye, 10x Concealment

First out of the thorn gauntlet to ensure frankness, so that you can use the second skill to grab the line more steadily, and then, and then get the shadow battle axe + ice mark grip + pure sky in your hand, the amount of damage is enough to lose the crispy skin of the meat in seconds.

Next, the Eye of the Immortal Bird belongs to the core outfit in the later stage, which can make Bodhidharma get more and more fierce when he is beaten with the second skill, and he can't die at all.

As for the last piece of equipment, if the opposite side has a high degree of frankness, choose the Star Shattering Hammer, if the opposite side has many fighters, change to the violent armor to pull, and when the opposite shooter is well developed, there will be an ominous omen, depending on the situation.

Second Set (Jungler): 10x Mutation, 10x Eagle Eye, 10x Stealth

Dharma in the wild area needs to pay attention to the ability to go heads-up and cut C, so it is recommended to use the power of the grandmaster to increase the instant damage.

It is worth mentioning that the second skill can cause an additional 50% damage to non-hero units, which is also the main reason why Bodhidharma clears the line quickly and brushes the wild.

What are the key points of Bodhidharma's style of play?

Bodhidharma has no obvious natural enemies in the counterpoint, but it is best to ban Ji Xiaoman.

After all, Dharma's early value is not high, and when he meets Ji Xiaoman on the line, he can't get the right to the line, and it's easy to suffer in rhythm.

As for other positions, Zhuang Zhou must be banned, and if the segmentation is not high, Yao will try to ban it, for fear that there will be a double row of wild kings on the opposite side, so that you will not be able to develop at all.

In fact, Bodhidharma's combos are not fixed, everyone only needs to pay attention to one point.

That is, before using the ultimate, there is a section of a skill that triggers the slash damage.

By the way, the knockback range of the ultimate is much larger than everyone thinks.

As shown in the picture above, as long as the casting circle of the ultimate completely covers the enemy, you can directly kick people to the wall, even if it is the target behind it, it can still hit, it is recommended that you practice more Xi, grasp the maximum range, and kick people on the wall will be more comfortable.

Finally, there is the problem of squatting grass, Bodhidharma and Mulan play style is very similar, if you want to play the best effect, you must rely on the grass.

In actual combat, be sure to squat in unexpected positions for others, such as the grass next to the middle tower, the grass near the wild area of the second tower, the river grass and buff grass, which are all more comfortable squatting spots, which can make it easier for you to take the lead.

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