Because the new Hero Hui skill set is slightly complex, and the value is slightly low, the appearance rate and win rate have both hit a new low since the launch, and you need to experience a few more rounds. So I also played for more than a week, and finally after a few rounds of Hui, I dared to share Hui's brawl gameplay with everyone. As of today, Hui has been strengthened by two hotpatches. Stats aren't a big problem anymore, and may even be debuffed later as the player's proficiency increases. While there are not many people playing now, you can choose boldly whenever you want!
[Hero Analysis].
The picture shows the two hot patches on December 8th and December 4th to strengthen the wisdom, and the value of the wisdom after the two enhancements is really no problem in the big brawl, after all, there is no debuff, and the skill distance is also far away, which is very suitable for the majority of "Lost Monster" players.
The following is a brief introduction to Hui's skills (here is a clearer and clearer flow of direct transfer of the official picture).
To put it simply: Q+Q = Jace's Q
q+w = the bear's e
Q+E = R of the no-shot Blon
w+Q=Similar to the old Galio's E, allies in the path gain a movement speed bonus after casting.
w+w = AoE Duration Shield.
w+e=Nami e+ back to blue that can only be used for yourself.
E+Q = Similar to Straw Man Q, but Hui's EQ is a non-directional skill.
e+w=Throws Zoe's e on the ground, then automatically locks on the nearest enemy and imprisons them.
e+e=Ranged version without vertigo wrist hao e
Small skills seem to be a lot of complicated, but in fact, everyone only needs to understand as:Q is damage, W is support, and E is control.
The ultimate is similar to the R of the Little Fishman, but the range is much larger.
Hui's skills are not complicated after getting started, but each small skill needs to be pressed more than once, and it is more important to pay attention to hand speed if you want to play explosive combos.
It's easy to get busy at the beginning, so it's good to play two more games to get used to it.
Runes
Hui Smash Bros. Rune sharing.
Main Runes:Dark Harvest + Malicious Slander + Eye Collector + Treasure Hunter.
Minor runes:Calm + fatal blow.
Rune parsing:Hui has more AOE skills, and the range of damage skills is relatively large, so it is easier to stack dark harvests.
Hui QE has a slow deceleration, which can easily trigger malicious slander.
Eye Collector increases damage.
Treasure hunters quickly make equipment that guarantees damage loss.
Hui's skill blue consumption is very high, and he must be calm and relaxed.
Critical Hit is also an increase in damage.
[Outfit and add points].
Outfit:Landry's suffering + law to wear shoes + vision focus + hat + law to wear stick + Central Asia.
Plus points:The main Q and the secondary E are big and big.
Outfit analysis:When the lost hero plays, it is natural to come out of the Landry myth passively have the skill to torture the front row more comfortably. If the opposite side is all crispy, replace it with Luden.
Vision focuses on providing skill haste and damage increase, increasing Wisdom's combo damage. The manifestation of the vision focus can also prevent the grass from the sixth.
Hats + sticks are both equipment that increases output.
The last thing is to make up for Central Asia to save life. After all, Hui doesn't have displacement skills, and it's easy to die when his face is protruding.
Gameplay Introduction
It's not that hard to play, and as my title says, it's good to play with the monster.
This hero can play a familiar skill, and two can get started.
In the early stage, there is no brainless QE to clear the soldiers, and no soldiers QQ can be thrown at people.
If the team's lineup is lost, you can lose it in a place with a lot of people, and there is a slowdown to facilitate teammates to improve their skill hit rate.
Hui's damage skills are all non-directional skills, and you can give up QW and EQ, which are very easy to empty skills. (If there are heroes like Zelas and Ember on the opposite side, you can use QW to consume him from a distance).
Although W's skill set has movement speed and a shield, who can refuse We's damage increase and return to blue?
So Hui's combo idea is very simple, W plus buff + E control + Q damage.
Simple and brainless combos:we+ee+qq/qe。
Skill hit rate is confident that we will first add a buff, and then EE will pull the enemy together (use EW for lone enemies), and finally receive QQ or QE to hit damage (QQ if there is no creep block in front of the enemy, and QE if there is a creep block).
Hui's ultimate projectile speed is slow and easy to empty, so R must wait for any combination of EQ EW EE to be controlled before throwing it to ensure damage.
Final summary. Hui is definitely much better than Summoner's Rift in Smash Bros.
Because Hui's AOE damage is more, even the passive is AOE damage.
QE and R are both excellent range deceleration skills, just QE, the clearing soldier + dividing the battlefield, is disgusting, and the ultimate AP bonus is still very high.
Coupled with two consecutive hotpatch enhancements and no Brawl debuff nerf, Hui's "Lost Monster" gameplay is very good in narrow terrain such as Smash Bros., and it is easy to hit the highest damage in the game.
The only drawback may be that novices are easy to get busy when playing, and they just press it in a hurry.
What do you think of the new hero Hui?Welcome to communicate!