The universe is big, and life is bigger. Based on the world of "Three-Body Problem", which lasted 3 years and was carefully created by dozens of artists and engineers, the "Three-Body Problem Immersive Art Exhibition" was presented in Chengdu Chenghua!
In this issue, we will explore the exhibition in advance to reveal the secrets for you.
Three-Body Immersive Art Exhibition
This is a cosmic journey that integrates the four sensory dimensions of sight, hearing, immersion, and somatosensory, and is a profound relationship between humans, machines, and nature
We learned that the "Three-Body Immersive Art Exhibition" located in Hall 2 of the Memory International Exhibition Center in the eastern suburbs of Chenghua District, Chengdu has been officially launched. The exhibition is licensed by the Three-Body Universe, a pioneer enterprise in China's science fiction industry and the exclusive global copyright owner of the content development and commercial derivation of the "Three-Body Problem" trilogy.
Three-Body Immersive Art Exhibition", with a total area of 2,500 square meters, truly restores 13 scenes of "Three-Body Problem", including 7 large-scale spaces and 6 easter egg scenes. At the same time, the exhibition also has a permanent work on ** Avenue (at the entrance of the exhibition) - the trimaran battleship "Natural Selection". The exhibition will be held from December 2, 2023 to December 1, 2024.
It's time for this groundbreaking experience that could redefine the boundaries of imagination!At this moment, follow us to "cloud experience" 7 large spaces!Easter egg scenes, leave it to everyone to discover on the spot.
Origin of the Trisomy.
A 360-degree surround screen projection surrounds the exhibition hall, presenting ...... changes in the starry sky, the rotation of the sun, and the changing atmosphere of the constant era and the chaotic eraWalking into the "Three-Body Immersive Art Exhibition", the first exhibition hall is the simulated world observatory of the three-body civilization.
The exhibition hall revolves around the changes of the three suns in the three-body world, and constructs a miniature theater integrating vision and narrative. The space presents the constant era and chaotic era in which the three-body world is located, and when you are in it, you feel as if you have seen the strange scene of the three-body problem through time and space.
Roulette interaction, real-time star track ......There is also an experience session that lasts about 6 minutes, involving a total of 6 different real-time star track movements and 6 different three-body apocalyptic animation performances.
Proton Engineering.
Proton is the first confrontation of the Trisolaran civilization to defeat humans, made by the Trisolarans, and used to spy on earthlings and lock the basic science of the earth. The theme of "Proton Engineering" raises people's thoughts on the nature and way of existence of the real world, and the artist tries to arouse the viewer's awareness of the deeper and broader dimensions of existence hidden behind reality.
Stepping into the "Proton Project" space, where light and images are constantly changing, looking up, you will see an intertwined space, like a vast universe.
Distorted and interleaved, shimmering ...... emitted by optical fibers in multidimensional spaceThe shocking light and shadow effects seem to bring people into the microcosm of the proton world for a while, wonderful and abstract.
Doomsday Campaign.
The third exhibition hall is a theatrical interpretation of the work - The Battle of Doom.
The space takes water droplets as the central story line, reproducing the classic scene of destroying the human space armed forces in the battle of the end of the world as the strongest ** of the "Three-Body Problem" fleet.
Through the clever use of giant metal arrays, mirror arrays and spotlight beams, the entire rendition creates a shocking audio-visual feast that takes the audience into the thrilling experience of the apocalyptic battle.
Dark Forest.
Games are the key words of the Dark Forest Exhibition Hall.
Walking into the dark forest, the geographical location of the entire game scene is the solar system, the three-body galaxy, and the Milky Way, which correspond to the crisis era of deterrence broadcast bunker era galactic era and the end of the universe.
In the game, the audience can trigger passively, actively, and cumulatively. For example, in the solar system, an electromagnetic wave emitter can be triggered to send a "spell" to the universe through the solar emission civilization universe broadcastIn the Three-Body Galaxy, the continuous laser beam corresponds to the "dead line" in "Three-Body Problem - Death Eternal", and the audience entering the "dead line" range will cause a disturbance to deform the light pillar into an aperture ......
In particular, if you want to truly play the game, you must "understand the key information of the interaction". Andy, whose CPU has burned out, has sorted out the following knowledge points for everyone, which must be mastered first and then experienced
Basic Theory of the Dark Forest.
Sociology of the Universe Axiom:
1. Survival is the first need of civilization.
2. Civilization continues to grow and expand, but the total amount of matter in the universe remains the same.
Important Concepts in the Sociology of the Universe: Chain of Suspicion & Technology**.
Dark Forest Strike Event.
Spell Broadcast 187j3x1 stellar coordinates Light particles strike 187j3x1 stars.
Gravitation broadcasts Trisolar coordinates Particles of light strike Trisolaran stars.
The singer analyzes the data of the destruction of the three-body star to obtain the coordinates of the earth, and the two-way foil reduces the dimension and hits the solar system.
Dodge the Dark Forest Strike Method.
Project Bunker > Project Blackfield (Space Security Statement) & Project Lightspeed Ship (Low Light Speed Wake Dead Line).
Four-dimensional space.
Focusing on space tunnels, three-dimensional memory, and important elements of the four-dimensional universe, the four-dimensional space exhibition hall is laid out with four groups of works: 3D mapping sculptures, mirror interactive sculpture installations, small fish ecological balls, and fragments of biological relics.
In the exhibition hall, broken sculptures of giant objects form a post-apocalyptic theater, which, combined with powerful sound effects, allows the audience to understand the concept of a mental graveyard through the release of the senses.
The whole scene also presents the fragility of the three-dimensional world and the incomprehensibility of human beings in the four-dimensional space through broken, depressing, dim and poetic artistic expressions, drawing the audience into an environment full of uncertainty and despair.
Museum of Human Civilization.
Recall ** or in the movie - the Museum of Human Civilization records the history of human civilization with "inscriptions". When building museums, humans studied how to preserve information over the length of geological epochs, and the initial criterion was one billion years, but it was found that it was simply not possible with existing storage technology. In the end, there is only one most realistic way left: to engrave the words in stone.
The Museum of Human Civilization in this exhibition is a "civilized forest" made of dense and lightweight aluminum profiles. Many historical figures in human civilization have been restored to the scene in the form of AIGC, and the audience can interact and dialogue with them.
Small Universe No. 647.
The darkness cleared and time began. ”
The 647 Mini-Universe is a custom-made miniature universe that is used to collect and store material resources. The flow of time here is zero, or there is no time.
The audience finally arrives at this exhibition hall, which is a new small world compared with the previous parts, where there is human imagination of a better life and the alien machine invented by the three-body man, which is equivalent to the future world of human imagination, a sense of time has been lost, replaced by a sense of leapfrogging, a sense of the future, and a sense of crossing everything.
In this space, the audience can enjoy the undulating visual landscape of Mai Lang, observe the work of robots, feel the ecological environment of the small universe, and deeply perceive the beauty and mystery of the universe in an all-round immersive way.
*: Released by Chenghua.