In recent years, Bandai's Gundam series of games seems to have found themselves in an awkward situation. Although they hold a large number of classic body IPs, they have gradually lost the love of players in terms of gameplay. In recent years, apart from the appearance of the extremely popular mechas, there has been basically nothing that has touched Gundam fans, and this problem has been around since the Extreme VS of the PS3 era.
In order to cater to the changing market, Bandai did not show the unique "weight" of Gundam in the game, but gradually became a fast-food game. The fun mode of MA and production machine gameplay and story mode that exists earlier no longer exists. There may be a point that many players can empathize with, and that is the VS series, which has long been transformed into a star smash brawl game in Gundam skin.
It also makes us wonder: is this the only way to be a mecha game?
Just when we were disappointed by this, a domestic mecha game called "Liberating the Limit Machine" appeared on this year's TGA, and its appearance seems to have ignited new hope for those mecha game lovers.
It can be seen from the recent ** pictures that unlike the Gundam series, "Limit Solver" did not pay attention to the performance of popular mechs like Gundam when designing the mech, and limited the gameplay to the combat power value of the mecha, but specially designed different types of mechas, such as combat type, sniper type, support type, etc., and gave each mecha its own unique positioning.
For example, the high mobility characteristics of the Gyrfalcon, in fact, its actual machine screen was released last year, and this year it seems that enough work has been done on the combat special effects, when the Gyrfalcon soars in the air and shuttles in the rain of bullets, players must be able to immediately feel the thrill of "dancing on the tip of the knife".
In addition to the free choice of mecha and various PVP modes, what I pay more attention to is actually the DIY mode of mecha in the game, here, you can set the appearance of various equipment, and there are rich stickers to use, which is actually the most comfortable place for us glue guys.
You know, in real life, in addition to games, only GUNPLA can slightly realize our mecha dream, but it is obvious that Bandai's enterprising attitude has been unable to keep up with our needs, and some gods even choose to rely on their own craftsmanship to make the perfect mecha in their minds.
So how excited it will be when mecha enthusiasts know that they can actually DIY their own mecha styles in the game!I'd like to call "Limit Solver" a rubber guy simulator!Of course, I believe that "Limit Breaker" can attract the attention of more mecha enthusiasts with its excellent performance in gameplay, picture quality, sound effects, etc.
In the days to come, we look forward to the game being continuously improved to bring us more surprises and fun, and for those who have been disappointed in the Bandai Gundam game, Limit Solver is likely to be a new choice.