Nine years after its establishment, the game company filed for bankruptcy reorganization

Mondo Finance Updated on 2024-01-29

Title Picture |Twilight Ark

Statement |This article does not include commercial co-authors |Recently, Beijing Tianfeng Network and its affiliates have added a series of restricted high consumption and bankruptcy reorganization information. Tianfeng Network was founded in 2014, and its core members come from companies such as Tencent, Perfect World, and Sohu Changyou. In the early years, the team was engaged in action terminal games, and later received investment from Tencent (10 million yuan) and Caesar Culture, and transformed into mobile game research and development, launching products such as "Everyday Phantom", "Hell Hunter", "Fairy Tail: Journey of Courage", "Twilight Ark" and so on. Among them, "Everyday Phantom" is a Three Kingdoms turn-based strategy card mobile game, published by Tencent**, launched at the end of 2016, the early performance is okay, ranking to the iOS game free list TOP5, best-selling list TOP35. The actual controller of Tianfeng Network is Gu Feng, and he also has two game companies under his name, one is called Beijing Qingmo Mutual Entertainment, which was established in 2017, and its business includes game research and development and distribution, and has previously recruited positions related to game vest bags;The other is called Guangzhou Lingyu Network, which is a branch established by the company in Guangzhou in 2021 for the needs of expansion and business development.

It's just that the new branch has only been open for more than a year, and the three companies have exploded one after another. Tianfeng Network cancelled a number of subsidiaries last year, and was issued a restriction order by the court in November this year. Around the same time, Qingmo Mutual Entertainment filed for bankruptcy reorganization, and the company has added 10 new restricted high-consumption information since March 2023, all of which are related to labor disputes, as well as 1 contract dispute with an advertising company. In the past two months, Lingling Network has also had a number of pieces of information on the person subject to execution, and the execution amount has increased from 330,000 yuan to 5It ranges from 60,000 yuan, and it is speculated that it is also labor arbitration. And the dilemma they are facing at the moment may have been foreshadowed for a long time. In October 2022, a post on Zhihu broke the news that Tianfeng Network suddenly announced the dissolution of Lingyu Network (Guangzhou Branch) on the grounds of arrears from external companies. Before the collapse, employees were owed at least two months' wages, affecting hundreds of people. According to the breaking news post, the actual controller conveyed the news that the company would go into bankruptcy liquidation to employees through the enterprise WeChat group, and then disappeared.

Now it seems that the series of high-risk warnings that Tianfeng Network and its affiliates have appeared this year should be a lagged reaction to the above events. Speaking of which, Tianfeng Network has been in the game industry for 9 years, but I don't know if it's bad luck or other reasons, there are always many twists and turns before and after the launch of its products. For example, the company's first mobile game "Hell Hunter" (later renamed "Demon Hunting") announced the suspension of service after only a month of commercial operation, and also went to court with the operator. This product is a test of the company's transformation from a terminal game to a mobile game research and development, and it was signed to Upstream Information (a subsidiary of Palmfun Technology) and Beijing Nesting Xinyou** for distribution, with a copyright fee of 3 million yuan. The game was originally scheduled to be commercialized no later than October 2014, but there were many problems during the test, and it was not officially charged until March 2015 that it was officially charged, and not long after it was launched, it was stopped because the revenue was far less than expected (less than 20,000 yuan per month). Later, the operator sued Tianfeng Network on the grounds that the game had quality problems and the launch progress was delayed, resulting in poor operating conditions, and although the court did not accept this view, it still ruled that Tianfeng Network should return the copyright advance payment (2 million) after comprehensive consideration. Another example is "Everyday Phantom", relying on Tencent's strong distribution ability, it also had a novice bonus period, but the ranking fell all the way, falling out of the top 300 on the best-selling list in less than four months, and hovering around 1,000 a year later. The final game was taken off the shelves in May 2019 and has been in operation for less than three years.

Perhaps due to the influence of the investor Caesar Culture (which owns the game adaptation rights of multiple IPs), the business of Tianfeng Network in the middle has unwittingly turned to IP adaptation of mobile games. One of the more representative is the mobile game "Fairy Tail: Journey of Courage" (hereinafter referred to as "Fairy Tail Courage Journey"), which is a product that Nuoyi Culture obtained the game adaptation rights of "Fairy Tail" from Kodansha on a global scale, and entrusted Caesar Culture and Tianfeng Network to develop and operate. "Demon Tail Courage Journey" was originally planned to be launched in 2019, but it was not officially launched until December 2020. According to the ** report at the time, Caesar Culture has always been very dissatisfied with the content of the mobile game version, and even though it has already obtained the version number, it still keeps asking for revisions and adjustments. After the game's release, it unsurprisingly performed poorly, falling out of the TOP200 of the iOS best-selling list within a month, and was also complained by some players that it was a reskinning of "Twinkling Light" (an idle card mobile game developed by Guangzhou Shiyue Network). What's even worse is that "Demon Tail Courage Journey" was removed from the shelves after only four months of operation, and it was also involved in copyright disputes. In July 2021, the affiliate of Nuoyi Culture sued Caesars Culture for failing to complete its development obligations in accordance with the game contract, the process documents delivered did not meet the agreed development standards, and there was a serious delay in the development period, and then it went online without passing the supervision (the authorization expired on December 14, 2020). The lawsuit involved more than 98 million yuan, and Tianfeng Network, which is responsible for game development, was also involved in the lawsuit. Later, Caesars Culture argued that the above accusations were not true, and countersued back. The case is still pending and will be re-opened on December 19, 2023. As for the IP adaptation of mobile games, in fact, the aforementioned Zhihu post also has relevant revelations. The breaking news post said that some of the Naruto and One Piece IP mobile games previously transported by Tianfeng Network (or affiliated companies) were infringing mobile games and had not been authorized by IP.

There is also an IOS vest bag mentioned in the breaking news post and a two-dimensional action card game "Twilight Ark" (formerly known as "Dimensional Blade"), which is a self-developed product that Tianfeng Network attaches great importance to (registered under the name of Qingmo Mutual Entertainment), but it has also frequently fallen into controversy since the internal test was opened in 2019.

was first questioned by netizens for stitching the characters, skills, and fighting settings of games such as "Honkai Impact 3", "Forever 7 Days", "Monster Hunter: World", "Gun God Chronicle", etc., and was also found to be suspected of plagiarizing the works of Japanese painter NECO. The matter was a bit big at the time, and the official had to come forward to respond to the plagiarism rumors, saying that all the controversial content would be changed, and then carried out an operation of getting on the bus first and then making up the ticket - inviting NECO to participate in the production of the game.

The official reply to players on taptap that these remedies failed to salvage the reputation after all. "Twilight Ark" was officially in public beta in March 2020, and it encountered a storm of bad reviews as soon as it was launched, and the best-selling list has always been outside the 900th, and it was removed from iOS after only nine months of operation. In addition, Game News also noticed that Tianfeng Network also had a game software development contract dispute last year. The product involved in the case is a game "project-0" under development by the company, and Guangzhou Jiamei Network (an art outsourcing company) is entrusted to design models, actions and special effects. After paying 450,000 yuan, Tianfeng Network still owed 190,000 yuan in production fees, and was finally sued in court. The court issued a judgment in May this year, requiring Tianfeng Network to pay the contract price and liquidated damages of about 200,000 yuan. Looking back on the development of Tianfeng Network, it was born in the era of the rise of mobile games, and was favored by large manufacturers in that year, and settled in Wangjing SOHO Building (the highest office building in Wangjing that year) with manufacturers such as touch and stubborn stone interaction, no matter how you look at it, it can be regarded as a more potential team, aside from the product controversy, this company has also lived for nine years in the highly competitive game industry. Now ushering in such an ending, it is inevitable that it is a little embarrassing.

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